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Messages - HashimotoSoda

My sounds for my ported weapons work in my custom map, but I made a mod so I can use them in SOE, DE ect but they don't have sounds, anyone know of a fix? Also, I want to add the ported weapons to the box in SOE but the stringtable to the csv apparently doesn't work like it does for custom maps and I've been stumped on getting this to work for a couple of days..
7 years ago
getting sounds in mod is a little more complicated but i can try to help you when i get home :please:
Awesome! I'd really appreciate it!
7 years ago
add all of your guns in the zone file the zm_mod and then compile and link and give your self the weapon
add
Code Snippet
Plaintext
weapon,gunname
in zm_mod
Thanks! Can I also use the stringtable to put those weapons in the box in those maps?

Double Post Merge: December 16, 2016, 04:59:58 am
add all of your guns in the zone file the zm_mod and then compile and link and give your self the weapon
add
Code Snippet
Plaintext
weapon,gunname
in zm_mod
You wouldn't happen to know how to get sounds working in for the mods, would you? My weapons have sound in my custom map, just not my mod.
7 years ago
I've ported quite a few guns and would like to use them in The Giant or SOE ect, but have no idea how to make a mod for it. Any help would be appreciated!  :)
7 years ago
I assume there was a scope overlay depending on the game
I can get the scope overlay I just have no idea how to put it in and make it work in Black ops 3. So I'm hoping someone here can shine some light on that.
7 years ago
So I've ported a scoped weapon from a previous CoD, How exactly do I make it aim through the scope instead of aiming behind it without zooming in? Thanks in advance!  :)
7 years ago
I'm trying to add my custom PaP camo and a few others that I'd made to the game but I'm having difficulties with the camo index part of it. Can anyone help me out?
7 years ago
this is the tutorial desk not help.
Dang.. I swear I was in the help desk. Hopefully a mod can move it over to there. Noob mistake on my part.
7 years ago
Is it possible to change the point of rotation on the models in Radiant? There are quite a few doors that have the rotation set in the middle instead of the ends, I assume because those are most likely decoration doors and what not. but I'd really like to know if what I'm asking is possible.
7 years ago
So I'm porting the trench gun from WaW and I run into two issues. I can either get it to fire but it's going to be semi auto, it doesn't pump the shotgun, or it can't fire at all but the character will actually pump the shotgun. I honestly have no idea what the problem could be.
7 years ago
If you scroll down in the modding help section you'll see a post I made with the same issue. My animations worked perfectly fine but my weapon was blown out. All I had to do was recheck my anim and viewmodel for j_gun and replace it with tag weapon. My post in somewhere near the bottom but is tagged as solved. I have screenshots as well so you can see I had the exact same issue.
7 years ago
I was having the same issue not too long ago. When you were saving the animation model did you change j_gun to tag_weapon?
7 years ago
check the viewmodel and the anim model: tag_weapon instead of j_gun

Thanks, It worked! Also, jelly of those MWR ports.
7 years ago
Relatively new to porting weapons to black ops 3 and so far I've attempted porting 5 weapons. 2 of those 5 don't work correctly as the view model is exploded into seperate pieces. The animations seem to work (for the most part) but the view models are doing their own thing.





It only seems to do this with handguns. Idk if it's something I'm doing wrong but my other 3 guns work fine.
7 years ago
I want to have the MP melee anims for my zombie map instead of the standard knife attack. Is there a way to do it?
7 years ago
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