UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Koraji

To start, I've done what most guides tell you to do. Enter prefab> select all lights> Turn lightingstate1 & lightingstate2 true, and 3&4 remain false. (i've also tried all true just because). And saving when I leave prefab. This does not work if I compile the lighting in radiant and view it in the game window (with the F6-F8 lighting modes and in the F9 gameview mode). I've also compiled it normally (compile+lighting+link) and ran the map normally and it still didn't show in the actual game, with or without power. There was a specific guide that had a snippet of code for the .gsc file in scripts>zm folder, but it doesn't work with or without the function, and with or without power being turned on.

As a final note, I did this on a fresh tutorial template to remove any variables I may have added in my current project, and still nothing worked.

Any ideas? As no guide or reference material seems to aknowledge any such issues(other than with machines like stamina-up, but I'm talking about the 4 basic perks).

Double Post Merge: July 03, 2017, 07:15:08 pm
I dont seem to be able to edit my own post, but I have solved the issue. The default ssj1 for the sun_volume is Default_day, this doesn't seem to support chaning lighting states. Changing it to zm_factory has solved this issue for me.
7 years ago
Loading ...