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function init(){ level.buttonNeeded = 1; level.buttonFound = 0; level thread button();} function button(){ model_teleport_1 = GetEnt("teleport_model_1", "targetname"); trig_1 = GetEnt("button_1", "targetname"); model_1 = GetEnt("button_model_1", "targetname"); trig_1 SetHintString(""); trig_1 SetCursorHint("HINT_NOICON"); while(1) { trig_1 waittill("trigger", player); level.buttonFound++; IPrintLn("Button found!"); // Not Needed thread button_found(player); break; } //trig_1 Delete(); //model_1 Delete();} function button_found(player){ while(1) { self waittill(level.buttonFound >= level.buttonNeeded); if(level.buttonFound == level.buttonNeeded) { self MoveTo("teleport_model_1", .5, .05, .05); IPrintLn("round2"); player_fudge_moveto( teleport_model_1 ); } break; }}