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Messages - brumaghin

For some reason I have no skybox showing in radiant but in game i see it. In radiant it is just gray does anyone know why?

Edit: I had Skybox unchecked under filter im stupid!
7 years ago
This is my first BO3 custom map please check it out and let me know what you think over on the steam forums!!!
http://steamcommunity.com/sharedfiles/filedetails/?id=919148823

7 years ago
Can anyone make a tutorial on how to make a custom boss? I don't want to use brutus because every map  has brutus. Trying to make my map stand out. Thanks in advance!
7 years ago
will uninstalling the mod tools delete my custom maps?
7 years ago
I have tried replacing all the files again and I know all the sounds are in there but for some reason no sounds and im getting no specific errors for sound? Im so confused
7 years ago
does anyone have any advice. Im really stuck on this. I want to finish my map but I cant without gun sounds! Anything will help!
7 years ago
I cant get sounds for dlc guns and harrybo21 guns. I know all the sounds are there they just arent working. I also havent noticed any errors for sound when compiling.
Please if you have any ideas share them.
Thanks
7 years ago
I downloaded and followed all instructions for harrybo21 bo3 gun pack and none of the sounds work but all the guns are in the box! HELP!
7 years ago
my floors are connected and my doorway is normal door size. I added the path nodes but none of these have helped. I did notice that I have quick revive under the ramp and it seems to be in almost the exact spot the zombies would not folow me anymore could that have something to do with it?

Double Post Merge: March 02, 2017, 11:43:59 pm
http://www.youtube.com/watch?v=AxnVCZaDLe4&feature=youtu.be
7 years ago
i tried the ai clip and i dont have path nodes anywhere else in the map sorry for the late response
7 years ago
I made a ramp to walk up and down on and around the top of the ramp they stop chasing me.
http://imgur.com/a/0Sa84
7 years ago
I believe that worked thanks alot!
7 years ago
It says all this about cannot convert any idea how to fix that?



Converting image mc_eb_art_ceiling_metal01_c

coreSemantic='sRGB3chAlpha'
ERROR: mismatch Image Format 'compressed'

^1Could not convert image 'mc_eb_art_ceiling_metal01_c'.
  image:mc_eb_art_ceiling_metal01_c
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1ERROR: image 'mc_eb_art_ceiling_metal01_c' is missing
  image:mc_eb_art_ceiling_metal01_c
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1Material mc_eb_art_ceiling_metal01: could not load image mc_eb_art_ceiling_metal01_c
  material:mc/mc_eb_art_ceiling_metal01
    xmodel:p_rus_rb_lab_portable_curtain
      col_map:maps/zm/zm_test1.d3dbsp
^1material 'mc/mc_eb_art_ceiling_metal01' using technique 'mc/lit_advanced#e6142445.gbuffer' from techniqueSet 'mc/lit_advanced#e6142445' doesn't expose a 'colorMap' texture. Material textures:
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    0: aoMap $white_ao
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    1: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    2: normalMap $camo_base_detail
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    3: glossMap $black
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    4: specColorMap $black_specular
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_eb_art_ceiling_metal01
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1The model (p_rus_rb_lab_portable_curtain) uses material (mc_eb_art_ceiling_metal01) but there is no techset for surface 1
  xmodel:p_rus_rb_lab_portable_curtain
    col_map:maps/zm/zm_test1.d3dbsp

Converting image mc_rus_art_plastic_tarp_c

ERROR: mismatch Image Format 'compressed'

^1Could not convert image 'mc_rus_art_plastic_tarp_c'.
  image:mc_rus_art_plastic_tarp_c
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1ERROR: image 'mc_rus_art_plastic_tarp_c' is missing
  image:mc_rus_art_plastic_tarp_c
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1Material mc_rus_art_plastic_tarp: could not load image mc_rus_art_plastic_tarp_c
  material:mc/mc_rus_art_plastic_tarp
    xmodel:p_rus_rb_lab_portable_curtain
      col_map:maps/zm/zm_test1.d3dbsp
^1material 'mc/mc_rus_art_plastic_tarp' using technique 'mc/lit_advanced#e6142445.gbuffer' from techniqueSet 'mc/lit_advanced#e6142445' doesn't expose a 'colorMap' texture. Material textures:
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    0: aoMap $white_ao
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    1: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    2: normalMap $normal
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    3: glossMap $black
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1    4: specColorMap $black_specular
  MATERIAL_DRAW_METHOD:ship
    material:mc/mc_rus_art_plastic_tarp
      xmodel:p_rus_rb_lab_portable_curtain
        col_map:maps/zm/zm_test1.d3dbsp
^1The model (p_rus_rb_lab_portable_curtain) uses material (mc_rus_art_plastic_tarp) but there is no techset for surface 2
  xmodel:p_rus_rb_lab_portable_curtain
    col_map:maps/zm/zm_test1.d3dbsp
Converting image mc_mtl_p_rus_locker_metal_c
coreSemantic='sRGB3chAlpha'
ERROR: mismatch Image Format 'compressed'

^1Could not convert image 'mc_mtl_p_rus_locker_metal_c'.
  image:mc_mtl_p_rus_locker_metal_c
    material:mc/mc_mtl_p_rus_locker_metal
      xmodel:undr_locker_military
        col_map:maps/zm/zm_test1.d3dbsp
7 years ago
http://imgur.com/a/KYRpZ
if u need to see more let me know
7 years ago
I recently imported alot of models from the bo1 map five. I used a few in my custom map and they look fine in radiant but in game the models just have checkerboard textures. anyone know why? Thanks for the help!
7 years ago
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