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Messages - Sterken

Hey guys. When i compile a map, its all good, but when i try to run it after compile, or in the run game screen in laucher, it gives an error message:

FAILED TO EXECUTE: ../CoDWaW +set useFastFile 1 +set fs_usedevdir 1 +set logfile 2 +set thereisacow 1337 +set com_introplayed 1 +devmap Aztec +set fs_game mods/Aztec 

If tried everything i could to fix this, but it just would not work.


Full log:
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\bin/main
C:\Program Files (x86)\Activision\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Activision\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Activision\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Activision\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Activision\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Activision\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Activision\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Activision\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Activision\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Activision\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Activision\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Activision\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Activision\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Activision\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Activision\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Activision\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Activision\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Activision\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Activision\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Activision\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Activision\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Activision\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Activision\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Activision\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Activision\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Activision\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Activision\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Activision\main\iw_00.iwd (808 files)
C:/Program Files (x86)/Activision//main
C:/Program Files (x86)/Activision//main_shared
C:\Program Files (x86)\Activision\bin/raw
C:\Program Files (x86)\Activision\bin/raw_shared
C:\Program Files (x86)\Activision\bin/devraw
C:\Program Files (x86)\Activision\bin/devraw_shared
C:/Program Files (x86)/Activision//raw
C:/Program Files (x86)/Activision//raw_shared
C:/Program Files (x86)/Activision//devraw
C:/Program Files (x86)/Activision//devraw_shared
C:\Program Files (x86)\Activision\main\localized_english_iw06.iwd (1804 files)
C:\Program Files (x86)\Activision\main\localized_english_iw05.iwd (1246 files)
C:\Program Files (x86)\Activision\main\localized_english_iw04.iwd (363 files)
C:\Program Files (x86)\Activision\main\localized_english_iw03.iwd (28 files)
C:\Program Files (x86)\Activision\main\localized_english_iw02.iwd (3163 files)
C:\Program Files (x86)\Activision\main\localized_english_iw01.iwd (5164 files)
C:\Program Files (x86)\Activision\main\localized_english_iw00.iwd (4592 files)
C:/Program Files (x86)/Activision//raw/englishFile Handles:
----------------------
27018 files in iwd files
Loading map file C:\Program Files (x86)\Activision\map_source\Aztec.map
**********************
******* leaked *******
**********************
================================WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\map_source\Aztec.lin================================
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 0 brush sides
elapsed time 0 seconds
Finished processing world entityWriting C:\Program Files (x86)\Activision\raw\maps\Aztec.d3dbsp
    1 seconds elapsed
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\bin/main
C:\Program Files (x86)\Activision\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Activision\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Activision\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Activision\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Activision\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Activision\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Activision\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Activision\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Activision\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Activision\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Activision\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Activision\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Activision\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Activision\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Activision\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Activision\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Activision\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Activision\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Activision\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Activision\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Activision\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Activision\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Activision\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Activision\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Activision\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Activision\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Activision\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Activision\main\iw_00.iwd (808 files)
C:/Program Files (x86)/Activision//main
C:/Program Files (x86)/Activision//main_shared
C:\Program Files (x86)\Activision\bin/raw
C:\Program Files (x86)\Activision\bin/raw_shared
C:\Program Files (x86)\Activision\bin/devraw
C:\Program Files (x86)\Activision\bin/devraw_shared
C:/Program Files (x86)/Activision//raw
C:/Program Files (x86)/Activision//raw_shared
C:/Program Files (x86)/Activision//devraw
C:/Program Files (x86)/Activision//devraw_shared
C:\Program Files (x86)\Activision\main\localized_english_iw06.iwd (1804 files)
C:\Program Files (x86)\Activision\main\localized_english_iw05.iwd (1246 files)
C:\Program Files (x86)\Activision\main\localized_english_iw04.iwd (363 files)
C:\Program Files (x86)\Activision\main\localized_english_iw03.iwd (28 files)
C:\Program Files (x86)\Activision\main\localized_english_iw02.iwd (3163 files)
C:\Program Files (x86)\Activision\main\localized_english_iw01.iwd (5164 files)
C:\Program Files (x86)\Activision\main\localized_english_iw00.iwd (4592 files)
C:/Program Files (x86)/Activision//raw/englishFile Handles:
----------------------
27018 files in iwd filesusing default radiosityScale 1
using default contrastGain 0.3building collision data...
building collision took 0.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.                                                 
----------------------------------------
Getting radiosity color for each sample...
Finished in 0 seconds.                                                 
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.                                                 
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 0 seconds.                                                 
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.                                                 
----------------------------------------
Seeding sky light...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.                                                 
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.                                                 
----------------------------------------
Building final lightmaps...
Finished in 0 seconds.                                                 
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.                                                 
Light grid sample point file 'C:\Program Files (x86)\Activision\raw\maps\Aztec.grid' not found.
Vis cache logfile 'C:\Program Files (x86)\Activision\raw\maps\Aztec.vclog' not found; using static model origins only.
Using 867 grid points from grid logfile 'C:\Program Files (x86)\Activision\raw\maps\Aztec.grid_auto'.
Light grid sample point file 'C:\Program Files (x86)\Activision\raw\maps\Aztec.grid_not' not found.
----------------------------------------
Calculating light grid...
Finished in 0 seconds.                                                 
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Encoding light grid...Entire light compile finished in 1 seconds
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
Connecting paths: Start...
Connecting paths: 10%
Connecting paths: 20%
Connecting paths: 30%
Connecting paths: 40%
Connecting paths: 55%
Connecting paths: 65%
Connecting paths: 75%
Connecting paths: 85%
Connecting paths: 100%
Connecting paths: Done
Building node vis: Start...
visnode: 5%
visnode: 10%
visnode: 15%
visnode: 20%
visnode: 25%
visnode: 30%
visnode: 35%
visnode: 40%
visnode: 50%
visnode: 55%
visnode: 60%
visnode: 65%
visnode: 70%
visnode: 75%
visnode: 80%
visnode: 85%
visnode: 90%
visnode: 100%
Building node vis: ...Done
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
args: -nopause -language english -moddir Aztec Aztec
Fastfile 1 of 1, "Aztec": [ver. 387] process...
ERROR: Could not open '../zone_source/english/assetlist/common_ignore.csv'
ERROR: Could not open '../zone_source/english/assetlist/common_ignore.csv'
deleted 95 duplicate polys from 190 poly mesh (null)
deleted 82 duplicate polys from 164 poly mesh (null)
deleted 64 duplicate polys from 128 poly mesh (null)
deleted 64 duplicate polys from 128 poly mesh (null)
link...compress...save...done.
Moving   C:\Program Files (x86)\Activision\zone\english\Aztec.ff
    to   C:\Program Files (x86)\Activision\mods\Aztec\Aztec.ff
Copying  C:\Program Files (x86)\Activision\mods\Aztec\aztec.ff
     to  C:\Users\danie\AppData\Local\Activision\CodWaW\mods\Aztec\aztec.ff
FAILED TO EXECUTE: ../CoDWaW +set useFastFile 1 +set fs_usedevdir 1 +set logfile 2 +set thereisacow 1337 +set com_introplayed 1 +devmap Aztec +set fs_game mods/Aztec



5 years ago
+1 for remembering to mark the answer ;)

I always do 8)
8 years ago
Looks like you just drug your one window over by mistake. Try sliding back over.

1 - is the hight grid (Useless lol)
2 - is 2D grid fittingly enough
3 - 3D grid illuminati confirmed at this point
4 - Just textures

you just slide the 1 left. Tis is only way i could illustrate it without looking derped :D End result is still what matters, just do that & your set!
(Image removed from quote.)
Hope this is more helpful the MakingCents who says you drug your one window hehe try no to drug them, drugs are bad M'kaaY?


Thank you both guys! got it fixed!
8 years ago
Help! my grid is all messed up (see image).
I dont know how to fix this ???


Help would really be appreciated!
8 years ago
Press N with your map open in Radiant and nothing selected and reduce the value of sunlight and/or ambient.

thank you!
8 years ago
Hello!

does anybody know how i create nighttime effect?
everything just looks too bright.

Help would really be appreciated! ;)
8 years ago
Thanks guys! I got it fixed!
8 years ago
i had some issues with modding and mapping, so i reinstalled everything (WaW, Modtools)
Now, if i open Radiant, i get this popup(see image).

I don't know what to do, because i cant find a .PRJ file.



Does anyone know what to do?

Help would really be appreciated  ;)
8 years ago
have  you installed mod tools in your cod waw root?

if yes, try to reinstall your mod tools

Thank you,
I will try this
8 years ago


Help! i got this error while i was compiling the map. Does anybody know what to do?
8 years ago
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