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Messages - Match-Maker

Sounds good!  :)
Although I don't have Skype...  :-\
7 years ago
Am I not allowed to join?  :'(
7 years ago
I will get the job done!  ;)
7 years ago
I would like to report a few issues:


clipping through model


god rays for machine lights look overkill?!


really low resolution texture on the right and small lightning problem


zombie clips through wall

Additional points:
- MPL sprinting animation is a bit too fast
- Olympia sprinting animation looks strange
- short screenshaking when going from aim-down-sight into sprint with the M1927
- grenades are gone and can't be used after being self-revived until quick-revive is purchased again
7 years ago
In fact I wanted to write "Nvidia Inspector" and include the download link in it by using the hyperlink function. Why does it not work?  :(

Anyways modern graphics card overclocking can be a bit tricky, because of the GPU boost function.
I suggest reading some articles about how it works for better understanding.
In  tools you only overlock by offset, so it affects both baseclock and boostclock.
Additionally as you see there is an offset for the VRAM too. It's worth it to overlock this too, because otherwise it can hamper your fps gain from the GPU overclocking.
Hope this helps.  ;)
8 years ago
First it would be helpful to tell us which new graphics card you got. I guess it's a new Maxwell 2.0 GeForce?

Just some basic tips:
- overclocking itself isn't that dangerous --> keep an eye on the temperatures (ensure proper cooling)
- be careful with overvolting!
- beginners should stick with software tools, advanced people can try to modify their VBios for even more control (more risky)

For Nvidia cards I would recommend a smart tool called "download.orbmu2k.de/download.php?id=51". It doesn't have many overclocking-functions, but it works directly over the internal NVAPI of the Nvidia Driver, so it won't cause any trouble because of 3rd party hooks e.g.
8 years ago
I found a critical bug: You get downed if standing in front of the barrel-debris.
Video: http://filehorst.de/d/buHmteol
9 years ago
Firesale seems a bit buggy, because after my first firesale the mystery box map was showing the wrong location. After my secound firesale it completely disappeared and only reappeared during following firesales, but not normally without firesale.
9 years ago
Thanks for this great remake!
Looks very good and also plays very well.  :)

Two things I noticed:
- when you go prone while sprinting with the blundergat the animation looks a bit weird
- when you pick up a grenade your vision looks weird
9 years ago
Map looks excellent!
Btw I like those minimalistic perk shaders.  :)
9 years ago
Thanks for the update!
Unfortunately FoV still resets if you dive to prone.
Also some settings in the menu (Fullscreen, Script Based Optimization, FoV) are not properly saved. So when you relaunch the mod it's back at default.
9 years ago
Very good map!
I found two minor bugs:
- knifing while holding the MTAR is delayed
- after switching to claymores while having minigun-powerup gives you no gun until you get downed and go in last stand
9 years ago
What CPUs do you guys have?
Because of the large areas and the limited number of portals this map is also very CPU-demanding. The lack of proper multi-threading of the WaW-Engine just does the rest.
I guess IHammy/'s GTX 970 is bottlenecked by his CPU.
You can check wether this is the case by reducing resolution and AA/AF. If your fps don't increase (significantly) you know that it's not the fault of your graphics card.

Nevertheless this is great map!  ;D

9 years ago
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