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Messages - EAT13

Would there be a auto pap option for the gun? for example : automatically generate 'PaP' weapon statistics for the current gun your editing.
1228 days ago
Sounds like you're experiencing some script lag, type in console logfile 1 to see if there's an error being outputted.

Next up do a simple check for me and tell me what the value of this dvar is: "sv_fps"

the fps is 20
and the errors are
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
Error: Could not load xanim "ai_bonzai_buddy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
Error: Could not load xanim "ai_bonzai_enemy_fail_right".
Error: Could not load xanim "ai_bonzai_enemy_fail_left".
Error: Could not load xanim "ai_bonzai_enemy_fail_front".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
Error: Could not load xanim "ai_bonzai_enemy_attack_player".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
Error: Could not load xanim "ai_bonzai_enemy_success_rear".
Error: Could not load xanim "ai_bonzai_enemy_success_front".
Error: Could not load xanim "ai_bonzai_buddy_success_rear".
Error: Could not load xanim "ai_bonzai_buddy_success_right".
Error: Could not load xanim "ai_bonzai_buddy_success_left".
Error: Could not load xanim "ai_bonzai_buddy_success_front".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_bonzai_sprint_d".
Error: Could not load xanim "ai_bonzai_sprint_c".
Error: Could not load xanim "ai_bonzai_sprint_b".
Error: Could not load xanim "ai_bonzai_sprint_a".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error: Could not load xanim "void_loop".
Error: Could not load xanim "int_bonzai_attack_player_success".
Error: Could not load xanim "int_bonzai_attack_player_fail".
Error: Could not load xanim "int_bonzai_attack_player_intro".
Error: Could not load xanim "int_bonzai_attack_player".
Error: Could not load xanim "int_bonzai_attack_player_impact".
Error: Could not load xanim "zombie_dog_attack_player_miss_turnl".
Error: Could not load xanim "zombie_dog_attack_player_miss_turnr".
Error: Could not load xanim "zombie_dog_run_pain_front".
Error: Could not load xanim "zombie_dog_pain_hit_right".
Error: Could not load xanim "zombie_dog_pain_hit_left".
Error: Could not load xanim "zombie_dog_pain_hit_front".
Error: Could not load xanim "zombie_dog_pain_hit_back".
Error: Could not load xanim "zombie_dog_death_hit_right".
Error: Could not load xanim "zombie_dog_death_hit_left".
Error: Could not load xanim "zombie_dog_death_hit_back".
Error: Could not load xanim "zombie_dog_death_front".
Error: Could not load xanim "zombie_dog_trot".
Error: Could not load xanim "zombie_dog_traverse_up_80".
Error: Could not load xanim "zombie_dog_traverse_up_40".
Error: Could not load xanim "zombie_dog_traverse_down_190".
Error: Could not load xanim "zombie_dog_traverse_down_126".
Error: Could not load xanim "zombie_dog_traverse_down_40".
Error: Could not load xanim "zombie_dog_run_stop".
Error: Could not load xanim "zombie_dog_run_jump_window_40".
Error: Could not load xanim "zombie_dog_run_jump_40".
Error: Could not load xanim "zombie_dog_run_attack_miss".
Error: Could not load xanim "zombie_dog_run_attack_low".
Error: Could not load xanim "zombie_dog_run_attack".
Error: Could not load xanim "zombie_dog_idle".
Error: Could not load xanim "german_shepard_run_pain_hit_front".
Error: Could not load xanim "german_shepard_pain_hit_right".
Error: Could not load xanim "german_shepard_pain_hit_left".
Error: Could not load xanim "german_shepard_pain_hit_back".
Error: Could not load xanim "german_shepard_pain_hit_front".
Error: Could not load xanim "german_shepherd_walk".
Error: Could not load xanim "german_shepherd_traverse_up_80".
Error: Could not load xanim "german_shepherd_traverse_up_40".
Error: Could not load xanim "german_shepherd_traverse_down_40".
Error: Could not load xanim "german_shepherd_attack_player_miss_turnl".
Error: Could not load xanim "german_shepherd_attack_player_miss_turnr".
Error: Could not load xanim "german_shepherd_attack_ai_01_start_a".
Error: Could not load xanim "german_shepherd_run_stop".
Error: Could not load xanim "german_shepherd_run_jump_window_40".
Error: Could not load xanim "german_shepherd_run_jump_40".
Error: Could not load xanim "german_shepherd_run_attack_miss".
Error: Could not load xanim "german_shepherd_run_attack_low".
Error: Could not load xanim "german_shepherd_run_attack".
Error: Could not load xanim "zombie_dog_run_turn_180_right".
Error: Could not load xanim "zombie_dog_run_turn_180_left".
Error: Could not load xanim "zombie_dog_run_turn_90_right".
Error: Could not load xanim "zombie_dog_run_turn_90_left".
Error: Could not load xanim "zombie_dog_turn_180_right".
Error: Could not load xanim "zombie_dog_turn_180_left".
Error: Could not load xanim "zombie_dog_turn_90_right".
Error: Could not load xanim "zombie_dog_turn_90_left".
Error: Could not load xanim "german_shepard_run_turn_180_right".
Error: Could not load xanim "german_shepard_run_turn_180_left".
Error: Could not load xanim "german_shepard_run_turn_90_right".
Error: Could not load xanim "german_shepard_run_turn_90_left".
Error: Could not load xanim "german_shepard_turn_180_right".
Error: Could not load xanim "german_shepard_turn_180_left".
Error: Could not load xanim "german_shepard_turn_90_right".
Error: Could not load xanim "german_shepard_turn_90_left".
Error: Could not load xanim "zombie_dog_run_lean_r".
Error: Could not load xanim "zombie_dog_run_lean_l".
Error: Could not load xanim "zombie_dog_run".
Error: Could not load xanim "german_shepherd_run_lean_r".
Error: Could not load xanim "german_shepherd_run_lean_l".
Error: Could not load xanim "german_shepherd_run".
Error: Could not load xanim "german_shepherd_run_start".
Error: Could not load xanim "zombie_dog_attackidle_growl".
Error: Could not load xanim "zombie_dog_attackidle_bark".
Error: Could not load xanim "zombie_dog_attackidle".
Error: Could not load xanim "german_shepherd_attackidle_growl".
Error: Could not load xanim "german_shepherd_attackidle_bark".
Error: Could not load xanim "german_shepherd_attackidle".
Error: Could not load xanim "german_shepherd_idle".
Error: Could not load xanim "german_shepherd_attack_player_late".
Error: Could not load xanim "zombie_dog_attack_look_up".
Error: Could not load xanim "zombie_dog_look_up".
Error: Could not load xanim "zombie_dog_attack_look_left".
Error: Could not load xanim "zombie_dog_look_left".
Error: Could not load xanim "zombie_dog_attack_look_right".
Error: Could not load xanim "zombie_dog_look_right".
Error: Could not load xanim "zombie_dog_attack_look_down".
Error: Could not load xanim "zombie_dog_look_down".
Error: Could not load xanim "german_shepherd_attack_look_up".
Error: Could not load xanim "german_shepherd_look_up".
Error: Could not load xanim "german_shepherd_attack_look_left".
Error: Could not load xanim "german_shepherd_look_left".
Error: Could not load xanim "german_shepherd_attack_look_right".
Error: Could not load xanim "german_shepherd_look_right".
Error: Could not load xanim "german_shepherd_attack_look_down".
Error: Could not load xanim "german_shepherd_look_down".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
******* script runtime error *******
undefined is not a field object: (file 'maps/_zombiemode_weapons.gsc', line 443)
 return level.zombie_weapons[weapon_name].hint;
                            *
Error: called from:
(file 'maps/_zombiemode_weapons.gsc', line 409)
  hint_string = get_weapon_hint( weapon_spawns[i].zombie_weapon_upgrade );
                *
Error: called from:
(file 'maps/_zombiemode_weapons.gsc', line 8)
 init_weapon_upgrade();
 *
Error: called from:
(file 'maps/_zombiemode.gsc', line 69)
 maps\_zombiemode_weapons::init();
 *
Error: called from:
(file 'maps/zm_survival.gsc', line 127)
 maps\_zombiemode::main();
 *
Error: started from:
(file 'maps/zm_survival.gsc', line 21)
main()
*
1448 days ago
everytime i kill a zombie it takes one second to die, including building windows takes one second , and buying weapons , idk if its the game or the zombies
1455 days ago
the bo to waw anim doesnt convert
1457 days ago
it wont let me update it
1458 days ago
decent map just need to fix some bugs and fix some of the textures and it would be an amazing map! Also please speed up the zombies please, they take forever.

i need help with zones then ill be able to speed them up
1458 days ago
Version 1.0.6 is now available to download remove the old update
1525 days ago
Great map, but there are some Bugs to fix  :-X

I can glitch out of the map and one gun sprint_loop is broken
Talk to me on steam
1547 days ago
Group 931 V1.0.6
You crashed in an abandoned city covered in lava this happened after the moon event "The Big Bang Theory" now you 4 marines must survive in this city against the undead of group 931. Marine 1 says to his marines "The dead walk the earth , and what remains of civilization is that the mercy of forces that we barely understand... how do we get out of here ? we dont know... we must fight for our lives against these creatures .... we face the future alone.."



         


features:

bo , bo2 , cod4 weapons

bo perks

bo revive-Disabled due to errors

five zombies

New zombie animations

Double PAP for only BO2 Guns

and some secrets along the way :pffft:

credits:

jei9363 for the five zombie models , Black Ops 1 perks , and for Electric Cherry

rorke for the BO,BO2  weapons

UGX Mods team for Easy fx

GreenLung Custom Zombies for the script placer for this map

Hitmanvere for the pap camo

Mrdunlop4 for the Nuketown 2025 Character models

Fixes
Removed Solo Revive Due it errors
Some Errors have been fixed
Teleporter is now fixed and works right
Now has a zombie counter
1547 days ago
Build on a different mod name by just renaming the folder and give it a try.
i did that still got the error
1553 days ago
ive been trying to get the mod to build but it wont build form this Error -1073741819



mod.csv
//BO Perk Shaders
material,vending_phd_shader
material,vending_staminup_shader
material,vending_deadshot_shader
material,vending_mule_kick_shader
// Zombie Mode Stuff
include,zombiemode
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
material,mission_screen_nazi_zombie_931
material,loadscreen_nazi_zombie_931
stringtable,maps/mapsTable.csv
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
stringtable,maps/mapsTable.csv
localize,mod,,
menufile,ui/nazi_zombie_931.menu
weapon,sp/colt45
weapon,sp/colt45_upgraded
weapon,sp/bo1_mp40
weapon,sp/bo1_mp40_upgraded
weapon,sp/stg_44
weapon,sp/stg_44_upgraded
weapon,sp/stg_44_upgraded_upgraded
weapon,sp/ks23
weapon,sp/ks23_upgraded
weapon,sp/m60
weapon,sp/mac11
weapon,sp/mosin
weapon,sp/ppsh
weapon,sp/psg1
weapon,sp/skorpion
weapon,sp/sten
weapon,sp/stoner63
weapon,sp/m16
weapon,sp/python
weapon,sp/l96a1
weapon,sp/mp5
weapon,sp/mpl
weapon,sp/rpk
weapon,sp/hk21
weapon,sp/aug
weapon,sp/commando
weapon,sp/commando_upgraded
weapon,sp/fal
weapon,sp/fal_upgraded
weapon,sp/galil
weapon,sp/m14
weapon,sp/famas
weapon,sp/famas_upgraded
weapon,sp/pm63
weapon,sp/stakeout
weapon,sp/kiparis
weapon,sp/spectre
weapon,sp/cz75
weapon,sp/g11
weapon,sp/hs10
weapon,sp/spas
weapon,sp/ak74u
weapon,sp/ak74u_upgraded
weapon,sp/asp
weapon,sp/asp_upgraded
weapon,sp/uzi
weapon,sp/enfield
weapon,sp/wa2000
weapon,sp/enfield_upgraded
weapon,sp/kiparis_upgraded
weapon,sp/aug_upgraded
weapon,sp/l96a1_upgraded
weapon,sp/m14_upgraded
weapon,sp/m16_upgraded
weapon,sp/galil_upgraded
weapon,sp/cz75_upgraded
weapon,sp/hs10_upgraded
weapon,sp/g11_upgraded
weapon,sp/hk21_upgraded
weapon,sp/wa2000_upgraded
weapon,sp/mp5_upgraded
weapon,sp/mpl_upgraded
weapon,sp/rpk_upgraded
weapon,sp/spectre_upgraded
weapon,sp/pm63_upgraded
weapon,sp/ppsh_upgraded
weapon,sp/python_upgraded
weapon,sp/spas
weapon,sp/spas_upgraded
weapon,sp/uzi_upgraded
weapon,sp/mac11_upgraded
weapon,sp/stoner63_upgraded
weapon,sp/m60_upgraded
weapon,sp/skorpion_upgraded
weapon,sp/sten_upgraded
weapon,sp/ks23_upgraded
weapon,sp/psg1_upgraded
weapon,sp/mosin_upgraded
weapon,sp/stakeout
weapon,sp/stakeout_upgraded
weapon,sp/an94
weapon,sp/an94_upgraded
weapon,sp/an94_upgraded_upgraded
weapon,sp/m27
weapon,sp/m27_upgraded
weapon,sp/m27_upgraded_upgraded
weapon,sp/m1927
weapon,sp/m1927_upgraded
weapon,sp/m1927_upgraded_upgraded
weapon,sp/m8a1
weapon,sp/m8a1_upgraded
weapon,sp/m8a1_upgraded_upgraded
weapon,sp/bo2_scarh
weapon,sp/bo2_scarh_upgraded
weapon,sp/bo2_scarh_upgraded_upgraded
weapon,sp/peacekeeper
weapon,sp/peacekeeper_upgraded
weapon,sp/peacekeeper_upgraded_upgraded
weapon,sp/mp7
weapon,sp/mp7_upgraded
weapon,sp/mp7_upgraded_upgraded
weapon,sp/m4
weapon,sp/m4_upgraded
weapon,sp/g36c
weapon,sp/g36c_upgraded
weapon,sp/g3
weapon,sp/g3_upgraded
weapon,sp/crossbow
weapon,sp/zombie_perk_bottle_phd
weapon,sp/zombie_perk_bottle_deadshot
weapon,sp/zombie_perk_bottle_mulekick
weapon,sp/zombie_perk_bottle_staminup
xmodel,bo2_an94_upgraded_upgraded_view
xmodel,bo2_an94_upgraded_upgraded_world
xmodel,weapon_usa_ray_gun_upgraded
xmodel,bo1_ppsh_non_upgraded_view
xmodel,bo1_ppsh_non_upgraded_world
xmodel,bo2_stg_44_non_upgraded_view
xmodel,bo2_stg_44_non_upgraded_world
xmodel,bo2_stg_44_upgraded_view
xmodel,bo2_stg_44_upgraded_world
xmodel,bo2_stg_44_upgraded_upgraded_view
xmodel,bo2_stg_44_upgraded_upgraded_world
xmodel,viewmodel_zombie_cymbal_monkey
xmodel,weapon_zombie_monkey_bomb
xmodel,viewhands_black_kit
xmodel,nt_2025_dempsey
xmodel,nt_2025_nikolai
xmodel,nt_2025_richtofen
xmodel,nt_2025_takeo
xmodel,weapon_usa_ray_gun_upgraded
xmodel,weapon_usa_tesla_upgraded
material,hud_icon_monkey
fx,env/smoke/fx_fog_rolling_thick_600x600
fx,maps/zombie/weapon_glow
fx,env/fire/fx_fire_smoke_md_dist_jp
fx,env/smoke/fx_smoke_door_top_exit_drk
font,fonts/bigFont,,
font,fonts/boldFont,,
font,fonts/consoleFont,,
font,fonts/extraBigFont,,
font,fonts/normalFont,,
font,fonts/objectiveFont,,
font,fonts/smallFont,,
xanim,viewmodel_ppsh_sprint_in
xanim,viewmodel_ppsh_sprint_loop
xanim,viewmodel_ppsh_sprint_out
xanim,viewmodel_ppsh_banana_clip_reload
xanim,viewmodel_ppsh_banana_clip_reload_empty
xanim,exposed_death_neckgrab
xanim,exposed_death_groin
xanim,exposed_death_headtwist
xanim,exposed_death_falltoknees
xanim,exposed_death_nerve
xanim,run_death_fallonback
xanim,run_death_fallonback_02
xanim,ch_dazed_a_death
xanim,ch_dazed_b_death
xanim,standunarmed_idle_loop
xanim,hunted_dazed_walk_c_limp
xanim,hunted_dazed_walk_A_zombie
xanim,ai_zombie_sprint_w_object_5
xanim,ai_zombie_jap_walk_v2
xanim,ai_zombie_jap_walk_v4
xanim,ai_zombie_jap_run_v4
xanim,ai_zombie_jap_run_v1
xanim,ai_zombie_jap_attack_v1
xanim,ai_zombie_jap_attack_v2
xanim,ai_zombie_jap_attack_v3
xanim,ai_zombie_jap_attack_v4
xanim,ai_zombie_jap_attack_v5
xanim,ai_zombie_jap_attack_v6
xanim,ai_zombie_jap_run_attack_v1
xanim,ai_zombie_jap_run_attack_v2
xanim,ai_zombie_jap_run_v3
xanim,ai_zombie_jap_run_v6
sound,M1911,,all_sp
sound,ak74u,,all_sp
sound,asp,,all_sp
sound,aug,,all_sp
sound,bo1_stg44,,all_sp
sound,commando,,all_sp
sound,cz75,,all_sp
sound,enfield,,all_sp
sound,famas,,all_sp
sound,fnfal,,all_sp
sound,g11,,all_sp
sound,galil,,all_sp
sound,hk21,,all_sp
sound,hs10,,all_sp
sound,ithaca,,all_sp
sound,kiparis,,all_sp
sound,ks23,,all_sp
sound,l96a1,,all_sp
sound,m60,,all_sp
sound,mac11,,all_sp
sound,mosin,,all_sp
sound,mp40,,all_sp
sound,mpl,,all_sp
sound,pm63,,all_sp
sound,ppsh,,all_sp
sound,psg1,,all_sp
sound,python,,all_sp
sound,rpk,,all_sp
sound,scavenger,,all_sp
sound,skorpion,,all_sp
sound,spas,,all_sp
sound,spectre,,all_sp
sound,sten,,all_sp
sound,stoner63,,all_sp
sound,uzi,,all_sp
sound,wa2000,,all_sp
sound,an94,,all_sp
sound,m27,,all_sp
sound,m1927,,all_sp
sound,m8a1,,all_sp
sound,stg44,,all_sp
sound,bo2_scarh,,all_sp
sound,peacekeeper,,all_sp
sound,mp7,,all_sp
sound,dlc3_vox,,all_sp
sound,colt45,,all_sp
sound,g3,,all_sp
sound,m4a1,,all_sp
sound,g36c,,all_sp
sound,mp5,,all_sp
sound,m14,,all_sp
sound,m16,,all_sp
sound,usp45,,all_sp
sound,mosin,,all_sp
sound,crossbow,,all_sp
1553 days ago
I got that error with my hudhintstring script when i tried to pass a

&"ZOMBIE_WEAPON_......"
rather than passing it a string, "weapon something". It seems it didn't like the hud SetText being set that way...? Not really helpful unless you are using my script or recently were doing something with huds or localized strings...

 what files you think cause this?
1570 days ago
Euhm, it's getting a bit weird.. Have no clue tbh..
Does it give the same error for all maps?
Did you accidently place an edited script in raw maybe?
Are you trying to run the maps in developer?

yes it does this for all maps
idk i reinstalled the mod tools
i did with out it once and then i did
1570 days ago
something must have changed, if it's Always giving the same error maybe post the script causing the error here so someone can check it out.

now i cant load any map
1570 days ago

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