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Messages - Arl the Grand

Hey man, amazing map. Felt like a classic Treyarch map from this era, and fit WaW's aesthetic really well. On the loading screen I saw the icon that mentioned something like "Mod Tools Definitive Edition". As someone who makes maps and content for WaW an extended version of the mod tools would be invaluable to me. Would you know how I can get access to these tools?
9 months ago
you put the wrong map download lol
Thats a pretty bad error on my part. It's been fixed.
11 months ago
Bayou
Our heroes find themselves in the Louisiana bayou, where beneath a church is stored materials collected by the United States government from Group 935 after the fall of the Thrid Reich.
www.mediafire.com


 
This map was inspired by Hunt: Showdown, specifically Blanchett Graves.
 
This map flows very similarly to Shangri-La in that the map lacks any good places to kite, and there are few corners that zombies don't spawn from. Your best bet is to keep moving and be mindful of your surroundings.
 
The new custom perk on this map "Fight or Flight Soda" complements the fast nature of the map well, as it's effect makes you move faster the lower your health is - allowing for quick escapes.
Features:
  • Classic Perks + 1 Custom Perk
  • World at War Weapons + 6 Multiplayer Weapons w/ Packed Variants
  • Dogs (no mixed rounds)
  • Pack-a-Punch
  • Hellfire Bombs (very powerful, custom textured, molotovs - inspired by Hunt)
  • Easter Egg Song

Screenshots
Screenshots







Thank you for playing :)
11 months ago
It's a fine map, well done! :thumbsup-smiley:
Thank you :)
1 year ago
 
Grobin Castle

Grobin Castle is a tight experience that tests player skill. - The map starts slow, but the gameplay evolves into pure chaos.
This map is a great experience with 4 players.
www.mediafire.com


The map is set in an old Teutonic castle located in Grobina, Latvia. I took major creative liberties with the actual layout of the map, basing it on old depictions of the castle as in real life come the Second World War Grobin Castle is just three disconnected walls and a sign saying the castle used to be a castle.
 
The map creates an interesting scenareo where the player(s) must defend the castle from an external threat pushing in- though there are a few zombie spawns in the courtyard.
 
The different major sections of the map contrast well: the halls are tight, dark, and dangerous, the common room is cozy and cluttered, and the courtyard is open, but surrounded with spawns.

Features:
  • Classic Perks
  • World at War Weapons
  • Dogs (no mixed rounds)
  • Pack-a-Punch

Screenshots
 
Screenshots



​​​​​
*Before someone comments "Why was this released in 2022?" know that I developed this map in under a month at the request of a friend, and that I prefer classic WaW. Just because you prefer a highly modified experience doesn't mean everyone does, if you don't like the content simply don't play it.
1 year ago

Whenever a load up a map in radiant or try to compile it it crashes on "Processing Images..." Any suggestions? Heres a screenshot...

4 years ago
Seems like you need a proper skybox and sun. Also I recommend pressing "i" to select everything in your map, and move it up a bit
Hey, I got it all working and looking right without any lighting issues. Just wanted to thank you for helping/puting up with me. God Bless.
4 years ago
You're probably using a blend texture for the ground
I went in and checked and the texture I am using is not a blend. Theres also these black spots that occur around the same area as well.




Double Post Merge: February 08, 2020, 05:14:50 pm
Ok, so I fixed the blue-grey color issue by jacking up the fog settings in the "art" file of my map but the black splotches remain.


4 years ago
Please, I am having the same issue. Elaborate on "
a box surrounding my map that had a sky texture.". how did you do it?
4 years ago
At certain parts of my map all the textures fade into this misty blue color. Yes, there is both a reflection probe and a lightgrid volume. Please help.



4 years ago

Whenever I try to load up my map with the UGX Mystery Box Prefab on it I get an error that reads: pair 'default_treasure_chest_' and 'undefined' has unmatching types 'string' and 'undefined'
Please Help.
4 years ago
Whenever I try to load up my map with the UGX Mystery Box Prefab on it I get an error that reads: pair 'default_treasure_chest_' and 'undefined' has unmatching types 'string' and 'undefined'
Please Help
4 years ago
What would I have to change or set in my mod/script files to increase the FOV scale on my map?
4 years ago
*"Die Weizenfelder" (plural) or "Das Weizenfeld" (singular). Might want to add a "der Toten"? XD
Lol, the whole German map name thing is very overplayed.
6 years ago
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