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Contact Support - Help Center Get help on the UGX Discord. Join it now!doubt it - all it does is attach j_gun to tag_weapon_right
Check the tag orientationof j_gun before attach the weapons to the viewhands,
it has to be 0.000 - 0.000 -0.000. It looks that is rotated when you rig it with the arms
Caused by alt tabbing. Best way is to reconvert CFG materials with your own specs
For the first issue.
An image would help, but..
Are you using custom textures?
If so, did you add specular maps for them?
Are you using Stock textures?
If so, are they the _wet prefix? They usually shine alot in daylight.
Use the script placer to create the base of your mod. It will create a .map file for you, which you can then edit, unless you already have a .map file that you selected to use when you used the script placer.
Adding custom guns involves quite the work, unless you can get someone to send you the files for it. I reccommend looking up tutorials on adding in weapons. There is a limit to how many guns you can have in your map, but you can remove stock WaW weapons to make room for custom ones, if so needed.