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Messages - a231

doubt it - all it does is attach j_gun to tag_weapon_right
Still, it works now :P
8 years ago
Check the tag orientationof j_gun before attach the weapons to the viewhands,
it has to be 0.000 - 0.000 -0.000. It looks that is rotated when you rig it with the arms

In fact i found out 15 minutes after making the thread :/
The issue was caused by using tom's join weapon to rig
8 years ago
This is what happens-
http://i.imgur.com/jFOOUpB.png
http://i.imgur.com/tZNBCQj.png

I tried to rig those weapons like i rig any weapon, stuff from other games like advanced warfare and rainbow six siege came out fine, but anything from any battlefield game (3,4 or hardline) comes out like this when i try to attach it to the weapon rig....
I used the same method to rig this- http://www.youtube.com/watch?v=ogdpP-LtWHE&feature=youtu.be and it worked perfectly :/

Can anyone help me?
8 years ago
I have an asus F550L and i can (kinda) play BO3 with it but it is slow everything with everything at low :/ they should optimize the game for older GPUs as well.
8 years ago
Caused by alt tabbing. Best way is to reconvert CFG materials with your own specs

I frequently ALT+TAB out of the game, so that's the issue?
8 years ago
For the first issue.

An image would help, but..

Are you using custom textures?

If so, did you add specular maps for them?

Are you using Stock textures?

If so, are they the _wet prefix? They usually shine alot in daylight.

That's not the issue i think, those textures were working perfectly before, but without changing anything regarding them they just became like this:
http://imgur.com/a/8mJ5E

Sadly it happened with the sights too...
8 years ago
I have some problems with my map.
One of the major problems is the textures randomly becoming all shiny for no reason.

I installed tom's music box too, but since i have done that there is a huge console spam from

clientscripts/music.csc

Can anyone help me?
8 years ago
Getting bad syntax errors...


Error: bad syntax: (file 'maps/nazi_zombies_1337.gsc', line 129)
{

8 years ago
Use the script placer to create the base of your mod. It will create a .map file for you, which you can then edit, unless you already have a .map file that you selected to use when you used the script placer.

Adding custom guns involves quite the work, unless you can get someone to send you the files for it. I reccommend looking up tutorials on adding in weapons. There is a limit to how many guns you can have in your map, but you can remove stock WaW weapons to make room for custom ones, if so needed.  ;)

I've already got the files, but i mean how do i add them to the map? I'd like to keep SOME ugx guns, SOME stock weapons and some custom ones
8 years ago
I wanted to create a simple custom map, but i didn't really understand how to do one.
I installed the modtools+ugx patch, then converted with launcher.exe.
To use the UGX script placer 2.0 i need to create the map with radiant first and then select it later?

And how do i add custom guns? I already have the required files, but i didn't understand if i can add ALL of the guns i want in the /raw folder, and then put in the map the ones i need, or if i must put ONLY the guns i will add to the map.
8 years ago
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