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Topics - tdhadvocate

I wanted to know if there was a way to mirror models/prefabs in Radiant or just in general. There seems to be a lot of models that appear to be able to be mirrored but I have no idea how to do so. Thanks for any and all help!
7 years ago
Whenever I am working with the Update 21 Mod Tools from today, there is no way to compile my maps. I have even tried creating a new ZM Mod Level from the tool and it all has the same issues. I will check Compile, Light, and Link like I always used to when trying to test changes to my level but they all provide the same debug log, hanging on the last line for a few minutes before the Build button returns from "Cancel" back to "Build". If anyone can provide some insight on what is causing this issue or how to fix it, please let me know as I do not really have the time to back up my maps, uninstall the tools, and then reinstall them. Thanks for any and all help!

Quote
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/gdtdb/gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.557 sec

gdtDB: successfully updated database.

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/bin/cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/map_source/zm/zm_testforcompiler.map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/share/raw/maps/zm/zm_testforcompiler.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2642364
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/map_source/zm/zm_testforcompiler.map
Layer '000_Global/No Comp' ignored

W
ARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
restricting BSP to sky brushes

writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/share/raw/maps/zm/zm_testforcompiler.d3dprt

finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 4 brush sides
elapsed time 0 seconds
Finished processing world entity


Ignoring empty brush model entity
Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/map_source/zm/zm_testforcompiler.map entity 22
Ignoring empty brush model entity
Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/map_source/zm/zm_testforcompiler.map entity 24
splitting up large himip volumes...
    surfCount went from 9 to 14
begin navmesh generation...

Umbra Visibility Groups: 1 groups

<worldvisgroup>      0


Umbra Tome Triggers: 0 total



UMBRA smallest_occluder=72.000 small_hole=4.000


Double Post Merge: May 24, 2017, 02:00:52 am
Please watch this video. Appears to be the only fix known for the issue so far as it is apparently an issue with the Mod Tools. This video will help resolve this error and works for me. Hope this can help some others.

http://www.youtube.com/watch?v=H2YoOVJ3kms
7 years ago
I am working on remaking old multiplayer maps from a certain game on the GameCube. I was wondering if anyone knows how to port textures from older games that may be able to help me. Now this game is also available on PS2 and the original Xbox so if that makes things easier let me know. Any and all help would be greatly appreciated as this was a game I played over and over again as a kid and am trying to port those maps up to the modern day.
7 years ago
I was wondering if old World at War weapons could be easily used with the Black Ops 3 mod tools. If not does anyone have any that they are willing to let someone like myself use or help learn how to make weapons to add into their maps? Hopefully I put this in the right section of the forums. Any mods please feel free to move it if you feel necessary. Thanks for any and all help!
7 years ago
Has anyone been able to figure out a way to make a custom easter egg song that is playable via 2+ interactable items within the map? I would really like to add one to my map if it is possible with the beta tools. Thanks for any and all help!
7 years ago
I'm sorry if this is meant for scripting but I wasn't quite sure where to put it. I have seen that some maps so far already include the Gobble Gum machines. Is there any tutorials (written or video) to show how to do this as I would love to implement as many features into my map as early as possible for testing and learning purposes. Thanks for any and all help!
7 years ago
I have seen that a few maps have already managed to remove the perk limit. Does anyone know how this is down so that I could test it out. I am not really a big fan of this mechanic but if I added custom perks I would like to modify or remove the perk limit so that players have a little more freedom since there would be more perks on the map than the original 4. Thanks for any and all ideas!
8 years ago
Is there any way to port a map from multiplayer to zombies? I think it would be really fun to modify a few of them to see how they would turn out for a zombies map.
9 years ago
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