SKILL LEVEL: ADVANCED
what you will need:
ninja ripper - google search (most of you will have it all ready)
rip to obj converter - google search (malware and or virus free)
Maya (or 3d modeling software that supports .OBJ)
crysis 1, 2 or 3 (or any game thats supports DX 11 or under but for the sake of this tutorial im doing crysis 3)
1, open ninja ripper
if you not sure what DX the game uses a quick google search will help
so in my case crysis 3 uses DX 10 so in ninja ripper i choose the "intruder option"
set the exe destination in ninja ripper "DIR:" is set automatically
2, once that is set up press the "Run" and the chosen game will launch
when the game is running wait till you are able to move around then hit the f7 and f8 keys
the game should freeze if it dont exit the game and try a different DX setting in ninja ripper
3, once you have done that close the game and go look for where it exported the models to (it will be in a folder called _ripper)
once you have located the location of the exported models open the _ripper folder it created
then inside that should be another folder open that then you should see 3 things:
Frames
Textures
-yourgamename-.log.txt
4, open the Frames folder then open the Frame0000 folder and you SHOULD find all the models in a .RIP format
if you downloaded the riptoobj tool from the net this part is simple
5, grab a .rip file open riptoobj tool click on the brows button the find the location of the .RIP files again
select a rip file then click on open then in the destination box click on browse button and select your desired
location for the ripped asset (mine is set to downloads folder) then hit convert
6, it should say something like this then completed:
"Batch completed. 1 RIP files processed" if it dose then close the tool
7, go to the location you set for the output directory in the tool you just closed
(remember i said mine was downloads folder)
8, when found you will find a .obj file, .mtl file and maybe several images
9, now open your 3d modeling program that supports .OBJ files (i use Maya 2012)
if you are using Maya you might want to enable the OBJ plugin that gets shipped with Maya
10, go to file import then navigate to where you set for the output directory double click the obj file and Maya will open it
depending on what you choose depends on the model (i got some crappy gloves........-.-)
11, when you have the model you want (might take a while) feel free to edit it animate it or what ever you want to do with it