Hello everyone, i decided to begin on my first map. Any positive or negative criticism is welcome because i have a long road ahead.
I'm gonna start with explaining the idea. I came up with the idea that playing zombies in co-op is always teamwork (or should be).
But what if it is you vs your friends vs zombies? I'm gonna try to make a style of mapping that gives the free for all feeling (first one that buys buyable ending wins the game).
I think i have tested several stuff that is a must have in a zombies map (to copy 4 times and let it work) and beside the box i had no real problem (yet).
Now it's time for a short storyline:
17th of August 1942, Several german scientists of group 935 were send to the Sahara desert somewhere between Libya en Algeria to inspect an undiscovered part of the meteorite containing element 115.
In this base the first experiments were made to make an army of zombies. Although... it went wrong really quick after several zombies started to attack the scientists and soldiers.
The location of the base was very far from civilisation, so the few who managed to escape, died in the desert from dehydration.
After the North-African campaign ended, the base was put in quarantaine by the allied forces, so that no zombie would reach the outside world and escalate the problem.
Now, 24th of July 1945, almost 3 years later, the 4 most experienced soldiers were send to that base to see what actually is going on and to destroy the base once and for all.
Upon reaching the base, an invisible gas causes them to turn against each other. Who will survive? One of them, or the zombies?
Back to reality:
Already included
- No dogs
- BO perks (BO2 shaders)
- Double tap 2.0
- Buyable Ending
- Five zombies
Ideas to add
- Mix of some WaW and Black ops guns
- Electric cherry (but less op or as reward from easter egg)
- An easter egg ofcourse
- ...
Now i want to have some feedback about the map itself, so far i made 4 box rooms, one for each player with a stairway to the roof.
I'm posting pictures about 1 room, the other ones will look like this one. On the roof there are less objects to collide with, but beware, other players can steal points!
Should i somehow try to expand the map? Are there problems that can block my way of creating this map because i don't want to get dissapointed when close to the finish about an issue that could have been avoided from the start.
I ask this because i haven't seen a map like this made before and that suprised me.
If there would be a problem, than i can still make from this a normal map and keep the story and ideas.
Pictures:
Credits (so far):
Zomb1e-Kllr
Tom_BMX
JR-Imagine
Jei9363
-Mech