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Topics - MechromancerX

Hello fellow communitymembers ^^

For those who are interested, RS/RO2 is a realistic WW2 game where you fight against each other 32v32 in objective based gamemodes.

I just bought it because it is now on sale for just 4,5€ (normal version) and 6,25€ (deluxe edition)

For more info: http://store.steampowered.com/app/234510/?
Trailer: http://www.youtube.com/watch?v=AB1MXfv-_tI

Sale ends in about 18 hours :)

Banzaaaaaaiiiii!!!!
8 years ago
What files do you need to make a copy from to make a good backup of your map because i don't know what files are important and which aren't  :-\
9 years ago
I am missing standard textures from waw in radiant like for example skytextures, watertextures,...
I checked, they are all in the raw folder, radiant just doesn't show them.
Any ideas how i can grab them so i can use them?
9 years ago
I have a problem that i can't get the BO perks from jei9363 to work.

I followed his tutorial: http://ugx-mods.com/forum/index.php?topic=2630.0
1) I did it for both downloads (to be sure)
2) In the tutorial i skipped part 1 (cause bo quick revive was already in ugx mod) , part 2 (cause i don't want that), part 3 & 5 (cause i used the bo perk fix for ugx mod that was made specially for that to work with the ugx mod)
So only part 4

Next i followed this tutorial from treminaor (bo perk fix for ugx mod): http://ugx-mods.com/forum/index.php?topic=1146.0
I just dragged and dropped to the correct place like the tutorial said.

So now what happens in game:
1) Perk shaders stack totally wrong (every perk combination even has it's own way of stacking)
2) Bo perks are not lost upon death




I rechecked everything i could and tried several ways in the hope it would be fixed but without succes.

I hope someone can help me or someone who succeeded in this can tell me what steps they followed.

Ty in advance
Mech
9 years ago
Chateau Claus

The map will take place in the chateau where Santa and his crew lives.

Old Progress
Spoiler: click to open...
A first picture:
Spoiler: click to open...

Update 1
Spoiler: click to open...









Update 2
Spoiler: click to open...












Features:

- UGX Mod 1.0.4
- A small easter egg
- Buyable ending with a twist
- Soul chests
- Custom mysterybox
- Tranzit zombie models
- Black ops perks
- Small customizations menu screen, zombie counter, chalkmarks, ...
10 years ago
Hello

I'm participating at the contest later this week. I tried making a test map so i could already know how to start.
And it gave me some problems already (not the best way to start :/ ).
I am pretty sure i installed the ugx modtools patch and ugx mod itself correctly.

Now when i start codwaw, i get this alien text, i already checked the troubleshooting at the wiki but i can't find the problem.
I found out that i was missing something in my mod.csv (according to Ray1235), this: http://paste.md-5.net/sotibibaba.hs
So i added it and noticed that when i compile, the mod changes back to the old one.
After some searching i think i have too many files in the mod folder from the root.



On the left the mod file in the user section, on the right the mod file from the root.

I think i have some files like the iwd file on the right too much but i'm not sure.

If it is not that, i don't know what the problem could be :S

Ty in advance
MechromancerX

_____
EDIT: So i'm sure it is the mod.csv file that doesn't properly compile and returns to the old version, but i don't know how.

10 years ago
Counter-Strike Nexon: Zombies is released on the 23th of september, it is free to play.
For those who are interested check steam for more info.

-MechX
10 years ago
Hello everyone, i decided to begin on my first map. Any positive or negative criticism is welcome because i have a long road ahead.

I'm gonna start with explaining the idea. I came up with the idea that playing zombies in co-op is always teamwork (or should be).
But what if it is you vs your friends vs zombies? I'm gonna try to make a style of mapping that gives the free for all feeling (first one that buys buyable ending wins the game).
I think i have tested several stuff that is a must have in a zombies map (to copy 4 times and let it work) and beside the box i had no real problem (yet).

Now it's time for a short storyline:
17th of August 1942, Several german scientists of group 935 were send to the Sahara desert somewhere between Libya en Algeria to inspect an undiscovered part of the meteorite containing element 115.
In this base the first experiments were made to make an army of zombies. Although... it went wrong really quick after several zombies started to attack the scientists and soldiers.
The location of the base was very far from civilisation, so the few who managed to escape, died in the desert from dehydration.
After the North-African campaign ended, the base was put in quarantaine by the allied forces, so that no zombie would reach the outside world and escalate the problem.

Now, 24th of July 1945, almost 3 years later, the 4 most experienced soldiers were send to that base to see what actually is going on and to destroy the base once and for all.
Upon reaching the base, an invisible gas causes them to turn against each other. Who will survive? One of them, or the zombies?

Back to reality:

Already included
- No dogs
- BO perks (BO2 shaders)
- Double tap 2.0
- Buyable Ending
- Five zombies

Ideas to add
- Mix of some WaW and Black ops guns
- Electric cherry (but less op or as reward from easter egg)
- An easter egg ofcourse
- ...


Now i want to have some feedback about the map itself, so far i made 4 box rooms, one for each player with a stairway to the roof.
I'm posting pictures about 1 room, the other ones will look like this one. On the roof there are less objects to collide with, but beware, other players can steal points!
Should i somehow try to expand the map? Are there problems that can block my way of creating this map because i don't want to get dissapointed when close to the finish about an issue that could have been avoided from the start.
I ask this because i haven't seen a map like this made before and that suprised me.
If there would be a problem, than i can still make from this a normal map and keep the story and ideas.

Pictures:

Spoiler: click to open...







Credits (so far):

Zomb1e-Kllr
Tom_BMX
JR-Imagine
Jei9363


-Mech
10 years ago
Hello

I want to add 4 ziplines in my map, i looked in the wiki how to place one, and if i have 1 in my map that works fine. Once i place 2 , i can't activate the zipline anymore (gives the use sign but no price and nothing happens when pressing use). Does anyone know how to add multiple ziplines to a map, (this is not included in the tutorial on the wiki)?

Regards, Mech


Edit: I tried changing the targetnames from "targetname" to "zipline1", "zipline2", "zipline3", "zipline4" in the nazi_zombie_sumpf_zipline map (like how zoning works) as well as giving each zipline that targetname in-game, but without succes.
Same for changing "targetname"); to "targetname", "zipline1", "zipline2"); and giving those 2 ziplines the targetnames in radiant. Still doesn't work.

Ok so when i extract the 4 ziplines in radiant i see them all connected by blue and red lines, i think this may give the problem for being unable to use them seperately, but unfortunately i don't know how to fix this easily, can somebody help? (image in spoiler)
Spoiler: click to open...


Edit: Ok i'm getting really desperate now, in the chat they said i could do this easily by changing all the targetnames, so i stamped 4 ziplines in radiant which gave the picture before, i changed every single targetname so that the 4 ziplines would be seperated but the parts of each zipline still perfectly connected. But still NO succes.

What i see in game:
Spoiler: click to open...

How it looks in radiant right now:
Spoiler: click to open...

Edit: Also tried changing only the targetnames/targets from those parts who gave a connection, still nothing. I'm kinda get the feeling that nobody knows how to do it and maybe it is impossible to do it.

I would really appreciate if someone could actually give me a clue.

Ty in advance
10 years ago
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