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Topics - kaizokuroof

Hey buds, I'm back again for more help. Everything has been going swimmingly, I've made a couple test maps with very bad detailing etc, to learn the ropes and fixed most of my issues a long the way.

This time however, i've followed all my previous ways to do things, put a lot of effort into the map, layout design and game play, but now it's come time to add the zombies in and I'm having issues.

I've taken some screenshots, in game and both in the editor.

This is taken from the window they're meant to run to.

The barrier is named thusly: start_zone_window1
It is copied and pasted from the one that starts in the map.
The zombie spawner is pointing to the correct zone spawner, the kvp "script_string" in the struct is set to start_zone_window1
There is no clipping stopping the zombie from accessing it. The barrier is floor height, so the zombies should be able to reach it.
 


Here is the in game editor


and another one for the map (lower)



Could it be that my map is raised off of the ground? It's still well within all the boundries, as I dared not to mess with that. Any help would be appreciated.

If it is caused by the map being in the sky, any assistance moving my entire map down would be cool too. none of it is prefabed so each room is part of that same layer.

7 years ago
Hey pals,

Any Australians out there that play Zombies on the regular? I'd been keen to participate, add me on steam! I just picked up the rest of the ones I was missing on PC, so I'd been keen to play any of them (maps) or any custom maps, add me.

Spoiler: click to open...
steamcommunity.com/profiles/76561198029318537/
7 years ago
Hey guys,

I've been having some problems with my lighting. I seem to have lighting reflecting off of the roof of a room that has no lighting in it. See screenshot for example.

Any help on how to stop this? Is it simply my lighting quality or has anyone had this happen before?



7 years ago
Hey all,

Just wondering if anyone has ideas where to start about making something similar to the monorail system in the First Bo3 map.
Nothing fancy, just a simple model that would follow a line across a gap that could be activated by purchasing. Maybe with a weapon in the cabin. Is this feasible in the current scripting model and if so, are their any tutorials or resources relating to this where I could look to, besides the documentation?

I realise it's not such a trivial feature, but any help would be much appreciated.

8 years ago
Hey buds,

I might cop a lot of flack for this, but Tranzit is hands down my favorite black ops map to date. It's even better than Kino De Toten, although Kino comes very close. So many options on how to play the map and so many cool secrets, it really helped shape what Blops 3 maps have become (although to be honest, I'm not a big fan of the Blops3 maps, except maybe Shadow and the Giant remake).

While I'm still VERY new to mapping/modding, I'd be interested to know if any one has plans on working on a Tranzit remake. I've seen some yourtube clips of a driveable tranzit bus, but I'm not really interested in that, I really liked the self driving bus and the set route, though it would be cool to add a twist and throw in an alternate route or two.

I've done a little bit of searching, but can't find any plans to recreate this. Is this even possible to recreate in the state of the current tools? Any long time modders/scripters willing to share with me how hard this task might actually be, or any resources/tutorials that could help me make at least something similar? It might be cool to try to make a similar map, not even a remake with stops that players could get on and off.

I've got a tiny bit of coding experience, working in GMS and a few other scripting langs, like batch and bash, but I'm not super competent. Anyways, if any of you can help me with the above, let me know or if this is likely impossible. And if you are remaking it, please let me know in any way I can assist. I can create textures or something, even very small I'd be happy to help.

cheers.
8 years ago
Hey All,

Apologies if this has already been mentioned or if this is the wrong section.

I'd like to add say a heavy machine gun (Like the BRM). Could anyone help push me in the right direction to doing this? I realise there isn't a chalk outline and can easily make one, but I just need some help locating gun names and where I should start to write the script.

Please let me know if you require further information.

Thanks in advance!
8 years ago
Hey buds,

Pretty new here - Will be haunting the COD 3 Zombies/Mapping/Scripting forums. Look forward to posting up some work.

Churrz.
8 years ago
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