ORBIT...
O.R.B.i.T.Organic Recovery and Biological TreatmentFrom
TUDARK the maker of (THE MORGUE) and
M.A.K.E C E N T S the maker of (ILS, LETS GO HOME)
Story:
The scientist on the space station found something floating in space. They should have never opened it... They panicked, tried locking away the virus, and then teleported home, thinking they were safe... But it followed them and and the virus spread across the world! Were here to find out how this all started, and if there is a cure...
Here is one sample idea for one of the corridors and Earth..
More images soon.
Here are a few w.i.p screenshots.
mach2 with some textures im doing .
- New wall weapon system that trades current weapon to wall
It works like other wall weapons except if the weapon you are holding, when you go to buy the weapon on the wall box, is a primary weapon or upgraded, it will put that weapon in the wall weapon box.
Added perk sell back feature and modulating perk hud so we don't have to put a limit on perks now.Still need animation, sounds, and fix sell back price.
Perk sell back with limitless hud Orbits custom gunbox (w.i.p)Here is a update on my orbit gunbox , its still being worked on I just need to put a list of weapons on the display panel the ones on there you cant see so they will be changed.
Features so far:
- New wall weapon system that trades current weapon to wall
- Sell back perks at half price (due to perk limit, limit unknown yet, based on hud usage)
- Custom box (communal, timed)
- Communal Pap (timed)
- Arsenal (weapons drop for 60 seconds, or till you die again maybe, when you die)
- Closeable doors, and automatic doors
- Blops perks
- Regular perks
- Perk Randomizer
- Group spawn randomizer (spawn together but start in different areas each time you play)
- Single player quick revive spawns with player
- Random starting players (starting/laststand pistol specific)
- Change what you are wearing with multiple viewarms
- Custom zombie entry points
More Features Planned:
- Teleporters
- Zombies follow players through teleporters
- Custom guns, not models, just things they do
- Custom perks
- Campaign style EE with side EEs
- Custom traps
Detailing/Mapping by TUDARK
Scripting/Mapping by M.A.K.E C E N T S
Credits/Help so far:
DidyouknowIpawn - menu help
ville - weapons
rorke - weapons
shipuden - zoms
bwc66930 - model help
philipk.net - textures