Classic Wolfenstein Enemy Territory (2003) map zombified for Black Ops III. Just a small survival map, set in German WW2 fort in North Africa. No doors and zones.
Here is screenshot. This is happening with any light which is near the wall. It like splitting in half. Suggestions? BTW why some of my brushes are using lt.blue color on 2d view?
So I created a trigger_multiple. Made it trigger_once and clientside_trigger. After that I created script_struct with KVP script_sound. After that I selected my trigger and then selected script_struct and pressed "w". But the sound is not working in the game when I am passing trigger_multiple area. Am I doing something wrong?
Is there a way to change model of the vending machine? I tried to do it through KVP model, new model appears in the editor but in the game I got original perk machine model.
Since release of Black Ops III Mod Tools I was working on this Wolfenstein themed map. Actually this is a remake of two levels from Return To Castle Wolfenstein (village1 and crypt1). I don't have much experience in COD modding. However I worked a lot with idtech3 engine games and old GTKradiant. Here is video showcasing playable areas of my map(map is heavily WIP):
To-do list(will be updated):
3 more areas from original crypt1 level+maybe additional rooms
More ambient sounds
Music easter egg
More custom textures and models
Replace announcer with Deathshead character from Wolfenstein
Loading screen+preview image
Replace futuristic weapon with WW2 weaponry from WaW. For now, I have no idea how to port weapons from older COD's and I don't know if I will have time to work with it. Any help will be appreciated.
It is simple. I have a building and I have a snow FX on the outside. Snow FX is coming through the walls. Anyway to fix this? I founded only fixes for WaW. How can I fix this in BO3?
So, I changed my round start/end music. But after a few rounds default round start music starts playing again. Here is my aliases. Maybe I am missing something. Can someone provide name tags for all round music? Double Post Merge: November 28, 2016, 09:39:03 amSolved by adding this
So I want to add some sounds into my map. I found this user_aliases file and downloaded aliases editor. There is many blank fields, and I have no idea what to write there. Which fields require my attention actually? And what i need to write there to setup for example sounds of looping fire or looping song?
So, I am in process of scripting my map. Created 2 zones, scripted zombie spawns etc. And I noticed that some zombies just dying without any reason, and after this they will respawn again. I know, that game kills the zombies if they are too far from the player, but they are dying right in front of me. What is wrong?
Last time I somehow fixed it by messing with the skybox. But I did not touched this sicne the last time. I just created outdoor area and brushes/models started to disappear again.
7 years ago
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