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Topics - Guilhermex12

UPDATED TOPIC



You can't get the "3 Hits before going down" working by only editing the "_load.gsc", you will need to edit some more things...

1* The FIRST thing you need to do is: Go to "YOURmapfolder/maps/_load.gsc" and SEARCH for
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self.maxhealth = 100;
set it to
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self.maxhealth = 150;
2* Now, we need to change your Health value to 150 when you get revived by the Quick Revive in SOLO MODE.
Let's start with HARRYBO21 Perks Script.
1* Open "_zombiemode_perks.gsc" and find
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juggernog_health_normal
Here you will edit your health when you're not with Juggernog. Just change it from 100 to 150. It will be like this:
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set_zombie_var( "juggernog_health_normal",			150 );			
2* Now search for the THREAD
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harrybo21_perks_player_revive()
On this thread, search for an line called
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self.revivetrigger = undefined;
Under that, you're going add these TWO Lines:
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self.health = self.maxhealth;
and
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self.maxhealth = 150;
3* Now the player health on solo mode (with HarryBO21 Perks) is fixed.
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Now i will show how to fix the player health after being revived in SOLO mode, if you're using UGX Mod Perks or any other _zombiemode_perks.gsc
1*Go to " _zombiemode_perks.gsc" and just search for
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self.maxhealth = 100;
change it to
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self.maxhealth = 150;
The player health is now fixed on UGX Mods when playing on Solo mode
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If you're using other "_zombiemode_perks.gsc" that is not from Harrybo21 neither UGX Mod,  what you need to do is:
Go to "_zombiemode_perks.gsc" search for a THREAD called
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perk_think( perk )
under it you will find some lines like
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self UnsetPerk( perk );
etc, FIND THE
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self.maxhealth = 100;
change it to
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self.maxhealth = 150;
Majority of "zombiemode_perks.gsc" have the thread "perk_think( perk ), so you just need to edit the health under it :) Remember, Harrybo21 and UGX Mod don't need this, remember to use the right method.
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Now we are going to fix the Player Health on COOP Modes. Open "_laststand.gsc"
1*  Search for the THREAD
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revive_success( reviver )
Now find the line
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self.ignoreme = false;
2* Under it add these TWO Lines 
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self.health = self.maxhealth;
and
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self.maxhealth = 150;
3* On  "_laststand.gsc" search for
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self.health = 1;
change it to
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self.health = 150;
Now your Health value should stay at 150 on both Solo Mode and COOP mode :D
I hope this tutorial can help some Mappers:)
Actually i'm not an scripter or anything like that, my knowledge with scripts are veeery basic, it's just that i found the Black Ops 3 3 Hits feature very cool and i tried to implement it on other maps editing them by myself.
PS: If your map have more than one "_zombiemode_perks.gsc", like "_zombiemode_perks_black_ops.gsc" etc, you need to edit the Health Values on it, Juggernog normal Health too. Just search for the THREAD perk_think( perk ) and edit the HEALTH in all the _zombiemode_perks_xxx.gsc" like you did before.
Also, sorry for my english, it's not really that good, tried my best :/
9 years ago
The topic says all.
9 years ago
So, in my map, i trying to make the player go down with 3 Hits, but... After i get downed and revived (Coop or Single player quick revive), my health resets to 100!!! I tryed editing every "health" line, first i edited it in "load_gsc", after this, searched for Player health in "zombiemode_gsc" but it has nothing saying values of player health... :/
9 years ago
I'm trying to change the Zombies Speeds in BO1, the speed i want to put is the "fast_sprint" they run more than "Sprinters" zombies, you can see this Zombies in the Moon Map, i also found the Animation code in the folder "animetrees", it's called

"ai_zombie_fast_sprint_01"
"ai_zombie_fast_sprint_02"

So, can i replace the Sprint by the fast_sprint?
9 years ago
So, i have bo1 mod tools, i replaced China Lake with the thundergun... but... there's something wrong, it's doesn't kill any zombies, 100% NO damage, i needing something to make it work but i don't know what is, please any help would be great. :)

Double Post Merge: February 18, 2016, 03:02:17 am
Adding the Weapon code in the .gsc?
9 years ago
I extracted a FF file with Tom Extractor Program, edited it and now...  I want to compile the folder to .ff file again? How can i do it? I'm only see WaW Mod tools compiling .map Files :/
9 years ago
I'm here just to a one question, i played maps with Sliquifier and all of then use the "same" Sliquifier, i love it, it's a nice weapon to use, but it totally nerfed (I'm not complaining, just a opinion, i know it's hard to create Weapons etc, including the Sliquifier, the unique problem with then is the Chain, it's fails 50% of the time, you shoot in a complete horde but most of the times, not all zombies dies. Are the Sliquifier be more "upgraded" in the future?

Again, i'm not complaining, it's just my opinion.
OBS: Sorry for my bad english :P
9 years ago
Hi all, so i come here with a problem, i played on some custom maps, in majority of then i got G_spawn errors, script errors etc when trying High rounds in Custom Maps. Maps i remember: Kino the Rebirth, Deep Down, Nuketown 1886 any times and some others that i don't remember :/
Can i fix that errors re-downloading my WaW?
Please just say what i have to do if you know anything about this, i love to get high rounds in custom maps :P
One more thing: I don't have T4M Mod installed, can it be the problem?
9 years ago
1- Buried
2- Mob of the Dead
3- Origins
4- Moon
5- Ascension
10 years ago
1- Sliquifier: I like the chain of then, kill very zombies with one bullet  :D
2- Ice Staff: Very good, i like to freeze the zombies  :D
3- Thundergun: Can kill 24 zombies with one shot and can save you if you get trapped  :)
10 years ago
Hello guys, I'm in trouble, I was wanting to get the Thundergun UGX mod on the console, but I type: Give Thunder_gun and the gun does not come, the Ray Gun is the one who picks up when I type Ray_gun, it appears, someone know why?
10 years ago
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