Where are the effects of Speed Cola, Double Tap, and other perks implemented? I found Juggernog code in _zm.gsc and presumably Quick Revive is done in _laststand.gsc as it was in WaW. Also, I've taken a small break from the mod tools; have they implemented the ability to change stock scripts yet? I tried looking it up but I couldn't find anything about it.
The GG machine prefab has been added as of the last mod tools update and works, but zm_bgb.gsc and zm_bgb_machine.gsc are still empty. Is there any way for us to edit GGs/the GG machine as of right now?
Lemon used to work fine for me, now every time I try to use it in BO2, I get an error message which says, "This game is supported, but the binary your using is not." Reinstalling BO2 and trying this on multiple computers all yielded the same error. I looked to reinstall Lemon, but it appears that Tom has taken down the download. What happened?
When testing my map in multiplayer, after a player dies out and spawns back in, he does not spawn in with a gun. I've tried looking through the scripts for respawning and I can't find the part where the gun is given back. If it helps, I have replaced the Colt with the Tac-45. Upon initial spawn in, all players are given the Tac-45 and everything functions normally until they bleed out and spawn back. Thanks in advance for your help!
Hey, I was going through the script reference, _utility, and _utility_code, and I noticed that there is only a reference to checking if certain buttons are pressed, like attack, and use, and the generic
only applies for host and appears to only apply for gamepads. Is there a way to check if any button is pressed, like forward, sprint, jump, etc.?