UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - sgray97

when i try to convert BO2 guns i got using Lime 0.9.4.5 in asset manager i began to recieve and error saying that the model exceeds Tri-vert ratio but i never got this issue up until a few weeks ago, also i dont get the error with MW2 guns or Black ops 1 guns... if anyone can help with this thatd be great
10 years ago
i just set up a basic door movement script and have a some questions about how to  make it truly "automatic" like for example if a player is in the radius of the trigger the movement will occur.



Code Snippet
Plaintext
#include maps\_music;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
#include maps\_utility;

main()
{
thread auto_door();
}

auto_door()
{
auto = GetEnt( "auto_door", "targetname" );
auto1 = GetEnt( "auto_door1", "targetname" );
auto_trigger = GetEnt( "auto_trig", "targetname");

auto_trigger waittill ("trigger", user);

auto movex(-50, 6); 
auto1 movex(50, 6);

wait 3;
auto movex(25, 6); 
auto1 movex(-25, 6);

wait 3;

thread auto_door();
}

this is one of my first few scripts and i would like some advice to improve my scripting any help will be appreciated and credit given
10 years ago
so i am adding voiceovers to replace one of the stock voices for my map do i have to convert the voiceovers the same way i do music for eastereggs? thanks in advance for any info that helps
10 years ago
i need some help to figure out this error at "earthquake( 200, 7, getstruct("ground_zero", "targetname").origin, 850 );"




Code Snippet
Plaintext
grenade()
{
gren_trigger = GetEnt( "destroy_trigger", "targetname" );
wall = GetEnt( "wall_crumble", "targetname" );

gren_trigger waittill ("trigger")

Earthquake( 200, 7, getstruct("ground_zero", "targetname").origin, 850 );

wall Delete();

}
10 years ago
i ported the model of a mauser 96 from black ops 2 and i have tried to find tutorials on how to make my own animation for reloading because i already have anims for everything else that work fine but like i said i have been unable to find a tutorial on how to make animations. if anyone could point me towards a tut or ven give a little guidance it would help out a lot
10 years ago
Loading ...