so my map idea is that you start in the bottom of an abandend surfaced submarine (uboat) and make your way up on to the deck for Pap and the Endgame. so obviously most of the map is under the surface level . the issues im having now that i have added dynamic water are:
1)the spawn room and 95% of the map are now under water and un-playable dispite being in a big sealed box under the surface level
note/ i have moved the spawn on to the deck and removed doors to check if it is the enitre map is submerged, it is fine on deck you can see that you are on a sub in the ocean however when you climb the ladder down in to the sub you are esentially swiming once you get level with the water that is on the outside of the sub. all though there is no visble texture in the room, except a bluish tint once you are swimming and looking in to the map.
before any one asks the water segments are separate for the main stucture in radiant and they do not over lap any walls
2) the dynamic water looks great except it is really bright on the surface almost white in colour (color).
any help greatly appreiciated
Gregsta33