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Topics - lilrifa

Alright, so I've been thinking about doing some tutorials on GSC. If there is enough interest, I will do some.
8 years ago
I would like to present to you a mod that I have been working on for about a day. I plan to add a variety of gamemodes. So far I have completed the base of Kill Confirmed; However, I may modify certain parts of the functionality later on. This mod will be playable on every Black Ops Zombies map through the usage of common_zombie_patch.ff

Kill Confirmed:
Spoiler: click to open...








The Kill Confirmed gamemode will have every fifth Zombie killed in the playable area drop a Dog Tag. These tags can be different colours and will be worth different amounts according to their colour. The default will be yellow worth one point. Red are worth five, and more may be added.
8 years ago
I'm going to be working on a new mod soon, and I'd like to include weapons that aren't in every single map. of course I will have some of my favourites, regardless of their popularity among the community. So, as simple as the title, what guns are in only a few custom maps? (Normal weapons only, not wonder weapons. Also, weapons that are from games that we have access to the xanims from, MW2, MW3, BO2)
8 years ago
Hello, all. With this mod I have made the BO1 Circuitry PaP Camo purple. It looks very nice, so I decided to release it as a mod.



8 years ago
Sorry, guys. The method I was using stopped working for some reason.

Hello, UGX. Today I present to you a mod I've been working on recently. At the moment, it only include the perma-revive perk, however I do plan to continue adding perma-perks. This mod will work on all maps and is to be installed the same way as any of Rollonmath42's BO1 mods.

Perma-Revive: Finished - Same as BO2's.

Perma-Tombstone: Finished - Mostly the same as BO2's.

Perma-Cashback: Finsihed - Mostly the same as BO2'2 - Modifies values for stuff so that you can obtain it in one game.




Credits
xSanchez78 - Scripted functions
Rollonmath42 - Tutorial on modding BO Zombies
DidYouKnowIPwn - Original method to mod BO Zombies
WARDOGSK93 - Script/Debugging Help - Tester - Original Idea
ProRevenge - Tester
9 years ago
ARs:
  • BO2 AK-47
  • M27

Shotguns:
  • Remington 870MCS
  • S12

LMGs:
  • RPD
  • MG08/15

Pistols:
  • Five-Seven
  • B23R
  • Remington New Model Army
  • Kap-40

SMGs:
  • MP5
  • PPSH
  • M1927
  • BO2 Uzi

I stopped adding weapons as I reached the weapon limit, and since this is a mod and not a map, I could not remove the other weapons from the original map.

The mod also includes Who's Who and keeps the stairs leading up to the pack a punch machine enabled after the power is turned on.


At the moment, the Mule Kick model refuses to swap, and the fx also refuses to play; however the machine and the perk still function.

Edit: B34R had incorrect ammo stats




Screenshots:






Installation:
Navigate to our black ops install directory. Go to zone/common and back up the file called zombie_temple_patch.ff.
Extract the .zip that I provide to your installation directory. It will ask to overwrite files, allow it. The mod should now be installed.


Credits:
Rollonmath42 - Tutorials on modding black ops zombies, porting weapons, and help with anim issues.
WARDOGSK93 - Custom PhD Flopper textures and scattered scripting help.
alaurenc9 - Who's Who script, fx, and scrolling HUD overlay script.
JBird632 - Blood splatter script and image.
9 years ago
Initial post:
  • Added MG08/15
  • Added Mauser C96
  • Added Mystery Box
  • Added Perk Spawns which dynamically switch in-game
  • Disabled Teleporter




Update (July 15, 2015)
  • Added RPD
  • Replaced Mauser with KAP-40
  • Added PPSH
  • Added WaW Pack-A-Punch camo from BO2
  • No Man's Land is now round based








9 years ago
The question is all in the title. I just want to figure it out for future use.
9 years ago
I would like to have the M1216 in my mod, and I cannot figure out how to make it semi-automatic, let you shoot four shots, and then twist the thingy on it. Can anybody supply help?
9 years ago
SORRY GUYS, I DECIDED TO SCRAP THIS PROJECT

Hey, guys. I started working on this mod for Call of the Dead about a week ago and I thought that I have made enough progress to show it off a bit.

  • Added Marlton Player Model, Viewhands, and dialogue
  • Added Weapons - [BO2] M1911, Five-Seven, KAP-40, MTAR, SMR, MP5, Remington 870 MCS, M1927
  • Added a way to obtain more perk slots
  • Added Zombie Counter
  • Removed George - I will add him back if you guys would prefer
  • Added Misty, Russman, and Stuhlinger Player Models and Viewhands




Game play - I lost early (Stupid SMR :D)
! No longer available

I plan to add the other three BO2 Zombie Characters, although I will eventually release a version of the mod with the Origins players, and another with the Mob of the Dead players. I also plan to add the entire BO2 Zombies weapon list.
9 years ago
Hey, guys. I have an issue with my Five-Seven. I can't really describe it, but the issue is only present in-game. I have attached a video that shows it. Basically, a mesh from the weapon is moved to a place that it shouldn't be moved to.

http://www.youtube.com/watch?v=4HRm1XQIYwM&feature=youtu.be
9 years ago
I decided to continue work on this mod.

  • Replaced M1911 with BO2 variant
  • Replaced Kar98k with Ballista
  • Added Quick Revive, Double Tap, Juggernog, Speed Cola, Mule Kick, and Who's Who











Update #1 (August 21st, 2015):

  • Added new perk shaders
  • Added ASM1
  • Added Kap-40
  • Added MG08/15
  • Spawned Stamin-up




Update #2 (August 23rd, 2015):

  • Added PPSH
  • Added ASM1 Variant - Silver & Gold



Credits:

Rollonmath42 - Tutorial on modding BO zombies and tutorials on porting weapons, ASM1 anims
xSanchez78 - Who's Who script, vision, and fx, perk system, other scripts
ProRevenge, BioAftermath - Perk Shaders
9 years ago
We've been using these for a really long time now, and I wanted to know if I'm the only one getting bored with these.
9 years ago
Does anybody happen to have the already converted xanims for the Mark II? I have the models, but converting anims confuses me.
9 years ago
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