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Messages - DidUknowiPwn

T4M supports the visible output for G_Spawn, also I believe there's a bug within WaW itself that gibbed models don't delete their entities or something.
1408 days ago
Very nice! Do the players also have to be in offline or does it load it from the mod?
It's different per mod.
1568 days ago
This is an extremely frustrating issue apparently (when I asked the devs on this) and there's no way of knowing of what the error is.

What it means is that you're initializing a clientfield without ever catching it in csc.

So your issue is to look at the scripts you've included that started causing this.

For example in MP scripts/mp/bots/_bot.gsc will cause it.
1574 days ago
Also if you don't mind me asking, where do you get all of the level flags from? (intial_blackscreen_passed, etc.)
There is no appropriate list all you can do is search for the flags within the scripts.
1575 days ago
You just build the map again and press the publish button again.

It'll just update the item.
1577 days ago
Yeah, its missing assets. Im putting my money on issue being different language as some languages have some models restricted
Agreed here.

Will report as Japanese has this issue as well.
1577 days ago
There is a global array for weapon.
1578 days ago
Weapons are their own structs now you must use:

weap = GetWeapon(string);

and store weap.
1578 days ago
There's no females who play PC Custom.
1587 days ago
You need to completely rid of these folders within raw

And then re-add them from the mod tools and do it for each update of the mod tools.
1587 days ago
Bottom right error code.

If I assume what the error is then it's the one literally everyone gets related to broken/missing assets. It should be an assert but that didn't come until t5 so your best bet is to reinstall the tools.
1588 days ago
When the bitches aren't waking up

1589 days ago
Praise Andy and Alex!
1592 days ago
Well I'd double check that because that's where your error is coming from.
1593 days ago


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