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Messages - Smol

I am trying to convert sounds in the launcher but I always get these errors
No matter what I tried i couldnt get it to work
 
Here is the alias:
Code Snippet
Plaintext
name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
 
ee_smol,Smol\ee_smol.wav,,,1,1,50,800,,,,,music,,,0.8,1800,,curve0,1,1,,2d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,,

(https://imgur.com/a/GtPOpF8)
3 weeks ago
Hi,
I have a scipt_struct with the kvp's for playing a looping sound as ambience, which works.
Since my goal is to make a sound play random I changed the kvp's to the random way but I can't get it to work.
I know my sound is working since it worked for the looping one or maybe I have to change my sound in some way so it works for the random one.
 
https://imgur.com/a/7NFq6dX There is a image of my scipt_struct
3 weeks ago
Hello,
 
My light doesnt cast on brushes, however the sun works perfectly fine
link to Image: https://imgur.com/a/up7xAhB

11 months ago
Hello,
 
 
Im new to Bo3 mapping but I used to map WaW and I got this error
 
Code Snippet
Plaintext
Error: Failed to export D:\User\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_a.map because Unable to process the zone file. 
Make sure to export from the top map and that the zone file is properly configured.

11 months ago
The camos look insane gj dude
1 year ago
I simply wanted to ask if somebody has a script for the Scientist from Five
 
-Smol :)
2 years ago
did you put the sounds into Call of Duty World at War\raw\sound ?
 
2 years ago
Try to patch your map worked for me
2 years ago
Thanks for the video,
maybe i will update the map again but not rn.
 
2 years ago
 
 
Satchel charge can be in the 2nd floor of the main house(behind the MG42) and in the first floor of the main house, it can be in the house on the other side of the maps/ other spawn and the last spawn is on the haybale storage next to the stairs of it.
 
Hope this helps
 
2 years ago
Very Noice map
 
Pap is flying like a burd
2 years ago
Oh nice :D
Hope your map goes well
 
2 years ago
Standoff 1.8 will be available soon
1 picture from Radiant (https://imgur.com/a/1jOsP0X)
 

2 years ago
Maybe replace the harry scripts with the default scripts if you didnt do that.
2 years ago
Hi, kennyG
 
Your map looks very good for your first map :D
 
I have a fix for your Wunderwaffe Dg2 fix: https://www.ugx-mods.com/forum/scripting/11/wunderwaffe-dg-2juggernog-fix/21147/msg167058#msg167058
Zombies standing still: check if the door have "dynamic path" activated in the kvps menu or if the zones are made right
 
hope that works
 
-Smol
2 years ago
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