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Messages - Riptide1106

ermm.. can't really remember what i did, you can maybe try adding whatever things you need included in ugx_mod mod.ff (i was using the ugx mod, i am assuming u are too). select the ugx_mod mod from mod builder, add whatever you are missing and need to add for your map to the bottom and build that fastfile. then when u use project mover(the thing that changes your mod.ff to localized_mapname.ff and puts ugx's mod.ff in its place), then in theory the things you are missing from your mapname_patch.ff would now be in your mod.ff(along with all the ugx things)

...i think... been years... as always make backups first of everything.
good luck
6 years ago
ahh i see, i think i may have had a similar problem a few years ago. I think you will have to include whatever contents your mapname_patch held into your mod.ff
6 years ago
To remove modderhelp:
open file ugx_easy_fx. set level.fx_debug to undefined. Also make sure _zombiemode_zone_manager is up to date(have the updated file) (i had to download this from sageone i think) http://ugx-mods.com/forum/index.php/topic,4077.msg44862.html#msg44862


as far as your other problem:
looks like you are missing some files (anims, images, models, maybe more). if this problem is consistent with other maps you create, i'd suggest saving your .map and scripts somewhere and reinstalling your mod tools
6 years ago
do you have a specific question?
6 years ago
u need to use the ugx project mover after compiling your map. there is a link for it on the ugx homepage
6 years ago
i would just try duplicating one that's already in bo3 and changing the material type to a transparent... just a thought
7 years ago
untested but something like this:
Code Snippet
Plaintext
music_door()
{
        flag_wait("SCRIPT_FLAG_OF_DOOR");
players = get_players();
(i=0;i<players.size;i++)
players[i] playsound("mx_eggs"); //or another sound alias replacing "mx_eggs"
}

and of course put
Code Snippet
Plaintext
thread music_door()
after maps\_zombiemode::main();
7 years ago
raygunnn, same thing was happening to me, try after compiling go to your appdata mods folder and replace the ff again. strange as it sounds thats what worked for me
7 years ago
thats how ive done it putting my new weapon in the ugx iwd renaming them and images, sounds, anims etc in my mod
7 years ago
idk about the hellhound part, but the images and sounds (everything except the weaponfile) you just put in your mod.ff (aka mod builder in launcher)
7 years ago
yea what johndoe said. i did this in v1.0 just fine. however when i put in my weapons (ie. shovel) in the ugx iwd, i deleted a gun i didnt want from there (ie. uzi) and renamed my weapon to the file i deleted (so shovel weapon was renamed to uzi). i found it easy doing it that way so i didnt have to edit other files to add my weapon. like it was in the box, i could upgrade it (just make sure your_upgraded weapon replaces uzi_upgraded.) i could even use the wall weapon chalk prefab, however you'll want to stamp the prefab and replace the uzi outline with something else and change the hintstring too

this is just how i figured out how to do it myself (maybe better ways) but i dont think its too hard
-just my 2 cents
7 years ago
what do you want help with spawning with no gun? mystery box hintstring? something else?
7 years ago
are you still in need of the file or has this been resolved?
7 years ago
this will put text on screen every time you shoot a zombie:

step1) put  a copy of _zombiemode_spawner in your root/mods/mapname/maps folder if you dont already have one there

step2) open _zombiemode_spawner in your root/mods/mapname/maps folder and add
Code Snippet
Plaintext
self thread text_on_hit();
under
Code Snippet
Plaintext
self thread zombie_think(); 
self thread zombie_gib_on_damage();
self thread zombie_damage_failsafe();
so now it should look like this:
Code Snippet
Plaintext
self thread zombie_think(); 
self thread zombie_gib_on_damage();
self thread zombie_damage_failsafe();
self thread text_on_hit();

step 3)  at the very bottom of _zombiemode_spawner paste this:
Code Snippet
Plaintext
text_on_hit()
{
while( 1 )
{
self waittill( "damage");
iprintln("YOUR TEXT HERE");
}
}

save the changes you've just made

step 4) in launcher go to the mod builder tab make sure the _zombiemode_spawner box is checked, then rebuild your mod.ff and IWD file.

That's all.
7 years ago
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