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Messages - Undeadmetal

Not really sure where to post this or if anyone would be interested. I don't have a title for it, yet... no maps, only some collision but no mapping collision yet.
 
Core-System: Incomplete
Core-Progress: 12%
 
Planned:
Map Creation Tool
Map Creation Guide
Etc....TBD [Feel free to comment some likes or needs I may have them planned/not listed]
WaW/Black ops 1/2/3 based weapons
Custom Perk system [Will see about bo1/bo2]
Local Co-op 1-2 maybe 1-4
Titlescreen
GUI - Progess: Initial Text Displays for testing.
Powerup Drops.
 
Weapon System: Incomplete
Progress: 35%
 
 
Implemented Weapons:
M1911
 
Planned Needs:
Per-shot-sounds
 
The weapons are defined in Weapons/weapons.js but are still missing needed features but for now look kind of like this
"
 M1911: {
        bulletType: 'pistolBullet',
        clipSize: 8,
        maxAmmo: 80,
        shootingSpeed: 1, // shots per second
    },
    // Add more weapons if needed
"
Will be built to define more gun features as I go such as sounds/etc.
 
 
Zombie System: Needs work currently collision based hitting timed with invulnerability for a split moment to attempt to allow better knifing. will later make the zombies wield zombie arms of different variants from their own weapon list,
Zombie Variants: Crawlers, Zombies, Sprinters, Dogs <---so far
With different mapped art
Coding needs to be redone into their own set of js as of now it's mostly all sitting in one html file. :/
 
I plan to finish this in way where it will be capable of mimicking the CoD Zombies style while still being its own little style.
 
 
Overall Progress: 10%
 
Planned Release: TBA
 
Current lines of Code: 580+
 
Current Languages: HTML, JS
 
Video: Very Early Alpha
 
 
Current Written Structure Stability: Medium
Code Extendibility: Low-Medium [Will be adjusted to try to make it more editable/extendable]
 
 
Early Release Options: None, please don't ask.
 
 
I want to prove I can code, but most of the things I've coded I don't want to take credit for....lol. This isn't useful in most cases.
 
So I am starting with this nice simple web zombies game.
 
 
Let me know your thoughts! Sorry video is 720p.
 
THIS IS IN NO WAY AN ACCURATE REPRESENTATION OF THE FUTURE VARIANTS. As much will be adjusted/built onto.
 
Lines of coding when done. Hopefully less then 12k or something like 4k but idk.
 

Double Post Merge: December 14, 2023, 09:07:17 am

As for the art.....an artist or someone stellar would be awesome as I already had to rig up the zombies/dogs/etc myself and I use paint.net ...so like I'm not the best but I get by.
 
Will post weekly updates so you can see it evolve into a little game based ontop of building from this concept.
12 months ago
Canceled: Sorry please remove.
12 months ago
It looks incredible, especially the shadow box!!! I hope to try it soon. greetings
 
The shadow box is a quick port and does not feature the correct layout/functions sadly. Still looks okay but may not remain what I use for box.
 
Working on Origins staffs, had them working in the past but don't have the same files. Credits to shippuden1592 for the port, basis and most code for them.
 
Progress is about 8% of what I want. Detailing the map will take a bit of time and may involve an overhaul of the entire map as to add pertinent details and such. The worldspawn hasn''t been adjusted like I want. Etc...
 
Thanks though :). In the past I was rather young and had less determination to get an end result. I'm 23 now and hope to finally release a map, although not in time for UGX-Christmas.
 
Working on perk shaders for the map.

 
 
 
12 months ago

T.R.E.E

The Radiant Entity Editor




 
Requirements: .NET 4.8.1
 
Open your .map files and controls the entities and models in your map via code vs opening Radiant, I plan to extend the features this is baseline concept version 0.1.1.0.
 
Has an open and save feature, allowing you to view the entities in a ListBox and edit the code for each "//entity { }" separately. This could allow for quick model swaps and etc, minor location adjustments. I will be utilizing and building onto this slowly.
 
Please post any errors you have and let me know what you think of the concept. I understand CoD WaW modding isn't really hyped anymore. I've learned to not care as much as I'm just enjoying my time.
 
Credits: Undeadmetal
 
Download 0.1.1.0: https://www.mediafire.com/file/uas4m8wlzrdstfd/TheRadiantEntityEditor.zip/file
 
0.1.1.2: https://www.mediafire.com/file/7pq2fl28zzujhy9/TheRadiantEntityEditor-0.1.1.2.zip/file
 
Scan: https://www.virustotal.com/gui/file/10d22f309d48c87d8f79952feb99ad9ff80cbded1932a96f6db13f731b6df778?nocache=1
 
Upcoming Update: On/Off option to include // brush  in scan not just // entity --Update included 0.1.1.2
12 months ago




Saw A Different DarkMode Launcher, but I wanted it a bit different, still not complete to my liking but changed a fair amount, I present my dark mode version of the Launcher.
 
Download:
https://www.mediafire.com/file/duo9qvgg0trp455/Launcher.zip/file  [NEWER DOWNLOAD BELOW]
 
Scan:
https://www.virustotal.com/gui/file/fa870084da74b83f38b791b2ef2f808463c8fa625200cd103deaf9b2f62d4fc9?nocache=1
 
 
Update:
Includes Launch Option for : https://www.ugx-mods.com/forum/3rd-party-applications-and-tools/48/t-r-e-e-the-radiant-entity-editor/23907/msg171720#msg171720
 
 

 
Download 0.76: https://www.mediafire.com/file/c9gmeugh5b27v78/Launcher.exe.zip/file
 
Download 0.78: https://www.mediafire.com/file/xcff9pfkww67ozw/Launcher_0.78.zip/file -- Fixes to prevent the console from turning white when compiling maps/etc in multiple areas of the code.
12 months ago
Cozy Solitude - W.I.P [Early Preview]
 
Planned Release Date: 01/25/2024
 
Story: You became stuck surrounded by the undead in an endless battle unable to leave your home. It seems some sort of magic is afoot as machines and equipment have appeared out of nowhere and seem to have some stipulations in order for the machines to let up and present their goods. Best check of the rest of the house and figure out what else has become of the place.
 





 
Very Early Pictures,
 
Phase: Model Porting, Map Building
 
Already Implemented Features:
 - Bo2 Styled Afterlife
-  Bo1/Bo2 Perks [NO Widows Wine]
-  Custom Box Model
-  Bo2 Hell's Redeemer/Retriever
-  Bo2/Bo3 Ported Map Models
- TBA
 
Planned Features:
- Bo2/Bo1 Weapons
- Several WW's
- TBA
 
Credits:
Treyarch, Activision, UGX-Team, DTZxPorter, Scobalula, HarryBo21, NateSmithZombie, Undeadmetal
More Credits ---- TBA
 
 
Summary of Progress: I am currently working on porting and getting models to use in my map. This will take a bit. After that I plan to implement some weapons, likely Bo2 + a few wonder weapons from bo1/bo2/bo3 likely the quicker way from some of the already ported weapons found all over.
 
I KNOW THE SCREENSHOTS ARE ROUGH AND THE MAP LACKING IN DETAILS -
 
1 year ago
Actually there is almost no difference between mine and his, I still had Harry's files from version 5.2.0 but he removed every download link from the internet.
During the Covid lockdown I had some free time and choose to rebuild the Black Ops Perks, I fixed all the issues I saw from his latest version and made a new release.
Kept it simple without the models in the raw folder.
 
localized_common.ff's are almost never used so I give them the option to use this name to use localized_MAPNAME.ff and MAPNAME_patch.ff files.

 
Oh sweet! Thanks for the quick response. 5.20 + Your Fixes lol probably better than just 5.0.0 either way!
 
I happen to have talked to NateSmithZombie before he up and did about the same thing as harry but more politely from what I'm aware, If it wasn't /isn't a problem, I have and would post the content. Original credits given of course as much so as possible. Pretty sure I'm not allowed to though correct? Has been years.
 
Nates Bo2 Weapons, Afterlife,Avogadro, Motd Wolves, Denizens,
 
Harry's Shields, Harry's Craftables, Harry's Mystery Box Pack, Perks-Shields-Craftables Combined, Origins HUD, Hell's Retriever/Redeemer, Perks 5.0.0 & 5.1.0
 
Failed height=359
 
 
Edit: Or if you want we can chat and figure out/fix certain things about each, fix them up, and repost updated copies.
 
 
1 year ago
My mistake if I knew you were still active I would’ve just asked the major differences. What sets your apart? Is it more stable than Harry’s were? I appreciate it! I apologize for the randomness of my other post. Glad to see a pack still available for the perks. Nice job!
1 year ago
Did someone mention Harry's Perks >:D

 
Really though, nice job, I may one day switch over, but I pretty much have backups of much of the stuff from over the years, well up until 2017 when I made the backup, a lot of what I had is gone from after that. I enjoy harry's set and ease of use, idk from what I'm aware Harry's downloads are no longer available?
 
 
Started working toward it today and have most of it working [NOT THAT I CAN SHARE IT] :/ But I will soon have HarryBo21's Perks 5.0.0 Modified to work RAW Put together for map building! I have the perks working and more than half of the vending machines show up, so in their stead I'm placing the correct xmodels. I don't want to use the 3.07 RAW so I'm not.
 
Update:
NOT USING THE PATCH OR LOCALIZE
 
All perk machines have a model/appearance except Widows Wine.
 
All Perks working and Wonderfizz, again except Widows Wine.
 
HarryBo21's Perks 5.0.0 RAW, Success. ish. I wanted Widows Wine to work but I don;t have the model, will figure something out later.
 
1 year ago
More Information and Download Found Below.
Found at: https://partakith-software.weebly.com/  Download site is mega.only at the moment.
Application 1.0.3 Released: Version 1.0.4 Coming December 19th
Update Plans:
1.0.5 Will Seperate Map Name And Model Name Into Seperate Input Boxes.
Allowing you to name your map file something else while autosave is on.
1.0.4 Early Beta Preview
Beta-Mode is Hidden in 1.0.4 as some features are still not 100%.
 Not saying its impossible to switch to.
Add Option to set location of model x,y,z. ;) photo is  of outdated code.
Create Option to create an Image file with the prefab name as well for docs.
The Above Does Not Seem Needed But If You Let Me Know I WIll Consider
and more. Hope to one day build a map - using only the generator.
Wondering how? ;) Testing and Code.
I would more than like some feedback and people to test beta features.
Todays Efforts:
Todays Efforts
Added .25/.50 Grid Compatability
Switched From Int Based Placeholders to Doubles For Grid Compatability Purposes
*Worked on Beta placement features*
Grids [.25,1,2,4,8] Added
Working status of grids = 98.5%


4 years ago
Check out the latest updates :)! been spending some hours, I know ugx has been a little empty lately on the WaW side but hopefully some of the newer members will start to produce more time spent maps!
4 years ago
Video showing issue

When I just had the start_zone the zombies chased me thorughout the map but now they don't and the rizers don't spawn. I just placed the new zones and they say they activate fine. I don't understand why they no longer even try to attack me.

Double Post Merge: September 23, 2020, 04:33:18 pm
Completely redid zones, renamed initial_zone to "spawn" AKA "start_zone" and ensured script_string: "riser" was placed on new spawners to re-enable risers, placed new script_structs just to be safe when I did. Everything is working peachy just my own mistakes from layout initially not being clean enough.
4 years ago
Project 213
CLICK TO OPEN MEDIA LINK IN NEW TAB I WENT WITH DRIVE NOT YOUTUBE AS IT WAS MODIFYING THE VIDEOS TO S***

:(
We're sorry.
The embdedded media couldn't be retrieved.
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Unknown error happened.
iframely: returned code 429 (Server error)
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Youtube has been making the videos dark so I uploaded to drive instead click the media in new tab link


Box Version 0.9 Video Below

Click Here


Elemental Wind/Lightning Bows Ver 0.5 Textures and effects due to change
Video Below Soon
Click Here
:(
We're sorry.
The embdedded media couldn't be retrieved.
View reason
Unknown error happened.
iframely: returned code 429 (Server error)
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Old Images





Story:
What was thought to be an abandoned mining project turns
out to be more than you and your group of friends bargained for as the dead begin to rise
from their graves and attack. With the way out broken due to a rock slide
The only option left is to fight and look for a way out further in.

Progress:
Smooth sailing so far. 25% done. 92% toward playable demo.
Will Feature:
Black Ops Weapons
Black Ops II Perks
Black Ops II Models
Bank System
Weapon Storage System
Credits:
--------------- HarryBo21---------------  
Bo2 Perks : PaP Machine
--------------- Shippuden1592 ---------------
Bo1 Weapon Ports
--------------- cristian_morales ---------------
Winter's Howl WW
--------------- UGX Rorke ---------------
- Bo2 Viewhands : Bo1 Weapon Ports -
--------------- Activision/Treyarch ---------------
Bo2 Models
--------------- JBird632 ---------------
AW Blood Splatter
--------------- death_reaper0 ---------------
Bonus Points
--------------- Bandai Namco ---------------
Perk Shaders
(put together by me)
--------------- TomBMX(Crowley) ---------------
Lime
---------​​​​​​|- Bo1 Pause Menu -|---------
|- HitmanVere​ -|
|- Ray1235*DidUknowiPwn*Scobalula -|
--------------------T4M Developers--------------------
- DidUknowiPwn - - momo5502 - - SE2Dev - - TheApadayo -
https://worldatwarmodding.weebly.com/forums.html
4 years ago
Hello, welcome to Gate- Revision 0.0.2

The Music Has Started To Annoy Me....my bad just mute it. I'll reupload when i get a sec.
Hope you enjoy the program it runs in your bin folder and can be used to run everything all in one
Simply wait for your applications to be opened and pulled into the Gate.


||| Gate Requirements|||
Please download the ugx-script placer found in the links on the first page of third party tools and rename it SP.exe and place it in your bin folder
Ensure To Run As An Administrator
Runs on .NET FRAMEWORK 4.7.2 (I can make another version if someone needs me to)
Revision 0.0.1 has a set application limit of one of each program per opening Revision 0.0.2 may consist of no limit.
I also noticed 0.0.1 sometimes fails to grab my effects ed. I need you to test and comment on how well it works on your PC's
When you click a program wait until the program has been pulled into the gate to use it.


Revision 0.0.1 Download
drive.google.com


Revision 0.0.2 Dowload
drive.google.com

The title in this Revision still says 0.0.1 I just quickly added some features and settings for this update
now you can open unlimited amounts of the other applications without having to close Gate. (Unless you reach your PC's limits of course)
Also added a hide panel button as to remove the overlaying buttons when working(Gates close, open, and shrink buttons remain)

 
5 years ago
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