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Messages - ERAWEX

:ugx_hand: Fuckin Awesome ! :ugxl:

I just tried it,
and the atmosphere is perfect, I really appreciate the weapon meta, the quest, the WaW next gen graphic finish ^^, I really like the custom maps with this graphic touch and this gameplay. Frankly it deserves to be more played. What I find unfortunate is that there are no other areas outside the bunker, like trenches, a swamp, elements of no man's land, one another building etc.. without altering the origin map for all that. Maybe one day you will do a big enlargement update as you wish :)
In any case I find that it will give it even more style than she already have and more re-playability

Kind Regards ++
Thank you for your comment and feedback! Yeah I feel the same, it is unfortunate that there are no other areas. I was playing with that idea but it would have taken too long to complete, since just after the release I was not abe to focus on mapping anymore. Maybe sometime in the future I will have time to expand the map a bit ;)

Cheers, ERAWEX

Double Post Merge: May 22, 2021, 01:48:36 pm
Hey! This map is so far pretty awesome, loving all the additions. One question though, how in the hell do you turn on power?
Hi! Thank you for your comment! The power is  located on the upper floor and is behind a door that requiers two "keys" (they look like books) to be opened. The first key is in the mystery box room on a box in the far right cornor. The second key is located just infront of the power door ontop of some sandbags.

Cheers, ERAWEX
3 years ago
I got your map but everytime i start to play it, it will crash the game forcing me to turn off my pc, is there a way to fix it
Have you installed T4M?

Double Post Merge: November 14, 2020, 02:50:25 pm
Map looks great and amazingly fun! Was really looking forward to playing it with my friend, but it wouldnt launch in coop or solo.
Thanks! Your friend also needs to have T4M installed to be able to play with you. If he has installed it, I have no idea why it would not work. I have extensivly tested the multiplayer aspect of the map and everything should be working fine, besides some perk functions.

Double Post Merge: November 14, 2020, 02:51:50 pm
For the size of the map and given the fact that we already know this map I'm impressed!
I had a good time finishing this map I love the doors, they are a very nice addition to the map, the skulls and fire barrels where really cool!
I also loved the Scavenger wow what a gun!

Loved this map, thank you for creating this awesome map!
Thanks, glad you enjoyed it!
3 years ago
when i try to download the file and open it windows deffender says its a unwanted program at it may put my pc at risk, is this normal
Yes.

Double Post Merge: September 15, 2020, 05:56:06 pm
hi i just wanted to let you know it is a good map but i could not find second key and i hope you will update the map.
Thanks, glad you enjoyed it. The first key is located in the mysterbox room and the second key is located on the wall next to the power room door. If you still canno't find them send me a messsage.
4 years ago
Does anyone want the next version with an extended easter egg and some other additions?

Double Post Merge: September 02, 2020, 12:12:12 pm
why does it crash
Did you install T4M?
4 years ago
Our playthrough here: https://www.youtube.com/watch?v=2rayNKG7gUs Very cool recreation of Nacht. We opened the key door and did the easter egg for all 4 staffs. We did have some trouble trying to pick up the wunder waffe multiple times though from the table. Ended up just getting it from the box to unlock the electric staff. Not sure what the purple black hole was for either when clicking on the lights. Thank you for the map @ERAWEX
Watched your playthrough, enjoyed it very much! The Wunderwaffe can only be obtained once from that trigger. It's supposed to be used only for the easter egg but I implemented it a bit weird, meaning I didn't make it clear that that was how one should use it. Regarding the black hole, shoot it while it's ongoing to receive a treat.

I have an unreleased version of the map. I extended the easter egg and added a new room with some more weapons and features/fixes. If you want to make another video on the new unreleased version, I would be glad to send it over. Just send me a message ;)



Double Post Merge: August 27, 2020, 05:49:19 pm
Everything about this map is amazing, nice work
Cheers for that, I'm glad you liked it!
4 years ago
Hey just wanted to report a bug that I was able to replicate. If you trade a weapon for the M2 Flamethrower in the power room, then go swap it (flamethrower) for a mystery box weapon, you then can have infinite guns from the mystery box. By the time I beat the game I had ~20 papped guns :P
Yeah I am aware of this issue. I sadly have no real resolve for this. If you play the map and know of this problem, you can just avoid it on your own.

Double Post Merge: August 19, 2020, 03:51:59 pm
Hey i've been playing this map and it looks really good! I like it alot but i had a couple of bugs i found on my first playthrough that I though I had to report. Sometimes the guns only let me fire once (Only one bullet) and then they force me to reload the whole clip.
The other bug i found was that I couldn't run anymore and was forced to only walk. Both these bugs happend at the same time. I'm developing a map and also had the reload problem so if you know how to solve it, it would be amazing.

Anyway its a really good map
Thank you for playing the map, I am glad you like it. I have never had this issue and have no idea how you go about fixing it. If you can, could you tell me exactly when, where and how this bug came to be? By knowing what triggers the bug to happen, I would be able to figure it out quicker.
4 years ago
whenever i turn on the power i get a spam message in the top left corner of my screen saying there will be a run time error if i do not have the mod tools patch, the spam gets pretty annoying as it takes up a shit ton of my screen, it only happens post power activation tho
Weird, I have never heard something like that befor.

If the error says "install the mod tools patch" then do that and error should be fixed.

4 years ago
Is this an actual boss zombie with special abilities or just a cut/paste script for bullet sponge zombie?
With the new update this has been changed to the actuall Napalm Zombie from Shangri-La with all it's features.
4 years ago
Do you have the "dynamicpath" box ticked on your door?
4 years ago
Hi there,

I have implemented two boss zombies into my map and they both work fine for a certain amout of time. Past round 30/31/32/33 none of them will spawn anymore and I have tried to figure out why but can't find an answer. It seems to not be directly related to the rounds but to the time that has past ingame to get there. Would anyone know whats causing this?

Any help on this issue would be greatly appreciated!
ERAWEX
4 years ago
I don't know if you readed the ugx installer optional options but if you add the bik video at the root of your mod it would be automaticly installed into your friends main video folder.
I was finaly able to try this (sorry that too this long) but it sadly did not work, my friend still only sees the activision loading screen.

So what I did was place the mapname_load.bik into the root/mods/mapname folder and created a new installer with UGX Installer 1.1 and nothing really happen on my friends end. Is there something they need to do manually? or am I just setting this up wrong?




Double Post Merge: May 27, 2020, 03:37:01 pm
I don't know if you readed the ugx installer optional options but if you add the bik video at the root of your mod it would be automaticly installed into your friends main video folder.
I have now also tried to include the .bik file in "appdata/local/activision/codwaw/mods/mapname" and that also didn't work. Would there be any other way?
4 years ago

oh sorry I will keep it simple:

Code Snippet
Plaintext
radios()
{
    // For entities
    radiolist = getEntArray("radio_location", "targetname");
   
    // For structs, uncomment it if you use structs
    // radiolist = GetStructArray("radio_location", "targetname");
   
    for(i = 0; i < radiolist.size; i++)
    {
        radiolist[i] thread play_radio();
    }
}

play_radio(radio)
{
    while(1)
    {
        radio playsound("YOUR-SONG-NAME");
   
        // set here the time that you would like to wait.
        wait randomIntRange(150,300);
    }
   
    // you can also do this instead of using the whileloop
    // radio  playLoopSound ("YOUR-SONG-NAME");
}
You can add both of this at the bottom of your MAPNAME.gsc file
Then scroll up until you see this:
Code Snippet
Plaintext
    /*--------------------
     ZOMBIE MODE
    ----------------------*/
    [[level.DLC3.weapons]]();
    [[level.DLC3.powerUps]]();    
    thread maps\dw_fx::init();    
   
    maps\_zombiemode::main();
under that add:
Code Snippet
Plaintext
level thread radios();
Yes add entities or structs on the map and use the targetname: radio_location
 So it looks like this:
Code Snippet
Plaintext
    /*--------------------
     ZOMBIE MODE
    ----------------------*/
    [[level.DLC3.weapons]]();
    [[level.DLC3.powerUps]]();    
    thread maps\dw_fx::init();    
   
    maps\_zombiemode::main();
   
    level thread radios();
Oh wow! Thanks for the help man it is very appreciated!
4 years ago
I am not a pro at this kind of stuff but this is how I made looping sound in Snowblind:

Code Snippet
Plaintext
radios()
{
    radiolist = getEntArray("radio_location", "targetname");
    for(i = 0; i < radiolist.size; i++)
    {
        radiolist[i] thread play_radio(radiolist[i]);
    }
}

play_radio(radio)
{
    rememberLastSong = -1;
   
    while(1)
    {
        wait randomIntRange(150,300);
       
        rand = randomInt(6);
        if(rand == rememberLastSong)
        rand = randomInt(6);

        rememberLastSong = rand;        
        radioSong = ("radio_song" + rand);
       
        radio playsound(radioSong);    
        wait 200;
    }
}
Yeah me neither :) Alright how would I go about to impement this? Would the comments in the script be right?
Code Snippet
Plaintext
radios() //ADD THIS UNDER ZOMBIEMODE::MAIN IN mapname.gsc?
{
    radiolist = getEntArray("radio_location", "targetname");
    for(i = 0; i < radiolist.size; i++)
    {
        radiolist[i] thread play_radio(radiolist[i]);
    }
}

play_radio(radio) // and then paste this at the end of the .gsc?
{
    rememberLastSong = -1;
   
    while(1)
    {
        wait randomIntRange(150,300);
       
        rand = randomInt(6);
        if(rand == rememberLastSong)
        rand = randomInt(6);

        rememberLastSong = rand;        
        radioSong = ("radio_song" + rand);
       
        radio playsound(radioSong);    
        wait 200;
    }
}

//and then for the radiant part add a trigger with (targetname, radio_location) and then im done? is //that all?
4 years ago
Hello there,

I have added some looping sound emitters to my map and for some reason the sounds are looping in to each other, meaning the sound gets lounder/more agressive until the sound is almost unbearable to hear. Is there a way to just loop the sound how it is like let the sound playout fully and then just play it again?

The sound im using is just shy of 3 seconds long idk if that's important.

Any help would be appreciated.

ERAWEX
4 years ago
I don't know if you readed the ugx installer optional options but if you add the bik video at the root of your mod it would be automaticly installed into your friends main video folder.
I see, thank you for your advice!
4 years ago
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