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Messages - vini021xbox

IMPORTANT: Recently after some years away from COD WAW i've wanted to start to make some maps again, but when i searched a way to download the mod tools the only article i found was from an old UGX post long deleted, so as a complete nerd i went to the wayback machine and got the link anyway, and now i'm re-uploading the post for the enjoyment of the whole 5 people that still love this game like me. lol.

 
- vini021xbox (P7)


Modtools Installation Guide
 
Originally created by Alexander Diller (Delta) and last modified modified by Luke Houben (lukkie1998) on Sep 30, 2015.
 
This is a complete guide on installing the World at War Modtools to a v1.7 version of World at War. If you are using a non-Steam version of the game, be sure to read  Patching World at War.

NOTE: Before reading this guide, determine where your World at War root directory is located.
Non-Steam Install: C\Program Files (x86)\Activision\Call of Duty World at War\
Steam Install: C\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\
For the rest of this guide, it will be assumed that the word "root" refers to the appropriate installation path shown above.
Say 'Yes to all' if Windows asks you about replacing files when dragging files into your root directory.


Downloading the Files
 
The first step to installing the Modtools is downloading them. UGX does not mirror the Modtools files because they are too large and would consume too much bandwidth. Here are some trusted mirrors to download the Modtools from. You need to download all five files:
 
All Modtools in one Pack: MEGA
 
All Modtools Seperated: MEGA
 
or
 
Modtools v1.0: Gamer's Hell - Planet Call of Duty - FileFront
 
Modtools v1.1: This patch is combined into the v1.2 patch below.
 
Modtools v1.2: Gamer's Hell - FilePlanet
 
Modtools v1.2.1 FPSAdmin - MODSOnline
 
Modtools v1.3: Gamer's Hell - FilePlanet
 
Modtools v1.4: Gamer's Hell
 
You will also need to download the UGX Modtools patch. This is a fix similar to the Sniperbolt tutorial patch but has been optimized and some bugs have been fixed. You can download that here:
 
UGX Modtools Patch v1.0.6: UGX Download Server
 
 
Installing the Files
 
Official Patches
 
Now it is time to install the downloaded files. You must install them in order from 1.0 to 1.4, then lastly with the UGX Modtools Patch.
To install each Official Modtools patch:
 
  • Open it with WinRAR or another archiving program.
      Enter the CoD_WW_MODTOOLS_1.X folder.
      Drag all files and folders within to your root directory. Click REPLACE and APPLY TO ALL when asked if you want to merge/replace X files.
 
      UGX Modtools Patch
 
      To install the UGX Modtools patch:
  • Open it with WinRAR or another archiving program.
      Drag all files and folders within to your root directory. Click REPLACE and APPLY TO ALL when asked if you want to merge/replace X files.
 
Converting Assets
 
When starting with a fresh Modtools install you need to run the batch Converter. This is basically the converter from Asset Manager which converts all non-converted assets.
To complete this step:
 
  • Open Launcher.exe. This file is located in root\bin.


          Note: It is a good idea to create a shortcut for Launcher.exe and put it in a convenient location.


  • On the left list of buttons, click Converter. It will take a few minutes to run, go get a snack.

Cleaning up the Trash
 
If you were to compile anything by now, you would see some red errors that say that certain files could not be accessed. To get rid of these stupid errors, delete these 4 folders from root\mods:
 
  • HumorModTWO
  • mp_HumorModTWO
  • usermaps
  • mp_usermaps


        Note: If you cannot delete the folders, close Launcher.exe first and try again


Looking Ahead
 
Now that you have installed the Modtools and patched all of the errors, you are ready to start making maps and mods!
Here are some useful links:
 

Credit: Treminaor
 
1 month ago
I guess you can use ninja ripper, but idk how to do it, you would need to lear how to use it and have a basic knowledge of how to port models into radiant, then with a lot of work i guess it can be done.
keep it :1000:
4 years ago
So, i've just downloaded a gun from one of those drag and drop packs, the xmodel and xanims works fine but the sound doesn't, with 0 errors when compiling and idk why i've been having issues with this lately, not only with weapons that were ported directly to cod w@w, but specially with weapons that were ported directly to cod4 (usually i find them at CFGFactory for example) and i had to use Tom's Cod4 XmodelMover to convert them, but doesn't matter what i do, the sound never works even when including in the mod.csv "sound,GUN_NAME,,all_sp" or "sound,GUN_NAME,,,", and just for the record all the files are already in root/raw/sound/weapons/WEAPON_NAME ...
Well, i'm clueless, any help would be appreciated!!
thanks :buck2:


- P7
keep it :1000:


I guess i need to fix the soundalias to match the w@w's files, or maybe convert the sound files... idk :buck2:  

compile errors:
Code Snippet
Plaintext
ERROR: Invalid column name 'channel' in ww2_1911.csv at column 10
ERROR: Invalid column name 'conversion' in ww2_1911.csv at column 29
ERROR: Sound alias file ww2_1911.csv: Unknown curve 'weapon2'
ERROR: Sound alias file ww2_1911.csv: Unknown curve 'weapon4'
ERROR: Sound alias file ww2_1911.csv: Unknown curve 'weapon2'
ERROR: Sound alias file ww2_1911.csv: Unknown curve 'weapon2'
ERROR: Sound alias file ww2_1911.csv: Unknown curve 'weapon2'
ERROR: Invalid column name 'vol_mod' in rnma.csv at column 5
ERROR: Invalid column name 'channel' in rnma.csv at column 10
ERROR: Invalid column name 'conversion' in rnma.csv at column 29
ERROR: Sound alias file rnma.csv: Unknown curve 'weapon2'
ERROR: Sound alias file rnma.csv: Unknown curve 'weapon4'
ERROR: Sound alias file rnma.csv: Unknown curve 'weapon2'
ERROR: Sound alias file rnma.csv: Unknown curve 'weapon2'
ERROR: Sound alias file rnma.csv: Unknown curve 'weapon2'


UPDATE: I've just fixed it, i had to edit the soundalias and delete every "weapon" line, still the "channel", "conversion" and "vol_mod" show up Invalid column names errors when compiling, but i guess it is because they don't got a value attached to them, and when i delete those columns and compile it gives me a bigger error, so for now this is the fix! sound working fine!

4 years ago
Good work bro, but plsss fix the links, i really need this !
:'( :'( :'( :'(
 
4 years ago
Doesn't matter what I do, these errors always appear to me. I already re-installed Radiant and W@W but it's still not working.
These errors appear in the console when trying to compile the map:
Code Snippet
Plaintext
ERROR: Couldn't find bsp 'mp/mp_unit_test' in raw/maps or devraw/maps

ERROR: Couldn't find bsp 'sp_unit_test' in raw/maps or devraw/maps

ERROR: Couldn't find bsp 'mp/mp_unit_test' in raw/maps or devraw/maps

ERROR: Couldn't find bsp 'sp_unit_test' in raw/maps or devraw/maps

ERROR: in map: _prefabs/perks & pack-a-punch/perk_power_switch.map
ERROR: Entity 3 script_model at (0 27.7 46.4) no model assigned

ERROR: alias step_run_plr_default in character.csv had zero variants
ERROR: alias step_run_plr_bark in character.csv had zero variants
ERROR: alias step_run_plr_brick in character.csv had zero variants
ERROR: alias step_run_plr_carpet in character.csv had zero variants
ERROR: alias step_run_plr_cloth in character.csv had zero variants
ERROR: alias step_run_plr_concrete in character.csv had zero variants
ERROR: alias step_run_plr_dirt in character.csv had zero variants
ERROR: alias step_run_plr_foliage in character.csv had zero variants
ERROR: alias step_run_plr_glass in character.csv had zero variants
ERROR: alias step_run_plr_grass in character.csv had zero variants
ERROR: alias step_run_plr_gravel in character.csv had zero variants
ERROR: alias step_run_plr_metal in character.csv had zero variants
ERROR: alias step_run_plr_mud in character.csv had zero variants
ERROR: alias step_run_plr_paper in character.csv had zero variants
ERROR: alias step_run_plr_plaster in character.csv had zero variants
ERROR: alias step_run_plr_rock in character.csv had zero variants
ERROR: alias step_run_plr_sand in character.csv had zero variants
ERROR: alias step_run_plr_water in character.csv had zero variants
ERROR: alias step_run_plr_wood in character.csv had zero variants
ERROR: alias step_run_plr_asphault in character.csv had zero variants
ERROR: alias step_run_plr_asphalt in character.csv had zero variants
ERROR: alias step_run_plr_ceramic in character.csv had zero variants
ERROR: alias step_run_plr_plastic in character.csv had zero variants
ERROR: alias step_run_plr_rubber in character.csv had zero variants
ERROR: alias step_run_plr_cushion in character.csv had zero variants
ERROR: alias step_run_plr_fruit in character.csv had zero variants
ERROR: alias step_run_plr_paintedmetal in character.csv had zero variants
ERROR: alias step_run_default in character.csv had zero variants
ERROR: alias step_run_bark in character.csv had zero variants
ERROR: alias step_run_brick in character.csv had zero variants
ERROR: alias step_run_carpet in character.csv had zero variants
ERROR: alias step_run_cloth in character.csv had zero variants
ERROR: alias step_run_concrete in character.csv had zero variants
ERROR: alias step_run_dirt in character.csv had zero variants
ERROR: alias step_run_foliage in character.csv had zero variants
ERROR: alias step_run_glass in character.csv had zero variants
ERROR: alias step_run_grass in character.csv had zero variants
ERROR: alias step_run_gravel in character.csv had zero variants
ERROR: alias step_run_metal in character.csv had zero variants
ERROR: alias step_run_mud in character.csv had zero variants
ERROR: alias step_run_paper in character.csv had zero variants
ERROR: alias step_run_plaster in character.csv had zero variants
ERROR: alias step_run_rock in character.csv had zero variants
ERROR: alias step_run_sand in character.csv had zero variants
ERROR: alias step_run_water in character.csv had zero variants
ERROR: alias step_run_wood in character.csv had zero variants
ERROR: alias step_run_asphault in character.csv had zero variants
ERROR: alias step_run_asphalt in character.csv had zero variants
ERROR: alias step_run_ceramic in character.csv had zero variants
ERROR: alias step_run_plastic in character.csv had zero variants
ERROR: alias step_run_rubber in character.csv had zero variants
ERROR: alias step_run_cushion in character.csv had zero variants
ERROR: alias step_run_fruit in character.csv had zero variants
ERROR: alias step_run_paintedmetal in character.csv had zero variants
ERROR: alias step_walk_plr_default in character.csv had zero variants
ERROR: alias step_walk_plr_bark in character.csv had zero variants
ERROR: alias step_walk_plr_brick in character.csv had zero variants
ERROR: alias step_walk_plr_carpet in character.csv had zero variants
ERROR: alias step_walk_plr_cloth in character.csv had zero variants
ERROR: alias step_walk_plr_concrete in character.csv had zero variants
ERROR: alias step_walk_plr_dirt in character.csv had zero variants
ERROR: alias step_walk_plr_foliage in character.csv had zero variants
ERROR: alias step_walk_plr_glass in character.csv had zero variants
ERROR: alias step_walk_plr_grass in character.csv had zero variants
ERROR: alias step_walk_plr_gravel in character.csv had zero variants
ERROR: alias step_walk_plr_metal in character.csv had zero variants
ERROR: alias step_walk_plr_mud in character.csv had zero variants
ERROR: alias step_walk_plr_paper in character.csv had zero variants
ERROR: alias step_walk_plr_plaster in character.csv had zero variants
ERROR: alias step_walk_plr_rock in character.csv had zero variants
ERROR: alias step_walk_plr_sand in character.csv had zero variants
ERROR: alias step_walk_plr_water in character.csv had zero variants
ERROR: alias step_walk_plr_wood in character.csv had zero variants
ERROR: alias step_walk_plr_asphault in character.csv had zero variants
ERROR: alias step_walk_plr_asphalt in character.csv had zero variants
ERROR: alias step_walk_plr_ceramic in character.csv had zero variants
ERROR: alias step_walk_plr_plastic in character.csv had zero variants
ERROR: alias step_walk_plr_rubber in character.csv had zero variants
ERROR: alias step_walk_plr_cushion in character.csv had zero variants
ERROR: alias step_walk_plr_fruit in character.csv had zero variants
ERROR: alias step_walk_plr_paintedmetal in character.csv had zero variants
ERROR: alias step_walk_default in character.csv had zero variants
ERROR: alias step_walk_bark in character.csv had zero variants
ERROR: alias step_walk_brick in character.csv had zero variants
ERROR: alias step_walk_carpet in character.csv had zero variants
ERROR: alias step_walk_cloth in character.csv had zero variants
ERROR: alias step_walk_concrete in character.csv had zero variants
ERROR: alias step_walk_dirt in character.csv had zero variants
ERROR: alias step_walk_foliage in character.csv had zero variants
ERROR: alias step_walk_glass in character.csv had zero variants
ERROR: alias step_walk_grass in character.csv had zero variants
ERROR: alias step_walk_gravel in character.csv had zero variants
ERROR: alias step_walk_metal in character.csv had zero variants
ERROR: alias step_walk_mud in character.csv had zero variants
ERROR: alias step_walk_paper in character.csv had zero variants
ERROR: alias step_walk_plaster in character.csv had zero variants
ERROR: alias step_walk_rock in character.csv had zero variants
ERROR: alias step_walk_sand in character.csv had zero variants
ERROR: alias step_walk_water in character.csv had zero variants
ERROR: alias step_walk_wood in character.csv had zero variants
ERROR: alias step_walk_asphault in character.csv had zero variants
ERROR: alias step_walk_asphalt in character.csv had zero variants
ERROR: alias step_walk_ceramic in character.csv had zero variants
ERROR: alias step_walk_plastic in character.csv had zero variants
ERROR: alias step_walk_rubber in character.csv had zero variants
ERROR: alias step_walk_cushion in character.csv had zero variants
ERROR: alias step_walk_fruit in character.csv had zero variants
ERROR: alias step_walk_paintedmetal in character.csv had zero variants
ERROR: alias step_prone_plr_default in character.csv had zero variants
ERROR: alias step_prone_plr_bark in character.csv had zero variants
ERROR: alias step_prone_plr_brick in character.csv had zero variants
ERROR: alias step_prone_plr_carpet in character.csv had zero variants
ERROR: alias step_prone_plr_cloth in character.csv had zero variants
ERROR: alias step_prone_plr_concrete in character.csv had zero variants
ERROR: alias step_prone_plr_dirt in character.csv had zero variants
ERROR: alias step_prone_plr_flesh in character.csv had zero variants
ERROR: alias step_prone_plr_foliage in character.csv had zero variants
ERROR: alias step_prone_plr_glass in character.csv had zero variants
ERROR: alias step_prone_plr_grass in character.csv had zero variants
ERROR: alias step_prone_plr_gravel in character.csv had zero variants
ERROR: alias step_prone_plr_metal in character.csv had zero variants
ERROR: alias step_prone_plr_mud in character.csv had zero variants
ERROR: alias step_prone_plr_paper in character.csv had zero variants
ERROR: alias step_prone_plr_plaster in character.csv had zero variants
ERROR: alias step_prone_plr_rock in character.csv had zero variants
ERROR: alias step_prone_plr_sand in character.csv had zero variants
ERROR: alias step_prone_plr_water in character.csv had zero variants
ERROR: alias step_prone_plr_wood in character.csv had zero variants
ERROR: alias step_prone_plr_asphault in character.csv had zero variants
ERROR: alias step_prone_plr_asphalt in character.csv had zero variants
ERROR: alias step_prone_plr_ceramic in character.csv had zero variants
ERROR: alias step_prone_plr_plastic in character.csv had zero variants
ERROR: alias step_prone_plr_rubber in character.csv had zero variants
ERROR: alias step_prone_plr_cushion in character.csv had zero variants
ERROR: alias step_prone_plr_fruit in character.csv had zero variants
ERROR: alias step_prone_plr_paintedmetal in character.csv had zero variants
ERROR: alias prone_mud_plr in character.csv had zero variants
ERROR: alias body_scoot_plr in character.csv had zero variants
ERROR: alias gear_player_prone in character.csv had zero variants
ERROR: alias step_prone_default in character.csv had zero variants
ERROR: alias step_prone_bark in character.csv had zero variants
ERROR: alias step_prone_brick in character.csv had zero variants
ERROR: alias step_prone_carpet in character.csv had zero variants
ERROR: alias step_prone_cloth in character.csv had zero variants
ERROR: alias step_prone_concrete in character.csv had zero variants
ERROR: alias step_prone_dirt in character.csv had zero variants
ERROR: alias step_prone_flesh in character.csv had zero variants
ERROR: alias step_prone_foliage in character.csv had zero variants
ERROR: alias step_prone_glass in character.csv had zero variants
ERROR: alias step_prone_grass in character.csv had zero variants
ERROR: alias step_prone_gravel in character.csv had zero variants
ERROR: alias step_prone_metal in character.csv had zero variants
ERROR: alias step_prone_mud in character.csv had zero variants
ERROR: alias step_prone_paper in character.csv had zero variants
ERROR: alias step_prone_plaster in character.csv had zero variants
ERROR: alias step_prone_rock in character.csv had zero variants
ERROR: alias step_prone_sand in character.csv had zero variants
ERROR: alias step_prone_water in character.csv had zero variants
ERROR: alias step_prone_wood in character.csv had zero variants
ERROR: alias step_prone_asphault in character.csv had zero variants
ERROR: alias step_prone_asphalt in character.csv had zero variants
ERROR: alias step_prone_ceramic in character.csv had zero variants
ERROR: alias step_prone_plastic in character.csv had zero variants
ERROR: alias step_prone_rubber in character.csv had zero variants
ERROR: alias step_prone_cushion in character.csv had zero variants
ERROR: alias step_prone_fruit in character.csv had zero variants
ERROR: alias step_prone_paintedmetal in character.csv had zero variants
ERROR: alias prone_water in character.csv had zero variants
ERROR: alias body_scoot in character.csv had zero variants
ERROR: alias step_sprint_plr_default in character.csv had zero variants
ERROR: alias step_sprint_plr_bark in character.csv had zero variants
ERROR: alias step_sprint_plr_brick in character.csv had zero variants
ERROR: alias step_sprint_plr_carpet in character.csv had zero variants
ERROR: alias step_sprint_plr_cloth in character.csv had zero variants
ERROR: alias step_sprint_plr_concrete in character.csv had zero variants
ERROR: alias step_sprint_plr_dirt in character.csv had zero variants
ERROR: alias step_sprint_plr_foliage in character.csv had zero variants
ERROR: alias step_sprint_plr_glass in character.csv had zero variants
ERROR: alias step_sprint_plr_grass in character.csv had zero variants
ERROR: alias step_sprint_plr_gravel in character.csv had zero variants
ERROR: alias step_sprint_plr_metal in character.csv had zero variants
ERROR: alias step_sprint_plr_mud in character.csv had zero variants
ERROR: alias step_sprint_plr_paper in character.csv had zero variants
ERROR: alias step_sprint_plr_plaster in character.csv had zero variants
ERROR: alias step_sprint_plr_rock in character.csv had zero variants
ERROR: alias step_sprint_plr_sand in character.csv had zero variants
ERROR: alias step_sprint_plr_water in character.csv had zero variants
ERROR: alias step_sprint_plr_wood in character.csv had zero variants
ERROR: alias step_sprint_plr_asphault in character.csv had zero variants
ERROR: alias step_sprint_plr_asphalt in character.csv had zero variants
ERROR: alias step_sprint_plr_ceramic in character.csv had zero variants
ERROR: alias step_sprint_plr_plastic in character.csv had zero variants
ERROR: alias step_sprint_plr_rubber in character.csv had zero variants
ERROR: alias step_sprint_plr_cushion in character.csv had zero variants
ERROR: alias step_sprint_plr_fruit in character.csv had zero variants
ERROR: alias step_sprint_plr_paintedmetal in character.csv had zero variants
ERROR: alias step_sprint_default in character.csv had zero variants
ERROR: alias step_sprint_bark in character.csv had zero variants
ERROR: alias step_sprint_brick in character.csv had zero variants
ERROR: alias step_sprint_carpet in character.csv had zero variants
ERROR: alias step_sprint_cloth in character.csv had zero variants
ERROR: alias step_sprint_concrete in character.csv had zero variants
ERROR: alias step_sprint_dirt in character.csv had zero variants
ERROR: alias step_sprint_foliage in character.csv had zero variants
ERROR: alias step_sprint_glass in character.csv had zero variants
ERROR: alias step_sprint_grass in character.csv had zero variants
ERROR: alias step_sprint_gravel in character.csv had zero variants
ERROR: alias step_sprint_metal in character.csv had zero variants
ERROR: alias step_sprint_mud in character.csv had zero variants
ERROR: alias step_sprint_paper in character.csv had zero variants
ERROR: alias step_sprint_plaster in character.csv had zero variants
ERROR: alias step_sprint_rock in character.csv had zero variants
ERROR: alias step_sprint_sand in character.csv had zero variants
ERROR: alias step_sprint_water in character.csv had zero variants
ERROR: alias step_sprint_wood in character.csv had zero variants
ERROR: alias step_sprint_asphault in character.csv had zero variants
ERROR: alias step_sprint_asphalt in character.csv had zero variants
ERROR: alias step_sprint_ceramic in character.csv had zero variants
ERROR: alias step_sprint_plastic in character.csv had zero variants
ERROR: alias step_sprint_rubber in character.csv had zero variants
ERROR: alias step_sprint_cushion in character.csv had zero variants
ERROR: alias step_sprint_fruit in character.csv had zero variants
ERROR: alias step_sprint_paintedmetal in character.csv had zero variants
ERROR: alias misc_step1 in character.csv had zero variants
ERROR: alias misc_step2 in character.csv had zero variants
ERROR: alias Land_plr_water in character.csv had zero variants
ERROR: alias Land_water in character.csv had zero variants
ERROR: alias bodyfall_dirt_large in character.csv had zero variants
ERROR: alias bodyfall_dirt_small in character.csv had zero variants
ERROR: alias bodyfall_grass_large in character.csv had zero variants
ERROR: alias bodyfall_grass_small in character.csv had zero variants
ERROR: alias bodyfall_stone_large in character.csv had zero variants
ERROR: alias bodyfall_stone_small in character.csv had zero variants
ERROR: alias bodyfall_carpet_large in character.csv had zero variants
ERROR: alias bodyfall_carpet_small in character.csv had zero variants
ERROR: alias bodyfall_metal_large in character.csv had zero variants
ERROR: alias bodyfall_metal_small in character.csv had zero variants
ERROR: alias bodyfall_wood_large in character.csv had zero variants
ERROR: alias bodyfall_wood_small in character.csv had zero variants
ERROR: alias bodyfall_bark_large in character.csv had zero variants
ERROR: alias bodyfall_bark_small in character.csv had zero variants
ERROR: alias bodyfall_brick_large in character.csv had zero variants
ERROR: alias bodyfall_brick_small in character.csv had zero variants
ERROR: alias bodyfall_cloth_large in character.csv had zero variants
ERROR: alias bodyfall_cloth_small in character.csv had zero variants
ERROR: alias bodyfall_flesh_large in character.csv had zero variants
ERROR: alias bodyfall_flesh_small in character.csv had zero variants
ERROR: alias bodyfall_foliage_large in character.csv had zero variants
ERROR: alias bodyfall_foliage_small in character.csv had zero variants
ERROR: alias bodyfall_glass_large in character.csv had zero variants
ERROR: alias bodyfall_glass_small in character.csv had zero variants
ERROR: alias bodyfall_concrete_large in character.csv had zero variants
ERROR: alias bodyfall_concrete_small in character.csv had zero variants
ERROR: alias bodyfall_gravel_large in character.csv had zero variants
ERROR: alias bodyfall_gravel_small in character.csv had zero variants
ERROR: alias bodyfall_ice_large in character.csv had zero variants
ERROR: alias bodyfall_ice_small in character.csv had zero variants
ERROR: alias bodyfall_paper_large in character.csv had zero variants
ERROR: alias bodyfall_paper_small in character.csv had zero variants
ERROR: alias bodyfall_plaster_large in character.csv had zero variants
ERROR: alias bodyfall_plaster_small in character.csv had zero variants
ERROR: alias bodyfall_rock_large in character.csv had zero variants
ERROR: alias bodyfall_rock_small in character.csv had zero variants
ERROR: alias bodyfall_sand_large in character.csv had zero variants
ERROR: alias bodyfall_sand_small in character.csv had zero variants
ERROR: alias bodyfall_snow_large in character.csv had zero variants
ERROR: alias bodyfall_snow_small in character.csv had zero variants
ERROR: alias bodyfall_asphault_large in character.csv had zero variants
ERROR: alias bodyfall_asphault_small in character.csv had zero variants
ERROR: alias bodyfall_asphalt_large in character.csv had zero variants
ERROR: alias bodyfall_asphalt_small in character.csv had zero variants
ERROR: alias bodyfall_ceramic_large in character.csv had zero variants
ERROR: alias bodyfall_ceramic_small in character.csv had zero variants
ERROR: alias bodyfall_plastic_large in character.csv had zero variants
ERROR: alias bodyfall_plastic_small in character.csv had zero variants
ERROR: alias bodyfall_rubber_large in character.csv had zero variants
ERROR: alias bodyfall_rubber_small in character.csv had zero variants
ERROR: alias qstep_prone_plr_default in character.csv had zero variants
ERROR: alias qstep_prone_plr_bark in character.csv had zero variants
ERROR: alias qstep_prone_plr_brick in character.csv had zero variants
ERROR: alias qstep_prone_plr_carpet in character.csv had zero variants
ERROR: alias qstep_prone_plr_cloth in character.csv had zero variants
ERROR: alias qstep_prone_plr_concrete in character.csv had zero variants
ERROR: alias qstep_prone_plr_dirt in character.csv had zero variants
ERROR: alias qstep_prone_plr_flesh in character.csv had zero variants
ERROR: alias qstep_prone_plr_foliage in character.csv had zero variants
ERROR: alias qstep_prone_plr_glass in character.csv had zero variants
ERROR: alias qstep_prone_plr_grass in character.csv had zero variants
ERROR: alias qstep_prone_plr_gravel in character.csv had zero variants
ERROR: alias qstep_prone_plr_metal in character.csv had zero variants
ERROR: alias qstep_prone_plr_mud in character.csv had zero variants
ERROR: alias qstep_prone_plr_paper in character.csv had zero variants
ERROR: alias qstep_prone_plr_plaster in character.csv had zero variants
ERROR: alias qstep_prone_plr_rock in character.csv had zero variants
ERROR: alias qstep_prone_plr_sand in character.csv had zero variants
ERROR: alias qstep_prone_plr_water in character.csv had zero variants
ERROR: alias qstep_prone_plr_wood in character.csv had zero variants
ERROR: alias qstep_prone_plr_asphault in character.csv had zero variants
ERROR: alias qstep_prone_plr_asphalt in character.csv had zero variants
ERROR: alias qstep_prone_plr_ceramic in character.csv had zero variants
ERROR: alias qstep_prone_plr_plastic in character.csv had zero variants
ERROR: alias qstep_prone_plr_rubber in character.csv had zero variants
ERROR: alias qstep_prone_plr_cushion in character.csv had zero variants
ERROR: alias qstep_prone_plr_fruit in character.csv had zero variants
ERROR: alias qstep_prone_plr_paintedmetal in character.csv had zero variants
ERROR: alias qstep_prone_default in character.csv had zero variants
ERROR: alias qstep_prone_bark in character.csv had zero variants
ERROR: alias qstep_prone_brick in character.csv had zero variants
ERROR: alias qstep_prone_carpet in character.csv had zero variants
ERROR: alias qstep_prone_cloth in character.csv had zero variants
ERROR: alias qstep_prone_concrete in character.csv had zero variants
ERROR: alias qstep_prone_dirt in character.csv had zero variants
ERROR: alias qstep_prone_flesh in character.csv had zero variants
ERROR: alias qstep_prone_foliage in character.csv had zero variants
ERROR: alias qstep_prone_glass in character.csv had zero variants
ERROR: alias qstep_prone_grass in character.csv had zero variants
ERROR: alias qstep_prone_gravel in character.csv had zero variants
ERROR: alias qstep_prone_metal in character.csv had zero variants
ERROR: alias qstep_prone_mud in character.csv had zero variants
ERROR: alias qstep_prone_paper in character.csv had zero variants
ERROR: alias qstep_prone_plaster in character.csv had zero variants
ERROR: alias qstep_prone_rock in character.csv had zero variants
ERROR: alias qstep_prone_sand in character.csv had zero variants
ERROR: alias qstep_prone_water in character.csv had zero variants
ERROR: alias qstep_prone_wood in character.csv had zero variants
ERROR: alias qstep_prone_asphault in character.csv had zero variants
ERROR: alias qstep_prone_asphalt in character.csv had zero variants
ERROR: alias qstep_prone_ceramic in character.csv had zero variants
ERROR: alias qstep_prone_plastic in character.csv had zero variants
ERROR: alias qstep_prone_rubber in character.csv had zero variants
ERROR: alias qstep_prone_cushion in character.csv had zero variants
ERROR: alias qstep_prone_fruit in character.csv had zero variants
ERROR: alias qstep_prone_paintedmetal in character.csv had zero variants
ERROR: alias gear_rattle_enemy in character.csv had zero variants
ERROR: alias gear_rattle_enemy_large in character.csv had zero variants
ERROR: alias melee_swing_plr in character.csv had zero variants
ERROR: alias melee_swing_small_plr in character.csv had zero variants
ERROR: alias melee_swing_gear_plr in character.csv had zero variants
ERROR: alias melee_swing in character.csv had zero variants
ERROR: alias melee_swing_small in character.csv had zero variants
ERROR: alias bayonet_stab in character.csv had zero variants
ERROR: alias bayonet_withdraw in character.csv had zero variants
ERROR: alias melee_hit in character.csv had zero variants
ERROR: alias melee_block in character.csv had zero variants
ERROR: alias gear in character.csv had zero variants
ERROR: alias gear_land in character.csv had zero variants
ERROR: alias gear_sprint in character.csv had zero variants
ERROR: alias gear_run in character.csv had zero variants
ERROR: alias gear_player in character.csv had zero variants
ERROR: alias gear_land_player in character.csv had zero variants
ERROR: alias gear_sprint_player in character.csv had zero variants
ERROR: alias gear_run_player in character.csv had zero variants
ERROR: alias weap_raise in character.csv had zero variants
ERROR: alias weap_putaway in character.csv had zero variants
ERROR: alias weap_raise_plr in character.csv had zero variants
ERROR: alias weap_putaway_plr in character.csv had zero variants
ERROR: alias revive_gasp in character.csv had zero variants
ERROR: alias death_gibs in character.csv had zero variants
ERROR: alias zombie_head_gib in character.csv had zero variants
ERROR: alias anml_dog_attack_jump in character.csv had zero variants
ERROR: alias anml_dog_attack_bite in character.csv had zero variants
ERROR: alias zdog_close in character.csv had zero variants
ERROR: alias hellhound_stalk in character.csv had zero variants
ERROR: alias zombie_dog_death in character.csv had zero variants
ERROR: alias zombie_dog_death_vox in character.csv had zero variants
ERROR: alias dogstep_run_default in character.csv had zero variants
ERROR: Sound file 'sound/sfx/destruction/body_burn/body_burn_00.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/stg44_raise.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/zdog_breath_loop.wav' not found
ERROR: Sound file 'sound/sfx/destruction/fern/fern_00.wav' not found
ERROR: Sound file 'sound/sfx/character/human_crunch/human_crunch.wav' not found
ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_mn.wav' not found
ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/ber3b/outro/pistol_cock.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_end.wav' not found
ERROR: alias bullet_small_bark in projectiles.csv had zero variants
ERROR: alias bullet_small_brick in projectiles.csv had zero variants
ERROR: alias bullet_small_carpet in projectiles.csv had zero variants
ERROR: alias bullet_small_cloth in projectiles.csv had zero variants
ERROR: alias bullet_small_concrete in projectiles.csv had zero variants
ERROR: alias bullet_small_dirt in projectiles.csv had zero variants
ERROR: alias bullet_small_grass in projectiles.csv had zero variants
ERROR: alias bullet_small_paper in projectiles.csv had zero variants
ERROR: alias bullet_small_flesh in projectiles.csv had zero variants
ERROR: alias bullet_small_glass in projectiles.csv had zero variants
ERROR: alias bullet_small_gravel in projectiles.csv had zero variants
ERROR: alias bullet_small_metal in projectiles.csv had zero variants
ERROR: alias bullet_small_mud in projectiles.csv had zero variants
ERROR: alias bullet_small_plaster in projectiles.csv had zero variants
ERROR: alias bullet_small_rock in projectiles.csv had zero variants
ERROR: alias bullet_small_sand in projectiles.csv had zero variants
ERROR: alias bullet_small_sandbag in projectiles.csv had zero variants
ERROR: alias bullet_small_water in projectiles.csv had zero variants
ERROR: alias bullet_small_wood in projectiles.csv had zero variants
ERROR: alias bullet_small_canvas in projectiles.csv had zero variants
ERROR: alias bullet_small_asphault in projectiles.csv had zero variants
ERROR: alias bullet_small_asphalt in projectiles.csv had zero variants
ERROR: alias bullet_small_crate in projectiles.csv had zero variants
ERROR: alias bullet_small_bottle in projectiles.csv had zero variants
ERROR: alias bullet_small_ceramic in projectiles.csv had zero variants
ERROR: alias bullet_small_rubber in projectiles.csv had zero variants
ERROR: alias bullet_small_player in projectiles.csv had zero variants
ERROR: alias bullet_small_metal_far in projectiles.csv had zero variants
ERROR: alias bullet_small_wood_far in projectiles.csv had zero variants
ERROR: alias bullet_small_rock_dist in projectiles.csv had zero variants
ERROR: alias wood_debris in projectiles.csv had zero variants
ERROR: alias stone_debris in projectiles.csv had zero variants
ERROR: alias rico in projectiles.csv had zero variants
ERROR: alias bullet_large_bark in projectiles.csv had zero variants
ERROR: alias bullet_large_brick in projectiles.csv had zero variants
ERROR: alias bullet_large_carpet in projectiles.csv had zero variants
ERROR: alias bullet_large_cloth in projectiles.csv had zero variants
ERROR: alias bullet_large_concrete in projectiles.csv had zero variants
ERROR: alias bullet_large_dirt in projectiles.csv had zero variants
ERROR: alias bullet_large_grass in projectiles.csv had zero variants
ERROR: alias bullet_large_paper in projectiles.csv had zero variants
ERROR: alias bullet_large_flesh in projectiles.csv had zero variants
ERROR: alias bullet_large_glass in projectiles.csv had zero variants
ERROR: alias bullet_large_gravel in projectiles.csv had zero variants
ERROR: alias bullet_large_metal in projectiles.csv had zero variants
ERROR: alias bullet_large_mud in projectiles.csv had zero variants
ERROR: alias bullet_large_plaster in projectiles.csv had zero variants
ERROR: alias bullet_large_rock in projectiles.csv had zero variants
ERROR: alias bullet_large_sand in projectiles.csv had zero variants
ERROR: alias bullet_large_sandbag in projectiles.csv had zero variants
ERROR: alias bullet_large_water in projectiles.csv had zero variants
ERROR: alias bullet_large_wood in projectiles.csv had zero variants
ERROR: alias bullet_large_canvas in projectiles.csv had zero variants
ERROR: alias bullet_large_asphault in projectiles.csv had zero variants
ERROR: alias bullet_large_asphalt in projectiles.csv had zero variants
ERROR: alias bullet_large_crate in projectiles.csv had zero variants
ERROR: alias bullet_large_bottle in projectiles.csv had zero variants
ERROR: alias bullet_large_ceramic in projectiles.csv had zero variants
ERROR: alias bullet_large_rubber in projectiles.csv had zero variants
ERROR: alias bullet_large_player in projectiles.csv had zero variants
ERROR: alias bullet_large_metal_far in projectiles.csv had zero variants
ERROR: alias bullet_large_wood_far in projectiles.csv had zero variants
ERROR: alias bullet_large_rock_dist in projectiles.csv had zero variants
ERROR: alias bullet_ap_bark in projectiles.csv had zero variants
ERROR: alias bullet_ap_brick in projectiles.csv had zero variants
ERROR: alias bullet_ap_carpet in projectiles.csv had zero variants
ERROR: alias bullet_ap_cloth in projectiles.csv had zero variants
ERROR: alias bullet_ap_concrete in projectiles.csv had zero variants
ERROR: alias bullet_ap_dirt in projectiles.csv had zero variants
ERROR: alias bullet_ap_grass in projectiles.csv had zero variants
ERROR: alias bullet_ap_paper in projectiles.csv had zero variants
ERROR: alias bullet_ap_flesh in projectiles.csv had zero variants
ERROR: alias bullet_ap_glass in projectiles.csv had zero variants
ERROR: alias bullet_ap_gravel in projectiles.csv had zero variants
ERROR: alias bullet_ap_metal in projectiles.csv had zero variants
ERROR: alias bullet_ap_mud in projectiles.csv had zero variants
ERROR: alias bullet_ap_plaster in projectiles.csv had zero variants
ERROR: alias bullet_ap_rock in projectiles.csv had zero variants
ERROR: alias bullet_ap_sand in projectiles.csv had zero variants
ERROR: alias bullet_ap_sandbag in projectiles.csv had zero variants
ERROR: alias bullet_ap_water in projectiles.csv had zero variants
ERROR: alias bullet_ap_wood in projectiles.csv had zero variants
ERROR: alias bullet_ap_canvas in projectiles.csv had zero variants
ERROR: alias bullet_ap_asphault in projectiles.csv had zero variants
ERROR: alias bullet_ap_asphalt in projectiles.csv had zero variants
ERROR: alias bullet_ap_crate in projectiles.csv had zero variants
ERROR: alias bullet_ap_bottle in projectiles.csv had zero variants
ERROR: alias bullet_ap_ceramic in projectiles.csv had zero variants
ERROR: alias bullet_ap_rubber in projectiles.csv had zero variants
ERROR: alias bullet_ap_player in projectiles.csv had zero variants
ERROR: alias bullet_ap_metal_far in projectiles.csv had zero variants
ERROR: alias bullet_ap_wood_far in projectiles.csv had zero variants
ERROR: alias bullet_ap_rock_dist in projectiles.csv had zero variants
ERROR: alias bullet_impact_headshot in projectiles.csv had zero variants
ERROR: alias bullet_impact_headshot_helmet in projectiles.csv had zero variants
ERROR: alias bullet_impact_headshot_helmet_nodie in projectiles.csv had zero variants
ERROR: alias bullet_impact_headshot_2 in projectiles.csv had zero variants
ERROR: alias whizby in projectiles.csv had zero variants
ERROR: alias uw_whizby in projectiles.csv had zero variants
ERROR: alias crack in projectiles.csv had zero variants
ERROR: alias impact_water_hard in physics.csv had zero variants
ERROR: alias impact_water_metal in physics.csv had zero variants
ERROR: alias impact_water_soft in physics.csv had zero variants
ERROR: alias impact_water_glass in physics.csv had zero variants
ERROR: alias impact_water_foliage in physics.csv had zero variants
ERROR: alias impact_wood_water in physics.csv had zero variants
ERROR: alias impact_flesh_water in physics.csv had zero variants
ERROR: alias impact_hard_flesh in physics.csv had zero variants
ERROR: alias impact_soft_flesh in physics.csv had zero variants
ERROR: alias impact_metal_flesh in physics.csv had zero variants
ERROR: alias impact_glass_flesh in physics.csv had zero variants
ERROR: alias impact_wood_flesh in physics.csv had zero variants
ERROR: alias sub_thump_veh in destructibles.csv had zero variants
ERROR: alias flogger_vocals in dlc_share.csv had zero variants
ERROR: alias zombie_fall in dlc_share.csv had zero variants
ERROR: alias crawl_hands in dlc_share.csv had zero variants
ERROR: alias attack_whoosh in dlc_share.csv had zero variants
ERROR: alias step_zombie in dlc_share.csv had zero variants
ERROR: alias remove_boards in dlc_share.csv had zero variants
ERROR: alias break_boards in dlc_share.csv had zero variants
ERROR: alias repair_boards in dlc_share.csv had zero variants
ERROR: alias bomb_falloff in dlc_share.csv had zero variants
ERROR: alias break_stone in dlc_share.csv had zero variants
ERROR: alias board_slam in dlc_share.csv had zero variants
ERROR: alias couch_slam in dlc_share.csv had zero variants
ERROR: alias no_purchase_door in dlc_share.csv had zero variants
ERROR: alias sparks in dlc_share.csv had zero variants
ERROR: alias broken_random_jingle in dlc_share.csv had zero variants
ERROR: alias static in dlc_share.csv had zero variants
ERROR: alias tesla_bounce in dlc_share.csv had zero variants
ERROR: alias tesla_sweeps_idle in dlc_share.csv had zero variants
ERROR: alias tesla_happy in dlc_share.csv had zero variants
ERROR: alias tesla_effects in dlc_share.csv had zero variants
ERROR: alias cage_rattle in dlc_share.csv had zero variants
ERROR: alias perks_rattle in dlc_share.csv had zero variants
ERROR: alias pots_rattle in dlc_share.csv had zero variants
ERROR: alias shelf_rattle in dlc_share.csv had zero variants
ERROR: alias filecabinate_rattle in dlc_share.csv had zero variants
ERROR: alias desk_rattle in dlc_share.csv had zero variants
ERROR: alias stretcher_rattle in dlc_share.csv had zero variants
ERROR: alias cupboard_rattle in dlc_share.csv had zero variants
ERROR: alias barrel_rattle in dlc_share.csv had zero variants
ERROR: alias bowie_swing in dlc_share.csv had zero variants
ERROR: alias bowie_stab in dlc_share.csv had zero variants
ERROR: alias bowie_pull in dlc_share.csv had zero variants
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/belch/belch_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/belch/belchmn_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/boards_float/boards_float.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/strikes/strikes_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/break/break_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/break/breakmn_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/dispense_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/dispensemn_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/open/open_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/open/openmn_00.wav' not found
ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_catch.wav' not found
ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_start.wav' not found
ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_toss.wav' not found
ERROR: Sound file 'sound/sfx/weapon/bowie/bowie_turn.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/disappear.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/poof.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/box_land_mn.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/box_land_flux_l.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/box_land_flux_r.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/carp/carp_end.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/carp/carp_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/buy_generic/buy_generic.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/deny_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/dog_round_start.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/double_point/double_point_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/small_elec.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/full_ammo/full_ammo.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/insta_kill/insta_kill.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/insta_kill/insta_kill_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/packapunch/knuckle_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/packapunch/knuckle_01.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/laugh_child.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/lid_close.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/lid_open.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/couch_move/couch_move_left.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/couch_move/couch_move_right.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_00.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_01.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_02.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_03.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_04.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monk_cymb_m.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_ratchet.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_00.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_01.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_02.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_03.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_04.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_05.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_06.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_07.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_08.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_09.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_10.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/explo_vox/explo_vox_11.wav' not found
ERROR: Sound file 'sound/sfx/weapon/special/satchel_charge/satchel_plant.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_00.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_01.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_02.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/land/land_03.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_raise.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_raise_plr.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_00.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_01.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_02.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_03.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_04.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_05.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_06.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_07.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_08.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_09.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_10.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/raise_vox/raise_vox_11.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/monkey_scream_vox_00.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_song_00.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_song_01.wav' not found
ERROR: Sound file 'sound/sfx/weapon/monkey/monkey_song_02.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_00.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_01.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_02.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/throw/throw_03.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/music_box.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/buy_generic/no_cha_ching.wav' not found
ERROR: Sound file 'sound/sfx/amb/flare/flare_exp.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/nuke/nuke.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/packa_deny.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/hum/packa_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/packa_weap_ready.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/packa_upgrade_weap.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/hum/hum_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/power_on/power_on.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/double_point/double_point_off.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/powerup/power_up_grab.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/spawn/pre_spawn.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/spawn/spawn_01.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/flux/spn_flux_l.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/dog_round/flux/spn_flux_r.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/powerup/power_up_spawn.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/powerups/powerup/power_up_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/swallow/swallow_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/bottle/swallow/swallowmn_00.wav' not found
ERROR: Sound file 'sound//sfx/levels/zombie/new_zombie_vox/spec_taunt/spec_taunt.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_clip_in.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/reload/gr_tesla_start.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_handle_pullback.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_handle_release.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/wpn_tesla_idle_d.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/imp_water/imp_water.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_switch_flip_off.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/reload/tesla_switch_flip_on.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/perksacola/ticktock_loop.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/weap_wall/weap_wall.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/music_box/box_move/whoosh.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_mn_f.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_mn_lst.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_st_f.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_st_lst.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new/wpn_tesla_fire_st_r.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new_flux/wpn_tesla_flux_l.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/new_flux/wpn_tesla_flux_r.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/wpn_tesla_flux_l.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/wpn_tesla_flux_r.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/projectile/proj_impact.wav' not found
ERROR: Sound file 'sound/sfx/weapon/tesla/projectile/proj_loop.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_00.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_01.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_02.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_03.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_04.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_05.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_06.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_07.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_08.wav' not found
ERROR: Sound file 'sound/voiceovers/zombie/monkey/groan/groan_09.wav' not found
ERROR: alias weap_bar_fire in weapons.csv had zero variants
ERROR: alias weap_bar_fire_mn_act in weapons.csv had zero variants
ERROR: alias weap_kar98k_fire in weapons.csv had zero variants
ERROR: alias weap_kar98k_fire_act in weapons.csv had zero variants
ERROR: alias weap_kar98k_snp_ring_plr in weapons.csv had zero variants
ERROR: alias weap_kar98k_fire_snp in weapons.csv had zero variants
ERROR: alias weap_kar98k_snp_ring_mn in weapons.csv had zero variants
ERROR: alias gr_kar98_shell_in_plr in weapons.csv had zero variants
ERROR: alias weap_arisaka_fire_snp in weapons.csv had zero variants
ERROR: alias weap_arisaka_snp_ring_mn in weapons.csv had zero variants
ERROR: alias gr_arisaka_shell_in_plr in weapons.csv had zero variants
ERROR: alias weap_mosinnagant_fire_snp in weapons.csv had zero variants
ERROR: alias weap_mosinnagant_snp_ring_mn in weapons.csv had zero variants
ERROR: alias gr_mosin_shell_in_plr in weapons.csv had zero variants
ERROR: alias gr_springfield_shell_in_plr in weapons.csv had zero variants
ERROR: alias weap_MP44_fire_act in weapons.csv had zero variants
ERROR: alias weap_MP44_fire_sup in weapons.csv had zero variants
ERROR: alias weap_sniper_breathin in weapons.csv had zero variants
ERROR: alias weap_sniper_breathout in weapons.csv had zero variants
ERROR: alias weap_sniper_breathgasp in weapons.csv had zero variants
ERROR: alias weap_mp40_fire_act in weapons.csv had zero variants
ERROR: alias weap_mp40_fire_act_sil in weapons.csv had zero variants
ERROR: alias weap_ppsh_fire_action in weapons.csv had zero variants
ERROR: alias weap_50cal_fire_plr in weapons.csv had zero variants
ERROR: alias weap_mg42_fire in weapons.csv had zero variants
ERROR: alias weap_mg42_fire_mn_act in weapons.csv had zero variants
ERROR: alias weap_pnzr_fire_rocket in weapons.csv had zero variants
ERROR: alias rpg_rocket in weapons.csv had zero variants
ERROR: alias rpg_impact_boom in weapons.csv had zero variants
ERROR: alias rpg_impact_boom_dirt in weapons.csv had zero variants
ERROR: alias panzeriv_fire_dist in weapons.csv had zero variants
ERROR: alias sherman_fire_dist in weapons.csv had zero variants
ERROR: alias shell_eject in weapons.csv had zero variants
ERROR: alias shell_default in weapons.csv had zero variants
ERROR: alias shell_eject_rifle in weapons.csv had zero variants
ERROR: alias shell_default_rifle in weapons.csv had zero variants
ERROR: alias weap_ignite_falloff in weapons.csv had zero variants
ERROR: alias weap_flamethrower_swtnr in weapons.csv had zero variants
ERROR: alias sub_thump_wpn in weapons.csv had zero variants
ERROR: alias sub_thump_gren in weapons.csv had zero variants
ERROR: alias sub_thump_gren2 in weapons.csv had zero variants
ERROR: alias sub_thump_tank in weapons.csv had zero variants
ERROR: alias sub_thump_wpn_92 in weapons.csv had zero variants
ERROR: alias sub_thump_rpg in weapons.csv had zero variants
ERROR: alias grenade_explode_dist in weapons.csv had zero variants
ERROR: alias grenade_explode_bass in weapons.csv had zero variants
ERROR: alias rifle_grenade_explode in weapons.csv had zero variants
ERROR: alias rifle_grenadeR in weapons.csv had zero variants
ERROR: alias rifle_grenade_dist in weapons.csv had zero variants
ERROR: alias rifle_grenade_distR in weapons.csv had zero variants
ERROR: alias grenade_explode_wood in weapons.csv had zero variants
ERROR: alias grenade_explode_carpet in weapons.csv had zero variants
ERROR: alias grenade_explode_plaster in weapons.csv had zero variants
ERROR: alias grenade_explode_rock in weapons.csv had zero variants
ERROR: alias grenade_explode_asphalt in weapons.csv had zero variants
ERROR: alias grenade_explode_brick in weapons.csv had zero variants
ERROR: alias grenade_explode_ceramic in weapons.csv had zero variants
ERROR: alias grenade_explode_concrete in weapons.csv had zero variants
ERROR: alias grenade_explode_dirt in weapons.csv had zero variants
ERROR: alias grenade_explode_bark in weapons.csv had zero variants
ERROR: alias grenade_explode_foliage in weapons.csv had zero variants
ERROR: alias grenade_explode_grass in weapons.csv had zero variants
ERROR: alias grenade_explode_gravel in weapons.csv had zero variants
ERROR: alias grenade_explode_ice in weapons.csv had zero variants
ERROR: alias grenade_explode_mud in weapons.csv had zero variants
ERROR: alias grenade_explode_sand in weapons.csv had zero variants
ERROR: alias grenade_explode_snow in weapons.csv had zero variants
ERROR: alias grenade_explode_water in weapons.csv had zero variants
ERROR: alias grenade_explode_water_2 in weapons.csv had zero variants
ERROR: alias grenade_bounce_water in weapons.csv had zero variants
ERROR: alias sticky_gren_bounce_water in weapons.csv had zero variants
ERROR: alias smoke_bounce_water in weapons.csv had zero variants
ERROR: alias rifle_grenade_wood in weapons.csv had zero variants
ERROR: alias rifle_grenade_carpet in weapons.csv had zero variants
ERROR: alias rifle_grenade_plaster in weapons.csv had zero variants
ERROR: alias rifle_grenade_rock in weapons.csv had zero variants
ERROR: alias rifle_grenade_asphalt in weapons.csv had zero variants
ERROR: alias rifle_grenade_brick in weapons.csv had zero variants
ERROR: alias rifle_grenade_ceramic in weapons.csv had zero variants
ERROR: alias rifle_grenade_concrete in weapons.csv had zero variants
ERROR: alias rifle_grenade_dirt in weapons.csv had zero variants
ERROR: alias rifle_grenade_bark in weapons.csv had zero variants
ERROR: alias rifle_grenade_foliage in weapons.csv had zero variants
ERROR: alias rifle_grenade_grass in weapons.csv had zero variants
ERROR: alias rifle_grenade_gravel in weapons.csv had zero variants
ERROR: alias rifle_grenade_ice in weapons.csv had zero variants
ERROR: alias rifle_grenade_mud in weapons.csv had zero variants
ERROR: alias rifle_grenade_snow in weapons.csv had zero variants
ERROR: alias rifle_grenade_water in weapons.csv had zero variants
ERROR: alias rifle_grenade_water_2 in weapons.csv had zero variants
ERROR: alias mortar_dirt_zombie in weapons.csv had zero variants
ERROR: alias mortar_dirt_debris in weapons.csv had zero variants
ERROR: alias mortar_dirt in weapons.csv had zero variants
ERROR: alias mortar_dirt in weapons.csv had zero variants
ERROR: alias mortar_impact_water in weapons.csv had zero variants
ERROR: alias mortar_water in weapons.csv had zero variants
ERROR: alias mortar_explosion_dist in weapons.csv had zero variants
ERROR: alias bomb_far_falloff_glo in weapons.csv had zero variants
ERROR: alias rocket_falloff in weapons.csv had zero variants
ERROR: alias tank_impact_full in weapons.csv had zero variants
ERROR: alias tank_far_falloff_glo in weapons.csv had zero variants
ERROR: alias tank_dirt_debris in weapons.csv had zero variants
ERROR: alias tank_impact_small in weapons.csv had zero variants
ERROR: alias tank_sm_far_falloff_glo in weapons.csv had zero variants
ERROR: alias tank_sm_dirt_debris in weapons.csv had zero variants
ERROR: alias knife_stab_plr in weapons.csv had zero variants
ERROR: alias knife_pull_plr in weapons.csv had zero variants
ERROR: alias melee_knife_hit_body in weapons.csv had zero variants
ERROR: alias melee_knife_hit_other in weapons.csv had zero variants
ERROR: alias paintball_impact in weapons.csv had zero variants
ERROR: Sound file 'sound/sfx/weapon/special/bouncing_betty/bb_plant.wav' not found
ERROR: Sound file 'sound/sfx/weapon/gren/grenade_water/grenade_water_02.wav' not found
ERROR: Sound file 'sound/sfx/weapon/gren/grenade_water/grenade_water_03.wav' not found
ERROR: Sound file 'sound/sfx/weapon/gren/grenade_water/grenade_water_04.wav' not found
ERROR: Sound file 'sound/sfx/weapon/special/bouncing_betty/bbtrigger.wav' not found
ERROR: Sound file 'sound/sfx/levels/sniper/dist_explos/explo_sweetner_left.wav' not found
ERROR: Sound file 'sound/sfx/levels/sniper/dist_explos/explo_sweetner_right.wav' not found
ERROR: Sound file 'sound/sfx/weapon/empty/pistol_dry_fire_mn.wav' not found
ERROR: Sound file 'sound/sfx/weapon/empty/pistol_dry_fire_st.wav' not found
ERROR: Sound file 'sound/sfx/weapon/empty/rifle_dry_fire_mn.wav' not found
ERROR: Sound file 'sound/sfx/weapon/empty/rifle_dry_fire_st.wav' not found
ERROR: Sound file 'sound/sfx/weapon/empty/smg_dry_fire_mn.wav' not found
ERROR: Sound file 'sound/sfx/weapon/empty/smg_dry_fire_st.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_futz.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_mag_in.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_mag_out.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/colt1911/foley/1911_slide_forward.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_forward.wav' not found
ERROR: Sound file 'sound/sfx/weapon/mg/dp28/foley/gr_dp28_tap.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_close.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_empty.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_load.wav' not found
ERROR: Sound file 'sound/sfx/weapon/pistols/357/foley/gr_357_open.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_charge.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_mag_in.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_mag_out.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/bar/foley/bar_tap.wav' not found
ERROR: Sound file 'sound/sfx/weapon/bayonet/gr_bayonet_ix.wav' not found
ERROR: Sound file 'sound/sfx/weapon/bayonet/gr_bayonet_futz.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_down.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_ground.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_start.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_tap.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rpg/bazooka/foley/bazooka_up.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_break.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_click.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_close.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shake_1brl.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shake.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shell_in_1.wav' not found
ERROR: Sound file 'sound/sfx/weapon/shotgun/db_foley/gr_dbshot_shell_in_2.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_futz.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_mag_in.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_mag_out.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_pull.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/fg42/foley/gr_fg42_release.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_in.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_out.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_back.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_contact.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_back.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_forward.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_up.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_eject.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_land.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_charge.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_futz.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_mag_in.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_mag_out.wav' not found
ERROR: Sound file 'sound/sfx/weapon/smg/ppsh/foley/gr_ppsh_mag_tap.wav' no
8 years ago
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