I don't know if this is where I report bugs, but I seem to have found one. While walking in front of a flame turret, while it was shooting, my game crashed. Four people were in the lobby, and we had already unlocked the teleporter. I faced a bug a lot like this when I was in the beta, but I wasnt able to copy and paste the console. Here is the full error report.
viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Actor_UpdateEyeInformation: Actor dobj doesn't have TAG_EYE.(bo2_c_zom_dlc0_zom_haz_body2_rarmoff)
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam'
Trying to force viewmodel to play an animation not supported by code: 0.
non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam'
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam'
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Script spawning dyn ent with model with no physPreset bo2_c_zom_dlc0_zom_sol_body1_g_rarmspawn
Script spawning dyn ent with model with no physPreset bo2_c_zom_dlc0_zom_sol_body1_g_rarmspawn
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Script spawning dyn ent with model with no physPreset c_zom_zombie_g_rarmspawn
Script spawning dyn ent with model with no physPreset c_zom_zombie_g_rarmspawn
Modifying session
Session modify complete
non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam'
Database: Assets Sync Started
Database: Assets Sync Finished
execing default_xboxlive.cfg from fastfile
cg_drawCrosshairNames is cheat protected.
ragdoll_explode_force is cheat protected.
ragdoll_explode_upbias is cheat protected.
jump_height is cheat protected.
jump_slowdownEnable is cheat protected.
bg_fallDamageMinHeight is cheat protected.
bg_fallDamageMaxHeight is cheat protected.
cg_fovScale is cheat protected.
'18' is not a valid value for dvar 'party_maxplayers'
Domain is any integer from 1 to 4
ui_allow_teamchange is cheat protected.
cg_hudGrenadeIconMaxRangeFrag is cheat protected.
ui_hud_hardcore is cheat protected.
Setting max free slots to 4
--------------
GamerProfile_UpdateDvarsFromProfile(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "0.827381".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Unhandled exception caught
We were playing classic mode with no mutators.