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Messages - Huruman

Are the snipers in the desert town area REALLY necessary?

That area itself is already pretty tough in regards to hoarding zombies due to the CQC layout - that in itself isn't a complaint. But it feels unfair to simultaneously have to juggle these enemies that can deal considerable damage from a distance that's hard to shoot back at while on the move, - made especially annoying by Jugg not providing as much additional health as it should - are pretty accurate, respawn frequently out of thin air mid round, and generally make the outdoor area of that section harder to survive in than it is already.
I like that each area of the map presents a different challenge. In this area an easy way to survive snipers is to take the roof of the central building, for example.

Double Post Merge: July 12, 2020, 10:33:36 am
UPDATE 07/12/2020
*Fixed the juggernaut perk with 250 points of health
Thanks to galal mehrez for helping me correct this. O0

Juggernaut FIX Version - DOWNLOAD
4 years ago
Thank you very much everyone for comment!

If you complete the soul boxes, you get a wonderful reward weapon. But you can finish the map without completing this part.

I was fighting for a long time against the limitations of the engine to get to shape this map as I wanted.For example, I had to convert a lot of bsp geometry into static models so as not to exceed the bsp limits. Therefore, I appreciate that you like it.

I haven't worked with scripts in a long time, but if someone help me with the changes that I have to implement to correct the juggernog, I can try to release a new version less difficult for solo players.
4 years ago
Thanks a lot, guys O0
5 years ago
I dont know how to get the key T_T
 If it is the power key, look inside the nearby night club 
5 years ago
Thanks for comment, guys O0
5 years ago
Thanks a lot for your kind comments. O0
It is true that I stopped the project several times. I suppose that the frustration of not being able to solve some things by myself, together with the problems of daily life, made me get away from this hobby on several occasions.
But after so much effort invested, I needed to finish the map and share it with everyone who had followed the thread of the work in progress. ;)

Thanks fo comment! I really appreciate a lot. ;)
I feel that after a handful of multiplayer maps, and this zombie map, I do not have much else to say or contribute. I have in mind to start a new project: make a "simple" 2D game. For which I have to learn a lot of programming, which is my weakest point. In the free time that my real work and other occupations allow me, of course.

5 years ago
I am pleased to announce that Mixti Fori has exceeded 1300 downloads! :cheesy:  And the number of downloads continues to rise steadily, day by day.
This far exceeds my highest expectations. Thanks to all! ;)
5 years ago
Thanks a lot for your kind comments. I really liked the idea that from the respawn you could see the end of the map. It's like closing a circle, the mission of the players starts very close to where it will end ;)

Regarding weapons, all the credit must be given to El Tito Pricus, who has given them to me. I have limited myself to follow his instructions to incorporate them into my map.

To me the weapons seem really great!

Thanks for comment! :)

1. There are two golden doors that can be opened. One of them is necessary to be able to complete the map (the one that is together with the monolith) The other can only be opened from one side, but not from the other, which gives you a somewhat different route. In order to open it, it is necessary to explore a bit near the Nazi camp. Just that, explore a little.

The rest of the golden doors are decorative, they are to give the sensation that the old complex of the final part of the map is even bigger than it is (And already it is very big)

There is also a secret door in the French thematic area ... it allows access to a hidden room with something similar to a reward (if you have the necessary points) It really is not easy to discover how to open it ... the testers who helped me test the map before the release NEVER discovered how to open it. If you are interested, I can give you some hints by private message.

2. I'm a little confused, but I have not added the staff on my map. English is not my native language, so if I gave the impression that I had added those elements, I apologize.

3. It is not possible to leave the final area, except if you die. This is a very thoughtful design decision. I could have added teleportation to return to other areas of the map, but I like the idea of players reaching a final stage, from which they can not return.
5 years ago

Thanks for playing my map again! O0
5 years ago

UPDATE - 06/15/19

* Added an optional version without nudity

* Fixed the Quick Revive bug in Solo

* Fixed the powerup minigun bug (you can no longer buy weapons while this powerup is active)

* Improved the respawn zombie in the last areas of the map (in the upper and lower part of the circular temple)

* Solved the possible problem of getting stuck in the blockade next to the PHD

* Improved some minor issues
5 years ago
Thanks to Blunt Stuffy I solved these bugs:

- Quick Revive Solo bug
- Minigun Powerup (you can no longer buy weapons while this powerup is active)

I have also corrected the possibility that a player could get stuck in the window next to the phd, and a couple of minor issues.

I want to review some more things, especially in the final part of the map.

So in a couple of days, I'll upload a new version of the map.  O0
5 years ago
Thanks a lot! I was afraid that the map would be too easy for even one player :) Unfortunately, I do not know how I could give more life to the players. 

Thanks for the comment! Were you "recovering" from a blow before using teleportation?

I'm trying to correct all the errors. I have tested the map hundreds of times, during the last months, and I've finished the map a few times. The truth is that I have never been stuck anywhere. I'm going to take a look at what you mention. I think you've had very bad luck. 

5 years ago
Thanks for comment!  This weekend I'm going to take a look at that bug and the others that have been commented O0

Thanks a lot! I really appreciate it. :)

#The Never Ender
Thanks!  Would it be possible for you to send me a screenshot of the place where that happens, by private message?

I already have a new version of the map without nudity, but I will wait to solve the mentioned problems before releasing it. 

But if any youtuber wants to make a video, I can provide the non-nude version by private message ;)
5 years ago

Why do not you prove it for yourself?
And yes, the wonder weapon from Zetsu can be obtained... although it is not so easy ;)
5 years ago
Yes, I'll try to take a look at the quick revive. But currently I am very busy with work and other things, I need some days to check this.

Regarding the position of the zombie counter, I like where it is ;) Although I do not rule out doing what you ask me, if there are many more people asking for that change.
5 years ago
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