well you can look at the monkey bomb script _zombiemode_cymbal_monkey, and make the script check for if the player has the acidgat you can see a way of applying the script to the acidgat that with the wunderwaffe script i think but i am not 100% sure just offering some helpful resource you should have
so i have used this tool for the f2000 and scar-h from mw2 it worked fine for those guns but when i tried animating black ops 2 weapons it just gives me a jacked up idle animation and ive selected all the joints needed in the file any idea on how to fix it>
when i try to convert BO2 guns i got using Lime 0.9.4.5 in asset manager i began to recieve and error saying that the model exceeds Tri-vert ratio but i never got this issue up until a few weeks ago, also i dont get the error with MW2 guns or Black ops 1 guns... if anyone can help with this thatd be great
i was thinking about a way to do that but i guess i might have to just give them a path around the doors through barriers or something but quick question how would i make the doors open faster then the slow opening of the doors?
i just set up a basic door movement script and have a some questions about how to make it truly "automatic" like for example if a player is in the radius of the trigger the movement will occur.
this is one of my first few scripts and i would like some advice to improve my scripting any help will be appreciated and credit given
so i am adding voiceovers to replace one of the stock voices for my map do i have to convert the voiceovers the same way i do music for eastereggs? thanks in advance for any info that helps
i ported the model of a mauser 96 from black ops 2 and i have tried to find tutorials on how to make my own animation for reloading because i already have anims for everything else that work fine but like i said i have been unable to find a tutorial on how to make animations. if anyone could point me towards a tut or ven give a little guidance it would help out a lot
10 years ago
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