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Contact Support - Help Center Get help on the UGX Discord. Join it now!How is it ok for everyone at TMG to bash UGX on the forums on TMG saying ridiculous things about people copying content and this guy wants to be like Tom and then I say something and Im a dick. I never said any names so you taking offense to this is absurd
The fine ass holes over at TMG aint got sh#t on this
The models don't randomly show up like in the video and in shi no numa, and I guess the compile can't find the file zw_randomperks.gsc for some reason. Yes it's added in mods/mapname/maps and for debugging I tried raw/maps hoping it would make a difference, then I thought maybe it was a permissions issue so I double checked that and it's still not finding the file in the compile.
So if anyone knows what the issue is for this error let me know
ERROR: Could not open 'maps/zw_randomperks.gsc'
failed loading 'maps/zw_randomperks.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_The_Arc.csv'
Flashlights are a pain in the ass - BO had an engine function added for flashlight use which is the only reason why it works well in that game - if you try to do one with FX in CoDWaW, the light will be glitchy as fuck and won't actually project onto surfaces like a flashlight would. (spotlight)
The best way to do a mobile light source imo is to do the lighter like I did in Gasthof.