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broken avatar :(

Xylozi

Posts
10
Respect
6
Forum Rank
Legless Crawler
Primary Group
Member

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Date Registered
October 04, 2016, 06:54:39 am
Posts
10 (0.004 per day)
Last Active
December 15, 2016, 07:53:10 am

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gb
Local Time
April 20, 2024, 02:03:28 am
The Create-a-Class functionality in Black Ops 3 is controlled via stringtable. There is one for each gametype, Singleplayer, Multiplayer and Zombies.

Treyarch didn't include the files, so I've done some finagling ingame and reconstructed them so we can use them in mods.
7 years ago
You need to use the spawnActor function.

Code Snippet
Plaintext
SpawnActor(<AIType>, <origin>, <angles>, [targetname], [forcespawn], [fullyaware], [spawnerEnt])

For a Margwa you'd pass "spawner_zm_zod_margwa" as the AItype. For ...
7 years ago
If you assign a function to level.max_zombie_func you can override the result from that function.

To do that, you'd add something like this to your mod/map:

[code]
function main()
{
    level.max_zombie_func = &myCustomFunction;
}
7 years ago
Did you download the additional assets? If you haven't, go to the mod tools entry in Steam, open Properties and under the DLC tab is the entry for the additional assets, tick it and the download will begin.

Otherwise, you can also use something like Wraith to grab xmodels from the ot...
7 years ago
This tutorial will cover how to add a custom gametype to the Set Game Mode list in Custom Games. This is only for Multiplayer mods.

In your core_mod.zone, add the following:

Code Snippet
Plaintext
structuredtable,gamedata/tables/common/mod_game_types.json

In your mod fo...
7 years ago
The function specific_powerup_drop let's you spawn a power up the world at a specific origin.

Code Snippet
Plaintext
level thread zm_powerups::specific_powerup_drop( "nuke", origin );
8 years ago
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