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Topics - Smol

I am trying to convert sounds in the launcher but I always get these errors
No matter what I tried i couldnt get it to work
 
Here is the alias:
Code Snippet
Plaintext
name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
 
ee_smol,Smol\ee_smol.wav,,,1,1,50,800,,,,,music,,,0.8,1800,,curve0,1,1,,2d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,,

(https://imgur.com/a/GtPOpF8)
3 weeks ago
Hi,
I have a scipt_struct with the kvp's for playing a looping sound as ambience, which works.
Since my goal is to make a sound play random I changed the kvp's to the random way but I can't get it to work.
I know my sound is working since it worked for the looping one or maybe I have to change my sound in some way so it works for the random one.
 
https://imgur.com/a/7NFq6dX There is a image of my scipt_struct
3 weeks ago
Hello,
 
My light doesnt cast on brushes, however the sun works perfectly fine
link to Image: https://imgur.com/a/up7xAhB

11 months ago
Hello,
 
 
Im new to Bo3 mapping but I used to map WaW and I got this error
 
Code Snippet
Plaintext
Error: Failed to export D:\User\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_a.map because Unable to process the zone file. 
Make sure to export from the top map and that the zone file is properly configured.

11 months ago
I simply wanted to ask if somebody has a script for the Scientist from Five
 
-Smol :)
2 years ago
Hey
I want to add custom character models to my map and I wanted to ask if someone has a link to some
since i cant port
 
thanks
-smol
2 years ago
Hey so i asked around in the forum for a Light which turns on with power and since it can be a usefull prefabs i decided to post it here :D
 
2 years ago
Hey
 
So i thought i would like to add lights, that activate when power or how to add driving vehicles to the map is on but idk how to do it.
Would be nice If someone will help me :D
 
 
 
-Smol
2 years ago
Hi
 
So here we go again.
 
i added custom wallweapons to Standoff and for some reason i doesnt show the text when you want to buy the weapon.
 
This is my line of code i added in zombiemode_weapons.gsc:
Code Snippet
Plaintext
add_zombie_weapon( "zm_mpl",                                         &"MPL [Cost: 1000]",                         1000,    "",    6 );
    add_zombie_weapon( "zm_mpl_upgraded",                                 &"MPL [Cost: 1000]",                         1000,    "",    6 );
Hope you can help me
Probably gympie :derp:
 
-Smol
 
 
2 years ago
Idk where to put this but i want to know what is the newest usable version of the waw mod tools from ugx because im currently using 1.0.6 but i heard that there is a version 1.1 and I couldnt find anything about it or if it even works.
 
 
 
Thanks
-Smol
2 years ago
Hello
 
sorry it requires T4M :/.
 
This map is Standoff from Black ops 2 but in WAW as zombie version.
 
IF YOU FIND A BUG PLS CONTACT ME!!!!!!!
 
If you like my map you can support me here and be BETA tester and more: https://www.patreon.com/SmolWAW
 
 
 
IF TEXTURE IS BUGGED SET IT ON HIGH OR MEDIUM
 
STANDOFF 1.8 RELEASED TRAILER:

 
 
My Standoff version has some extra rooms and a walkable house that wasnt walkable before.
Standoff includes Gympie6's_perks and has some ported Bo1 Weapons (Thundergun, Gersch Device, Mp5k, Galil and more).
Standoff has a zombie boss, the Goliath.
It has BO1 wallweapons
Perklimit is 5!!!
 
 
Standoff has a custom main menu song and Screen and a EE song with 6 Teddybears that you have to shoot
 
I removed some weapons since they are too strong and because i have some bo1 weapons:
 
Removed Weapons from Mystery Box:
-Wunderwaffe
-Magnum
-Kar98k
-M1A1 Carbine
-PTRS (Wallweapon)
-Molotov
-DoubleBarrel
-Bar
-FG42
-MG42 ​
-PPSH
-Panzershrek
-(Most of the W@W weapons)
 
 
Credit
NG ​, above all thank you so much for helping me so much
Gympie6, Thank you very much
Bobby Z a.k.a. SCRIPTZ
Deper
Ricko0z
Espi_thekiller
Gogeta
RDV
natesmithzombies
shippuden1592
mikevlc
Krazzyboy97
JiffyNoodles
Pavium
Erxoaan
If I forgot someone pls contact me!!!!!
 
                                                                                                                     T4M REQUIRED
www.mediafire.com

Update 1.5
-Vulture aid added
-m1911 added
-replaced colt m1911 from W@W with colt m1911 from Bo1
-some Bo1 weapons added as wallweapons (Vulture aid works fine with them)
 -added D2p (Dolphin dive, works with PHD)
V 1.6
-Added game over music
-fixed some minor bugs
Standoff 1.7.1
-More Bo1 Weapons
-More Bo1 Wallweapons
-Added text to Bo1 Wallweapons
-Changed some Wallweapons
-Chest_begin moved
-Fixed W@W knifing
-Nuke gives 800 with double points
-Fov Changer in GAME OPTIONS
-Some Pathnodes fixed
-Zombies can climb over wall next to Juggernog house(In bo2 you were able to climb over the wall)
-Solo Main Menu Button fixed!
-Added 2 turrets
-Removed Hazmat
 
 
Standoff 1.8
-Much more Details added
-Some new ways to go
-Thundergun and Gersch Device
Didnt note the rest so find out yourself :D

2 years ago
Hi
This is not my first map but it's the first i will upload (soon).
 
I had the idea to build Standoff and make it a playable zombies map.
 

 

 
My Standoff version has some extra rooms and a walkable house that wasnt walkable before.
 
Standoff includes Gympie6's_perks and has some ported Bo1 Weapons (Scavanger, Mp5k, Galil and more).
We even have some zombie bosses (yay ;)) like the Goliath from Shippuden1592 and the Hazmat (also from Shippuden1592).
 
On release it should have traps but I haven't yet figured it out how it works. I have asked in the Help section, maybe someone answers( or you know the answer then reply :))).
 
I'm working on a trailer right now so if I release the map it should have a trailer.
I'm still not sure if I will add more weapons but you will see it on release.
 
Standoff is about 70% done and it should release in 5 or 4 days, I think (depends on my time, I haven't planed my days yet).
Hope you like the design of it (I know I'm not the best at mapping but I still wanted it to share it with you).
 
-Smol
 
Smasher248: Fixed image links and cleaned up text.
 
STANDOFF HAS BEEN UPLOADED:
 
https://www.ugx-mods.com/forum/map-releases/29/standoff-zombies-t4m/23185/
2 years ago
Hey I wonder if someone could give me a tutorial how to implement electric traps to my map, because i couldnt find a proper tutorial.(Or Im just to dumb to do it)
 
Thanks
-Smol
 
2 years ago
I just tried to install tranzit model from shippuden but it didnt work.
so i deleted the files and put in my old files and now my zombies are defaulactors
pls help
2 years ago
I just tried to install tranzit model from shippuden but it didnt work.
so i deleted the files and put in my old files and now my zombies are defaulactors
pls help
 

Double Post Merge: January 04, 2022, 06:34:34 am

and i get this error when i play with friends  Cannot find tag [j_head] on entity (probably because his model is normal)
2 years ago
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