Hi, I have a scipt_struct with the kvp's for playing a looping sound as ambience, which works. Since my goal is to make a sound play random I changed the kvp's to the random way but I can't get it to work. I know my sound is working since it worked for the looping one or maybe I have to change my sound in some way so it works for the random one.
So i thought i would like to add lights, that activate when power or how to add driving vehicles to the map is on but idk how to do it. Would be nice If someone will help me
Idk where to put this but i want to know what is the newest usable version of the waw mod tools from ugx because im currently using 1.0.6 but i heard that there is a version 1.1 and I couldnt find anything about it or if it even works.
My Standoff version has some extra rooms and a walkable house that wasnt walkable before. Standoff includes Gympie6's_perks and has some ported Bo1 Weapons (Thundergun, Gersch Device, Mp5k, Galil and more). Standoff has a zombie boss, the Goliath. It has BO1 wallweapons Perklimit is 5!!!
Standoff has a custom main menu song and Screen and a EE song with 6 Teddybears that you have to shoot
I removed some weapons since they are too strong and because i have some bo1 weapons:
Removed Weapons from Mystery Box: -Wunderwaffe -Magnum -Kar98k -M1A1 Carbine -PTRS (Wallweapon) -Molotov -DoubleBarrel -Bar -FG42 -MG42 -PPSH -Panzershrek -(Most of the W@W weapons)
Credit
NG , above all thank you so much for helping me so much Gympie6, Thank you very much Bobby Z a.k.a. SCRIPTZ Deper Ricko0z Espi_thekiller Gogeta RDV natesmithzombies shippuden1592 mikevlc Krazzyboy97 JiffyNoodles Pavium Erxoaan If I forgot someone pls contact me!!!!!
-Vulture aid added -m1911 added -replaced colt m1911 from W@W with colt m1911 from Bo1 -some Bo1 weapons added as wallweapons (Vulture aid works fine with them) -added D2p (Dolphin dive, works with PHD)
V 1.6
-Added game over music -fixed some minor bugs
Standoff 1.7.1
-More Bo1 Weapons -More Bo1 Wallweapons -Added text to Bo1 Wallweapons -Changed some Wallweapons -Chest_begin moved -Fixed W@W knifing -Nuke gives 800 with double points -Fov Changer in GAME OPTIONS -Some Pathnodes fixed -Zombies can climb over wall next to Juggernog house(In bo2 you were able to climb over the wall) -Solo Main Menu Button fixed! -Added 2 turrets -Removed Hazmat
Standoff 1.8
-Much more Details added -Some new ways to go -Thundergun and Gersch Device Didnt note the rest so find out yourself
Hi This is not my first map but it's the first i will upload (soon).
I had the idea to build Standoff and make it a playable zombies map.
My Standoff version has some extra rooms and a walkable house that wasnt walkable before.
Standoff includes Gympie6's_perks and has some ported Bo1 Weapons (Scavanger, Mp5k, Galil and more). We even have some zombie bosses (yay ) like the Goliath from Shippuden1592 and the Hazmat (also from Shippuden1592).
On release it should have traps but I haven't yet figured it out how it works. I have asked in the Help section, maybe someone answers( or you know the answer then reply ).
I'm working on a trailer right now so if I release the map it should have a trailer. I'm still not sure if I will add more weapons but you will see it on release.
Standoff is about 70% done and it should release in 5 or 4 days, I think (depends on my time, I haven't planed my days yet). Hope you like the design of it (I know I'm not the best at mapping but I still wanted it to share it with you).
-Smol
Smasher248: Fixed image links and cleaned up text.
Hey I wonder if someone could give me a tutorial how to implement electric traps to my map, because i couldnt find a proper tutorial.(Or Im just to dumb to do it)
I just tried to install tranzit model from shippuden but it didnt work. so i deleted the files and put in my old files and now my zombies are defaulactors pls help
I just tried to install tranzit model from shippuden but it didnt work. so i deleted the files and put in my old files and now my zombies are defaulactors pls help
Double Post Merge: January 04, 2022, 06:34:34 am and i get this error when i play with friends Cannot find tag [j_head] on entity (probably because his model is normal)