I'm looking to spawn a powerup (either by script_struct or otherwise) using scripts when a trigger is pressed.
EDIT: I have done a little digging into stock scripts and I have come up with this(i have also put it into it's own file as well).
One big issue I have is that the flags will be set (i have pushed to two buttons) but it won't let me hit the main switch and it doesn't update the hint string to the next part (still using &"ZOMBIE_HALTED" as if they buttons are not pushed.
The better half can't figure it out and she is a devop dev so i came here.
Lab of undisclosed research gone wrong. You find yourself in a locked research lab, find your way to survival or die trying. Map mostly based on Der Riese/Kino Style with the use of standard WaW Weapons. Map is said to be pretty hard by Beta Testers. It has 6+ main areas to explore, with a teleporter seperating a small portion of the map.
Features:
Map:
6+ unique rooms/areas to expolore. Teleporter seperates certain areas to limited availability along with a door that uses two switches on the wall to activate.
FG42 Scoped (and upgrade)
DP28 (and upgrade)
Easter Egg: Basic Easter egg consisting of two buttons needed to open certain rooms in teleport area.
Perks:
Juggernog
Speedcola
PHD Flopper
Double Tap
Stamin Up
Mule Kick
Quick Revive
Electric Cherry
PAP: PAP will be accessed through the teleporter and one buyable door.
Updates
1.2:
Lighting fixes
Texturing details
Upper area changes
4.0: (yes there was a reason to go to 4.0, well at least on my end. Mosly being lazy lol)
Included more full FX:
Water
Lighting
Ambient
Changed certain perk placement
Improved balance of gameplay
Door sizes in some areas
Zombie counter
Fixed clipping for desks
4.1:
Increased zombie counts in lower rounds (2+ zoms each round from original for round 1 and 2)
Fixed clipping for a specfic location
Added thompson with drum mag to map in place of tompson on wall with regular still in box
Made it so Mule and PHD would randomly swap every 4 rounds including round 1 (random as in sometimes they may not even swap
4.2:
Improved balance for Thompson with Drum mag
Added Scoped FG42 (has slightly more ammo than normal FG, only in box)
Added DP28 (only in box)
Changed PHD and Mule swap to once, when the game starts. Random, may or may not swap them still
Fixed issues with spawning algorithum glitching in some cases
5.1:
Fixed and added multiple moving box locations
Changed FG42 Scoped World model to proper model (shows up with scope in box/PAP and to other players) as well as muzzle flash for custom upgraded guns to proper upgraded one color
Fixed recoil being very low on FG-42 Scoped
Added 2 easter eggs( 1, secret room(guns) opened with big red button. 2, max ammo given after following directions on main switch in power room)
Removed Drum Thompson as there was no proper world model
Fixed certain windows; most notably in spawn room.
Added clipping under stairs
Added whole other area past storage room with box initial spawn with changed perk placement and DP28 wall buy.
I'm looking to change out the models of some of my perk machines with the sumpf versions, obvously just changing it in the model in the prefab isn't enough (tried) i need to change it in some triggers or some script struct so that the perk on model is the sumpf version as well. Any help is appreciated, thanks.
When i compile my map I get the error (Error -1073741819). This isn't a brand new map it's a map i have been working on and worked before but it doesn't tell me what it is that is causing the error. Anyone know where i could find this? Thanks!
Obviously the title speaks for itself but again players only lose perks in solo but not coop when going down using harrybo21's perks. Everything else seems to work fine. I know that means i may be missing some file or script but i'm not sure what and I can't actually find anything on any forums about it except one post from 2016 with no replies, probably because it's a bit dumb since it means you didn't do something right but i figure you know, i want to fix it so. Everything else seems to be doing just fine. I am using the localized version and the stock scripts and i did go into mapname.csc and add the two inits for _zombiemode_perks and _dual_wield as well.
Hi there, I am not terribly new to radient but not an expert by any means. I am having an issue where all the lighting shows up as black on any map. It started on a map that i was working on and any map since does the same thing. Even new maps that just have lighting/reflection probes and basic things like a light grid volumes do this. Not sure where to start and any advice would be helpful. This is waw btw.
4 years ago
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