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Topics - BraXi

O hai there! If you still remember noob like me then you probably heard about "santa raus" for WaW which I made.
Now I'm back to the roots, the CoD4, and here's the latest work I've done.



It's a Single-Player total conversion for Call of Duty 4: Modern Warfare which me and my friend created for #makeitSUPERHOT competition.
The mod turns CoD4 into a "SuperHOT"-alike game where "time moves as you move". We've put a lot of effort into visuals, AI and gameplay mechanics and we're kinda proud of the level of quality achieved in this very limited time and had to overcome all the problems during competition (hdd failure, one map crashing compiler and had to be cut out of the mod, a nasty lighting bug that appeared just a few hours before deadline) but - we've made it!

Features:
  • "Time moves as you move"  :accepted:
  • Aggresive and rather smart AI
  • Four weapons: Pistol, Assault Rifle, Shotgun, Fists  :rainbow:
  • Throwing guns with <frag grenade> key
  • 5 maps which reference events from "SuperHOT" game
  • New "SuperHOT" styled models, animations, materials and FX
  • Bullets flying everywhere!
  • Did I mention dogs?
  • Reworked HUD
  • "MODERN. HOT. MODERN. HOT. MODERN. HOT."  :pffft:


Screenshots

















Videos


Teaser Trailer


Gameplay Trailer



ModDB Page (with downloads): http://www.moddb.com/mods/modernhot


Authors:
  • Maciej 'BraXi' Sokołowski - AI, Scripting, Level Design, FX
  • Otso 'Bear' Oksanen - Animations, Models, FX


Have fun and leave feedback!
7 years ago
Santa Raus [UGX Mod Version]


http://www.youtube.com/watch?v=uQbMDZfKoqY#ws


Quote
Map Name: Santa Raus (console name: santaraus)
Size: Medium
Difficulty: Medium

Download size: About 250MB
Download link: http://www.mediafire.com/download/8j2sjrf8m7bgm1t/santaraus_youallwayswin.rar
Hotfix (fixes points and a few other things): https://www.mediafire.com/?hq78a26p3p0mid3
Installation notes: Extract .rar and move "santaraus" folder to your
"C:\Users\<Your User Name>\AppData\Local\Activision\CoDWaW\mods"
directory.

Notes: Perks and Pack-A-Punch and a few minor things had to be removed from
map due to UGX mod exceeding 2400 image assets limit. We've tested the map
as much as we could, but please be aware that there might be still a few
small bugs.
9 years ago

YouAlwaysWin Zombie Map Contest.
Awesome logo by RadimaX :D


http://youtu.be/uQbMDZfKoqY



Quote
Map Name: Santa Raus (console name: santaraus)
Size: Medium
Difficulty: Medium

Download size: About 250MB
Download link: http://www.mediafire.com/download/8j2sjrf8m7bgm1t/santaraus_youallwayswin.rar
Hotfix (fixes points and a few other things): https://www.mediafire.com/?hq78a26p3p0mid3
Installation notes: Extract .rar and move "santaraus" folder to your
"C:\Users\<Your User Name>\AppData\Local\Activision\CoDWaW\mods"
directory.

Notes: Perks and Pack-A-Punch and a few minor things had to be removed from
map due to UGX mod exceeding 2400 image assets limit. We've tested the map
as much as we could, but please be aware that there might be still a few
small bugs.



Credits:
  • BraXi - Mapping, coding
  • Ray1235 - Additional coding and pathnoding help, compiling map for UGX Mod
  • RadimaX - Awesome logo :3
  • SparkyMcSparks - Snow FX, christmas tree prefab
  • CFGFactory.com - Snowy pine and crate models
  • CGTextures.com - Snow textures
10 years ago
I'd like to be a bit helpful so i'm releasing my tool to manipulate/add/edit/rotate effects in-game.

https://www.dropbox.com/s/ifwte04ml26v4kp/efx_tool.rar?dl=0

Since i was the only user of this tool I didn't really write a good readme file to explain hwo to use it, so here's the plain .txt with some informations:

Quote
cmd: \cfx option:arg1:arg2:etc..

fx types: oneshotfx, loopfx, soundfx


options:

* cfx create:<fx type> - create "FX object" at players current origin

* cfx select:<id> - select fx object

* cfx trigger - toggle on or off an effect

* cfx set:fxid:<fxid> - bind effect to selected object

* cfx set:soundalias:<sound> - .....

* cfx set:repeatDelay:<time> - time after "oneshotfx" gets played again, and again....

* cfx toplayer - moves effect to player's current position

* cfx move:<axis>:<units> - move FX by <units> to given <axis> (axis are: X, Y, Z)

* cfx rotate:<axis>:<degrees> - rotate FX by <degrees> to given <axis> (axis are: X, Y, Z)

* cfx save - save all effects (.gsc code) to logfile



example:

cfx create:oneshotfx
cfx set:fxid:acid_pour
cfx rotate:x:270
cfx trigger


gsc:

Code Snippet
Plaintext
level._effect[ "acid_pour" ] = loadfx( ... );
braxi\_fxutil::init_effects();

KEEP IN MIND YOU NEED DEVELOPER AND DEVELOPER_SCRIPT ENABLED TO USE IT.

You can also use this function to toggle effect (enable/disable):
Code Snippet
Plaintext
braxi\_fxutil::TriggerEffect( <effect ent> );

Here's a short video of this tool in action: http://social.xfire.com/videos/61671b

I'll update this topic when I find some time.
10 years ago
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