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Contact Support - Help Center Get help on the UGX Discord. Join it now!Map Name: Santa Raus (console name: santaraus)
Size: Medium
Difficulty: Medium
Download size: About 250MB
Download link: http://www.mediafire.com/download/8j2sjrf8m7bgm1t/santaraus_youallwayswin.rar
Hotfix (fixes points and a few other things): https://www.mediafire.com/?hq78a26p3p0mid3
Installation notes: Extract .rar and move "santaraus" folder to your
"C:\Users\<Your User Name>\AppData\Local\Activision\CoDWaW\mods"
directory.
Notes: Perks and Pack-A-Punch and a few minor things had to be removed from
map due to UGX mod exceeding 2400 image assets limit. We've tested the map
as much as we could, but please be aware that there might be still a few
small bugs.
Map Name: Santa Raus (console name: santaraus)
Size: Medium
Difficulty: Medium
Download size: About 250MB
Download link: http://www.mediafire.com/download/8j2sjrf8m7bgm1t/santaraus_youallwayswin.rar
Hotfix (fixes points and a few other things): https://www.mediafire.com/?hq78a26p3p0mid3
Installation notes: Extract .rar and move "santaraus" folder to your
"C:\Users\<Your User Name>\AppData\Local\Activision\CoDWaW\mods"
directory.
Notes: Perks and Pack-A-Punch and a few minor things had to be removed from
map due to UGX mod exceeding 2400 image assets limit. We've tested the map
as much as we could, but please be aware that there might be still a few
small bugs.
cmd: \cfx option:arg1:arg2:etc..
fx types: oneshotfx, loopfx, soundfx
options:
* cfx create:<fx type> - create "FX object" at players current origin
* cfx select:<id> - select fx object
* cfx trigger - toggle on or off an effect
* cfx set:fxid:<fxid> - bind effect to selected object
* cfx set:soundalias:<sound> - .....
* cfx set:repeatDelay:<time> - time after "oneshotfx" gets played again, and again....
* cfx toplayer - moves effect to player's current position
* cfx move:<axis>:<units> - move FX by <units> to given <axis> (axis are: X, Y, Z)
* cfx rotate:<axis>:<degrees> - rotate FX by <degrees> to given <axis> (axis are: X, Y, Z)
* cfx save - save all effects (.gsc code) to logfile
example:
cfx create:oneshotfx
cfx set:fxid:acid_pour
cfx rotate:x:270
cfx trigger
gsc: