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Topics - Scp-096

Hi, tried to follow Treminaor's tutorial on how to install the standalone UXG mod and kind of ruined my custom zombies. I got multiple errors
 Any way to solve these problems wld be reallly helpful.

The laucher console reads the error could not read file mapname_ignore.csv even though i changed that to my map name (Library_ignore.csv)
as i was told to in the tutorial.

When I test my map every text file in the ui has been replaced with random text which also happens on the loading screen and menu (only in testing mode). That includes ammo ammount and gun name, i cant move or see any textures.

Also wondering if there is any easier way to get bo1 / cod 4 weapons and perks rather than downloading this mod, I looked at porting weapons but it seemed very difficlut which led me to the UXG mod.








5 years ago
When my i test my map without any windows the game runs smoothly, all zombies follow you when you spawn. As soon as i add a window, even if im not in that zone yet. The zombies that cant get to it stop moving any ideas on a way to get the zombies who cant get to the window ignore it.
5 years ago
Hi, im new to making zombie maps and cant seem to get the zombies that spawn to follow pathnodes. Its not the zombies at the start thats the problem, its the ones that spawn in areas i would go in when i open a door. They spawn, but dont follow the player like the ones in the starting zone do. I have checked console and found no errors, was wondering if the small part of code that I add to my map GCS file was the problem. Its the part where I would type what zone i would enter after each door is bought .(if that makes sense :\
5 years ago
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