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Topics - Thunderfrost

Hi there people, today I'm bringing you one of my many scripts to this forum, this is the Cold War armor system script I have made for you all. I tested it so many times both solo and coop, and I can finally say it works, but if you find any problem, just let me know.
 
The only 3 things you will do are:
 
In _zombiemode.gsc, into the init() function:
Code Snippet
Plaintext
maps\_zombiemode_armor::init();

After that, you will go to your mod.csv and add this:
Code Snippet
Plaintext
material,black
material,white

Then, you will go to your map, and load the armor prefab. Finally you can compile your mod and your map, that's all.
 
Into your map, you will find something like this:
 
Armor height=54

Any problems you have please let me know, I'm confident that it works, but if you find something, please don't hesitate to tell me.
 
 
 
 
drive.google.com

 
 
EDIT: The HUD was misplaced and now it's fixed.
1 year ago
I did a couple of tests and I think it's ready to be launched, I need a few days to be sure.
 

You can download now the script down below here:
 
www.ugx-mods.com

 
1 year ago

I just need to set up other model variants and a crawler variant and it's fully done, but as you see in the video, the model is working perfectly. Also you will be able to modify the skins to your liking, just search for a new Minecraft skin and replace the old one. I'm hoping to release this soon.
3 years ago
I'm working on the BO2's double tap 2.0 model, I know the BO3 version has better textures but I'm curious to know and also a little bit frustrated, trying to figure out if is there some kind of way to restore the texture quality of this model. I did almost everything on Photoshop; I've tried to sharpen the texture (It looks horrible over the model context, just because the texture is pixelated), upscaling the texture with higher DPI (It does almost nothing), smoothing the texture and adding some contrast (This method results in a cartoon texture (Fortnite texture alike), but in some way, I like it). In Maya I've tried to modify the UV map, but if I stretch or shrink the texture, whatever the case it does nothing, so you know that at this point I'm very stuck in this issue, if anyone here have tried this before and it worked, please give me some advices to make this work for me, even if I have to pay for some software I will do it, thanks in advance.
3 years ago
Hi friends, if you were following my W.I.P. post of Project Sulphur, I said that I can no longer work on the map because reasons that you could see on the same thread. I'm here because I finally got my PC back, but I have to be honest with you people, I lost some interest on the project, because now I'm on the university, and obviously I have work to do apart from this map work. I don't want to leave you with empty hands, so I'm bringing to you the beta map, it has some errors, but I think is quite enjoyable, I mean very enjoyable if you at least survive all the way to the buyable game over haha, so I will list the errors for you:

Bugs/Errors:

1.- Napalm Zombie will not respawn after you use the break button (This will take away all the fun, so my advice to you, if you are in a big trouble, then use that wildcard)
2.- If you start the EE and if you die you will respawn in a "Dead Zone", so you will be pretty much dead if you don't survive after you activate this step

Features (I mean, what I can remember):

1.- Custom Weapons (Black Ops 2, Black Ops 3, MW Series)
2.- Custom Perks (Infra-Shield and Atomic Cocktail) and also some of the original Black Ops 1 Perks
3.- Break Button (Take some breath and take advantage of it to buy some weapons, perks, upgrades, etc)
4.- Napalm Zombie (Nothing to say here haha)
5.- Verruckt Runners (I significantly reduced the amount of this type of zombies to balance the gameplay of the map)
6.- Timed Gameplay (Like the original)
7.- Custom Camo (You will like it)
8.- Custom Vision File (The map looks like if you were playing black ops 2, at least for the vision...)
9.- Fixed Quick Revive Solo (For lonely players like me :()
10.- "Secret" Game Over Easter Egg (This could be the most obvious Easter Egg ever, but you will be suprised on what you have to do to beat it...)
11.- Fun Gameplay (I promise you that this map will entertain you very very much haha... if you like challenges like me of course)
12.- Custom Models (I don't remember the name of the creator of this models, maybe "Salaj" is his name? well all I can say that these are not mine, so credits to that guy from CFG Factory)
13.- Kinda Nice Looking Map (I did my best in record time to make this map something pleasant to your eyes, the last part of the map is something that I'm not pride of...)

One pic of the map, if you want to see what you will get (The rest is on the old post, I recommend you to check it out if you want to see more photos)



Download Link: nazi_zombie_Speed.zip

Credits: My Own Tutorials (Haha) and also My Brain to complete the rest (Infra-Shield, Atomic Cocktail, Break Button, Mapping, and More Scripting), Gogeta (Atomic Cocktail Script, Map Testing) (From CustomCodMapping), Rickoz (Weapons) (From CustomCodMapping), Shippuden (Weapons) (From CustomCodMapping), Tom BMX (Timed Gameplay), Some Guys From CFG Factory, and Some Tutorials From UGX Mods (Thanks for being all this time).

Maybe I will port this map to Black Ops 1, but first I have to set the tools, because there's some mising files but I'm working on it to release a final tool pack :D

I hope you enjoy the map, with love for you, Thunderfrost (AKA El-Thunder - The No-One-Knows Modder xD) haha
3 years ago
Hey guys, I'm just re-posting this cover on this section because I think this section is suitable for this cover. I don't know how to erase the other post if the site modders take care of that, I hope everything is fine with this. I hope you enjoy the video and thanks for all :)


 


4 years ago
Meanwhile I'm doing my new map, I decided to bring back to life my other yt channel, so I made another Zombies Acoustic Cover for you guys, I hope you like it, and if you do please leave a like to the video, so other people in YT can watch it. Thanks :)


4 years ago
Since 2016 I haven't made a new map, because I dedicated this whole time to do a research about the mod tools. Now I feel more prepared to do something better than my first and only one map "Oblivion", this time I felt inspired about a little map called "Sub Base", I thought this map have a potencial to become a great map, but it lacks some custom content, so this is my remake (maybe tribute) of "Sub Base" and continuation of the history of "Oblivion".

This map will have the same features as Sub Base, such as:
  • Timed Gameplay.
  • Same Number of Rooms (5-6).
  • 4 Classic Perks.
But it also will have:
  • The Addition of Stamin-Up, PHD and Deadshot Daiquiri.
  • New Perk, Pack A Punch and Zombie System (Below I'll explain).
  • Custom Guns.
  • Detailed Gun and Map Textures.
  • Endgame (I still thinking about another alternative rather than buying the Endgame).
  • Break Button (You can purchase a Break of 1 minute every 10 minutes and it will be not cumulative).
  • Custom Zombie Models.
  • Custom HUD (Nothing special).
  • Some stupid references about the band of the music Easter Egg.
About the Perks, Pack A Punch and Zombies:
  • You will have the possibility to upgrade your perks (If you upgrade Jugg you will have more health, If it is Speed Cola you will have an increase of gun reloading speed, and so on). To compensate the fact that you will be overpowered against the zombies, every 5 or 10 minutes the zombies will increase their movement speed, attack damage and health by 2 (including the health increase they gain between rounds, so the zombies will be hard to kill sooner rather than later), and this will happen only a certain couple of times (because I don't want to make the zombies invincible). Now the Pack A Punch will have a tier system, the first time you buy a upgrade you will obtain more bullets per magazine and for the reserve, the second time you will get a little increase of reload and fire speed, also the semiautomatic and 3 burst fire guns will be now automatic, the third time you will get "The Artifact" (An accesory based on the upgrading system of Extinction), this thing will increase your damage per bullet and the penetration of the bullet, so you can kill more zombies per bullet, also you will get an awesome camo, and after you complete these tiers, you can access the Pack A Punch for more ammo.
  • Deadshot Daiquiri will also have the ability to change between weapons faster, something very useful for zombies.
  • Stamin-Up, PHD and Deadshot will be locked to purchase until you do something to "fix" the perk machines.
HISTORY

The history of this map consist on a secret base somewhere in the United States, where the militia and the CIA work together on the Project Sulphur, a training ground where the soldiers learn tactics of combat against the zombies in close quarters. The militia and the CIA were not stupid so they work with Robot Zombies, so they can program their conducts against the soldiers, giving the rule to not kill any of them, instead they paralyze their objectives and they shut down their CPUs when the soldiers are surrendered. One day Samantha arrived on this place and she infected the Robot Zombies with her aether powers, making 4 soldiers trapped inside the training ground, now they will fight for their lives and they will learn the true behind Project Sulphur and the events of Oblivion.

PROGRESS (06-11-2019)
The HUD is now completed, here a pic of it:



Also I added a custom font (Very hard work I had at this moment)



That is it for today, I hope you like this concept and also I hope to have your support. Thanks.

PROGRESS (09-11-2019)
Starting to add the first custom weapon (Colt M1911 from MWR with BO1 anims). I will only show the gun in Asset Viewer for now (With temporary skins):



Very soon I will show the final gun with final textures. I want to make the trigger and the hammer very shiny, like a chrome plated texture, and the grip will keep the marble texture.

PROGRESS (12-11-2019)
MWR Colt fully added with BO1 anims and Modern Warfare 2019 gun sounds


PROGRESS (17-11-2019)
I created a new generic model for all perk machines, now perk machines will have a real brand instead of the classic names (Jugg, Speed, etc). Here is a pic from maya

PROGRESS (18-11-2019)
Here some photos of the perk machines models




PROGRESS (11-02-2020)
I totally discarded the new perk machines, so I'm using the old ones. Now I'm working on the perks' functions, here is a video of the fixed Quick Revive by Bamskater. Also I worked on some mapping, to give you all an idea of the map. I discarded also the "Technological Map" theme, now is more something like a abandoned mine or something similar.



 PROGRESS 16-02-20
  • Added custom vision file (BO2 Look-Alike)
  • Added Deadshot Daiquiri (Still a WIP, but it is kind of finished)
  • All the Sub Base Original Map is finally finished (But not the whole map...)
  • Added a new gameplay mechanics (Related to beat the map)
Here are some pics of the map, I hope you like it :)











PROGRESS 02-03-20
1- Break Button (Finished)
2- Adding Weapons Process is almost done (I need to do some final chalk textures, and fixing some pap sounds and all pap camos)
3- There is a possibility to add custom powerups because of the gameplay itself (I'm thinking of adding Perk and PaP Powerups)
4- I need to increase door values and adjust some gameplay mechanics
PROGRESS 05-03-20
1- Everything above has been finished/fixed (except for pap camo and pap sounds)
2- I need to add a Loadscreen image
3- Here is some early gameplay for you :)





PROGRESS 09-03-20
  • All Weapons finally fixed (But I plan to add more)
  • Added 2 custom perks: Infra Shield & Atomic Cocktail.
  • Added boss: Napalm Zombie



Infra Shield Perk
Basically is a perk that will give you invulnerability around 15 seconds and during that time you can kill zombies just by touching them (Thanks to Soy-Yo for the red-instakill public script and thanks to me for adapt it). You can get this perk only via perk drop.



Atomic Cocktail Perk
This perk will replace your grenades with Ka-Boom Grenades (Thanks to my friend Gogeta (Battery BO1) for help me with that). Also I want to add a special effect when you are reloading your weapon, just like electric cherry, but more defensive than that.


So This Is The Final "Things To Do" List For The Map:
  • Add PHD Flopper
  • Add more weapons and a special one
  • Test the final map in coop to look for errors/gameplay mechanics and improve that
4 years ago
I know that radiant gives you the spawn points automatically, but I started to analyze these spawn points, and it seems like radiant thinks that I'm making a grief map or something like that. There are 4 pink spawn points and 4 yellow spawn points and the only thing that differentiates them is the kvp "script_int", which value is between 1 or 2, maybe that thing divide the spawns into teams??, and the other thing that makes me doubt about how this works, is that this little spawns are not connected to "info_player_start", instead are connected to 1 script struct called "player_respawn_point". My question is, How do player spawns actually work?
5 years ago
Title says all, I want to know if this is possible to do in the game. The image needs to be adjusted in 2D material type, also I need a specific part of the image not to be affected by color changes.
5 years ago
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