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Topics - SponsoredByCloro

Error:


There's a simple fix for this!

Go into your Black Ops 3 Directory and enter Radiant > Autosavebackup, there you will find heaps of auto backups of your maps/prefabs.

In your File Browser, Right click > Sort by > Date.

You want to copy the top one of your Map.

Now, go back to your Black Ops 3 Directory and goto Map_source > ZM.

Paste your .map that you copied from your backups and remove the extra stuff at the end so it's back down to zm_usermap.map

Now open your map in Radiant!

If this doesn't work, go back to your backups and get the 2nd top one, keep going down the list until you find one that works.
7 years ago
The only thing i've found is scoreinfo.csv, which can only change the XP and Score received.

Anyone know if there is one to change the points?
7 years ago
Aight so when I link my map, this error appears in a window whilst doing so:
Code Snippet
Plaintext
(fileBuffer)

E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe
convert_xmodel.cpp:415

And in the Mod Tools log, this appears:
Code Snippet
Plaintext
^3failed to open cache file 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f274_s1.000000_geo_rigid_GQOW7NJY5G7A4OY2B6DIOKNJ5O' because 'The file or directory is corrupted and unreadable.

'

  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp
Converting xmesh p7_barrel_metal_55gal_burned_interior_lod0 (Desired Faces: 274, Scale: 1.000000, Collision: false)

Reducing mesh from 2288 to 274 faces
219 ms elapsed
^3failed to open cache file 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f572_s1.000000_geo_rigid_WHMEXSG6HZCFRTHZRXCYT5S66S' because 'The file or directory is corrupted and unreadable.

'

  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp
Converting xmesh p7_barrel_metal_55gal_burned_interior_lod0 (Desired Faces: 572, Scale: 1.000000, Collision: false)
^3ConvertCache_Write_File: unable to rename 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f274_s1.000000_geo_rigid_GQOW7NJY5G7A4OY2B6DIOKNJ5O.q.tmp' to 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f274_s1.000000_geo_rigid_GQOW7NJY5G7A4OY2B6DIOKNJ5O' because Cannot create a file when that file already exists.

  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp
^3failed to open cache file 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f274_s1.000000_geo_rigid_GQOW7NJY5G7A4OY2B6DIOKNJ5O' because 'The file or directory is corrupted and unreadable.

'
  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp
^3ConvertCache_Write_File: waiting 500 ms on file 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f274_s1.000000_geo_rigid_GQOW7NJY5G7A4OY2B6DIOKNJ5O'  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp

Reducing mesh from 2288 to 572 faces
203 ms elapsed
^3ConvertCache_Write_File: unable to rename 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f572_s1.000000_geo_rigid_WHMEXSG6HZCFRTHZRXCYT5S66S.r.tmp' to 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f572_s1.000000_geo_rigid_WHMEXSG6HZCFRTHZRXCYT5S66S' because Cannot create a file when that file already exists.


  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp
^3failed to open cache file 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f572_s1.000000_geo_rigid_WHMEXSG6HZCFRTHZRXCYT5S66S' because 'The file or directory is corrupted and unreadable.

'
  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp
^3ConvertCache_Write_File: waiting 500 ms on file 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f572_s1.000000_geo_rigid_WHMEXSG6HZCFRTHZRXCYT5S66S'  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp

^3failed to open cache file 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f274_s1.000000_geo_rigid_GQOW7NJY5G7A4OY2B6DIOKNJ5O' because 'The file or directory is corrupted and unreadable.

'

  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp
^3ConvertCache_Write_File: unable to read 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f274_s1.000000_geo_rigid_GQOW7NJY5G7A4OY2B6DIOKNJ5O'  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp

  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp
ASSERTBEGIN -------------------------------------------------------------------
(fileBuffer)

E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe
convert_xmodel.cpp:415
ASSERTEND ---------------------------------------------------------------------

^3failed to open cache file 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f572_s1.000000_geo_rigid_WHMEXSG6HZCFRTHZRXCYT5S66S' because 'The file or directory is corrupted and unreadable.

'

  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp
^3ConvertCache_Write_File: unable to read 'E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_barrel_metal_55gal_burned_interior_lod0_f572_s1.000000_geo_rigid_WHMEXSG6HZCFRTHZRXCYT5S66S'  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp

  xmodel:p7_barrel_metal_55gal_burned_interior
    col_map:maps/zm/zm_voejf_bmjfo.d3dbsp
Assert Expression:
   
File:    convert_xmodel.cpp
Line:    415

I've tried deleting the model that it says in the log, but everytime I delete it, it fails on another model.

What I've Tried:
- Verifying both Game & Tool Cache
- Restarting PC
7 years ago
Alright so when baking the lighting in Radiant it says:
Code Snippet
Plaintext
Sun FAILED needs more than 128 MB

And when trying to build the lighting from the launcher it says:

Code Snippet
Plaintext
E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.829 sec

gdtDB: successfully updated database.

E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\radiant_modtools.exe -ledSilent +high +localprobes +forceclean +recompute E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_voejf_bmjfo.map

Error: Failed to export E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_voejf_bmjfo.map because Volume #0: -234.67, -1109.33, 1280.00     Level sun volume missing from file!

The only change i've made was changing it from Day to Night.

The sun volume is placed on my map, I even went into the .map file with Notepad++ and looked for it, and it's indeed there.

And when i'm building the lighting it uses up to 17,000MB+ of my RAM. (Which is roughly 80% of it, so I still have some spare)

Anybody know a fix? I keep running into these little errors that stop me from testing my map, it's so annoying.

Double Post Merge: October 23, 2016, 02:37:42 pm
Uhhh ok... I restarted my pc and everything is fine now? Wut o.O
8 years ago
Alright so after researching and countless attempts of trying to fix this, no matter what I've try my map refuses to run. (As in playtest).

It loads up black ops 3, then as soon as the map is about to load, a command prompt comes up then it all closes.

I can't see what the command prompt says since it opens and closes within a millisecond.

This has only been happening since the update.

What i've tried:
- Verifying Game & Tool Cache.
- Restarting PC (Of Course).
- Updating my Scripts from the new ones in Share/Raw.
- Deleting any changes I made in my map.

Launching it from within Black Ops 3 does not work either.

EDIT:
I'M AN ABSOLUTE MEME LORD, TURNS OUT I MISS-TYPED A WALLBUY.
8 years ago
About:
Aight, so the plan for this map is to be massive as f**k, it's set in an abandoned quarantined urban setting, aftermath of something above the Zombie Outbreak.

Since I play Counter-Strike competitively, I decided to take some inspiration from there :^).

Screenshots:
Spoiler: click to open...











Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=789782668

Other:
Map still has heaps to go, i'm spending as much time as I can on it and would love some feedback or/and critique.

Edit: I decided to rename the map since the old name was way too long and impossible to pronounce (unless your German).
8 years ago
This is the error I get:
Code Snippet
Plaintext
(!s_mapIsLoading)

E:\Program Files\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\radiant_modtools.exe
..\..\src\effectscore\fx_glue_material.cpp:264



I've tried loading my map from the auto backups, but no matter what version I choose I get the same error...

I've tried:
- Restarting PC
- Verifying Integrity of Game Cache
- Re-installing Mod Tools Completely

Anybody know how to fix? Gonna be pretty upset if I lose all progress on my map :/
8 years ago
Aight, so i've got a terrain patch with a texture applied to it, i've selected a vert and tried changing the values in the "gVertex Color/Alpha Editing" window and hitting apply, but nothing changes.

I'm trying to change some vert's to be transparent, but not even color changes do anything.

Some help would be appreciated.

Double Post Merge: October 09, 2016, 06:21:13 pm
Turns out I didn't have Alpha selected lol....

8 years ago
Alright so after playtesting through my map I discovered that only 24 zombies can be alive at once, is this a normal thing in Black Ops 3 Zombies , is there a setting somewhere or just a bug with my map?

I have tried adding more spawns around the map, but that didn't help.

It makes it incredibly easy to train and get to high rounds.
8 years ago
This map is a work in progress and is being updated every day and it's in the Alpha Stages.

Note: This is my first map with Radiant, so don't judge me :^)

Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=774411870

Pictures:







Credit:
Rampage_619 - For the Zombie Counter!
JBird632 - For  the Claymores!
8 years ago
Aight, so i've been trying to figure this out for quite a while, can't seem to get it to work.

I'm trying to get my lights turn on when the power has been turned on, but I don't know the KVPs for it.

Any help is appreciated, thanks :)
8 years ago
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