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Topics - ROCKWELL

Nuke will be a zombie filled version of de_nuke from Counterstrike. The player will be able to travel all throughout the indoors areas of the map while endless waves of the undead invade from the outer parts of the map. With my last map, Ward, I had a problem where once you pack-a-punched your weapons and had perks the map was essentially over. With Nuke, I plan on adding more to do.

Along with making Ward came a lot of good practice and I now know a lot more about map development and have been able to work faster while also keeping the map optimized and better looking.


Entrance to Lobby


Lobby


Lobby


Hut/Lobby


A-Site


A-Site (Vents)


Looking up from the A-Site

7 years ago




Included Perks:
Juggernog
Speedcola
Doubletap
Quickrevive
Staminup
Deadshot
Mulekick

Included Custom Weapons:
M1911 (Starting Pistol)

Thank you to the UGX and MODME communities for providing great help and resources.

Download Here:
https://steamcommunity.com/sharedfiles/filedetails/?id=782999640&searchtext=


If you are a content creator and would like to make a playthrough or showcase of the map send me a link when it's uploaded and I will consider adding it to this workshop page.
7 years ago
In about a week I will be finishing my first ever map 'Ward' which takes place in an old asylum and I need someone who is experienced with scripting/porting to help me bring in a set of older weapons to add to the map so that the weapons fit with the theme of the map a bit more.

Every weapon I'm looking for is within WaW, BO1 and BO2 and you would credited as an author of the map.
8 years ago
Ward will be my first ever zombie map and I'm very happy with how it's turning out. I started on it a few days ago and at this rate expect to finish it before Halloween. I'm attempting to theme the map more into asylum horror with dim lighting, eerie sounds with a claustrophobic layout. I've taken a lot of inspiration from Collingwood which was one of my favorite custom WaW maps due to it being one of the only maps that brings a very dark scary theme while still keeping its play-ability.

If the screenshots look pixelated or low quality, try zooming in on them. If that doesn't work, you can view the screenshots in 4K here: http://imgur.com/a/Ya0Vq













To-Do List:
Lobby [DONE]
Messhall [DONE]
Rec. Room [NOT STARTED]
Administration Block [NOT STARTED]
Library [NOT STARTED]
Courtyard [NOT STARTED]
Storage [NOT STARTED]
Basement/Sewers [NOT STARTED]

If you have any ideas or suggestions, please let me know! I love all feedback and I believe community involvement will help the map thrive. I will attempt to keep this post updated every 48-72 hours for those who are interested in following the project.
8 years ago
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