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Topics - Navden

Hi every body, my name is Nathan Host, i'm located in France and i love the zombies universe and graphic/technologic style. I worked 3 years in a Art and Concept school and today i'm using Maya 2016 to create original concepts of models for Black Ops 3 Zombies.

I am searching for now some one or a team that need a 3D Modeler, i can create original weapons, grenades, specialists etc... In 3D and make them textures but the only problem is that i really don't know how to edit them in APE (even if my models are XMODEL_BIN, when i open them as xmodel in APE i see an ugly cube) So if someone wants to teach me how to edit from Maya to APE my models i will work for free for him. Like, " Hey navden make me the model of an Ray Gun Riffle " i'll give him this for exemple. : http://www.noelshack.com/2016-41-1476521887-1.png http://www.noelshack.com/2016-41-1476521889-2.png

Contact me at : [email protected] or at my facebook : Half Navden or just here and say me how can i contact you, it will be a pleasure to see my models played and animated on a map.
8 years ago
Hi guys, i just finished my Ray Gun Mark IV or Ray Riffle Kino (original name) but i don't know how to edit it in APE (when i open it in xmodel_bin i see a ugly cube)... SO maybe someone of you want it ? I can also make the model of a Black Hole Grenade or even a Tornado Gauntlet etc... Just quote me and i'll send you the model by email.

http://www.noelshack.com/2016-41-1476262558-1.png
http://www.noelshack.com/2016-41-1476262562-2.png
8 years ago
Hi guys i just done my ray riffle from maya exported to xmodel then xmodel_bin and when i import it to APE here is the screen of what i search help for...

Here is a tutorial or something ? Tell me the steps to finaly see my gun in my hands on a map...

http://www.noelshack.com/2016-40-1475670279-dd.png
8 years ago
Hi guys.  >:( I just done my Ray Gun Mk IV in maya 2016 and I'm still waiting for this error fix that i have posted when i want to export to xmodel from maya :  Error: NameError: file <maya console> line 1: name 'CoDMayaTools' is not defined.

If you don't know the fix. Tell me PLEASE!! where can i find an obj/ma to xmodel converter or a way to export my model to an xmodel ! (i tryed export2bin, lime, lime64) but no one success...

Please help me ...
8 years ago
Hi guys, i'm really lost in APE ...
I have a few questions for my project.

First, i don't find the guns is APE (for example the KN-44 for get inspired for the stats of my weapons) where can i see it ? Its a .bulletweapon file ? Juste say me how to see a simple gun (with properties) in APE...

I created a 3D model of a Ray Gun Riffle in Maya, and if i succeed to export it in xmodel than xmodel_bin with export2bin.exe, i want to make him playable in a custom map.

I need those things : How do i change the textures of projectiles shot by my rifle ? With wich software do i create animations like Explosions, shots etc... Or just where the shots and explosion animations of zombies files are ?

Other thing, i want to create a Black Hole Grenade (wich i have already the 3D Model.) and i want to know where the apothicon servant black hole animation is ? (i dont find it in game files)
How do i add the "black hole" effect (wich take in it the zombies) to my grenade ? its a script or what ? 

If someones help me and it works, i will be realy realy beholden to him (like little gift in steam for exemple :) ) BECAUSE ITS TOO HARD WITHOUT FKING YOUTUBE TUTORIALS
8 years ago
Hi guys, i followed this instructions : https://confluence.ugx-mods.com/display/UGXMODS/Maya+2012-2014+Xmodel+and+Xanim+Export+Tool

And when i hit the button export to XMODEL the console says me this : # Error: NameError: file <maya console> line 1: name 'CoDMayaTools' is not defined

Help me please...
8 years ago
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