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Topics - Erthrock

Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1228334062


v1.8 released

Let me know if you make a video over this so I can post it on the workshop

here are some images



6 years ago
hi im trying to have my hanging body rotate slowly on the x axis, while staying in the same spot, counter clockwise then slowly reverse to clockwise.
can someone help me?
7 years ago
Hi i would like to figure out if the beta supports breakable glass yet. if you have a method or a way to make it happen id love to hear it!
7 years ago
Hi ive been trying everything but nothing seems to work, when i have my custom gun such as the ump45 or the commando i cant hear any sounds :( please tell me what im missing or how to fix it, do i need to include sounds in my zone file?

share/raw/sound/aliases/weapons.csv
Code Snippet
Plaintext
Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Fire Plr,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_fire_plr,,,weapons\commando\fire.wav,,,WPN_SHOT_PLR,,,,,BUS_FX,,,wpn_cmn_shot_plr,,,,,,,,,,,,,,,,,,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Fire Npc,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_fire_npc,,,weapons\commando\fire.wav,,,WPN_SHOT_NPC,,,,,BUS_FX,,,wpn_cmn_shot_3p,,,,,500,5000,6000,,,,,,,3,oldest,-300,200,,,,,,3d,,,NONLOOPING,,,,,,,0.3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Foley,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_commando_hit,,,weapons\commando\foley\hit.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_mag_in,,,weapons\commando\foley\mag_in.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_mag_out,,,weapons\commando\foley\mag_out.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_commando_futz,,,weapons\commando\foley\futz.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

share/raw/sound/aliases/user_aliases.csv
Code Snippet
Plaintext
Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber
test_sound,,,tst\test_sound.wav,,,UIN_MOD,,,,,,,,,,,80,80,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ump45_fire,,,ricos\guns\ump45\ump45_fire.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,35,40,50,400,401,,,,,10,oldest,2,oldest,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ump45_fire_plr,,,ricos\guns\ump45\ump45_fire.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,75,80,,,,,,,,,oldest,,,1,1,,,,,,2d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ump45_fire_ub,,,ricos\guns\ump45\ump45_fire_ub.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,35,40,50,400,401,,,,,10,oldest,2,oldest,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ump45_fire_ub_plr,,,ricos\guns\ump45\ump45_fire_ub.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,75,80,,,,,,,,,oldest,,,1,1,,,,,,2d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ump45_clipout,,,ricos\guns\ump45\ump45_clipout.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,75,80,,,,,,,,,oldest,,,1,1,,,,,,2d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ump45_clipin,,,ricos\guns\ump45\ump45_clipin.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,75,80,,,,,,,,,oldest,,,1,1,,,,,,2d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ump45_reload,,,ricos\guns\ump45\ump45_reload.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,75,80,,,,,,,,,oldest,,,1,1,,,,,,2d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_commando_hit,,,weapons\commando\foley\hit.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_mag_in,,,weapons\commando\foley\mag_in.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_mag_out,,,weapons\commando\foley\mag_out.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_commando_futz,,,weapons\commando\foley\futz.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,


Zone file
Code Snippet
Plaintext
>class,zm_mod_level
>group,modtools

xmodel,skybox_default_day
material,luts_t7_default

// BSP
col_map,maps/zm/zm_erthrock.d3dbsp
gfx_map,maps/zm/zm_erthrock.d3dbsp

//weapons
weapon,commando
weapon,ump45_zm
weapon,ump45_upgraded_zm
// Audio
sound,zm_erthrock

scriptparsetree,scripts/zm/zm_erthrock.gsc
scriptparsetree,scripts/zm/zm_erthrock.csc

I have the sounds included on the weapon file so I dont understand what im doing wrong
7 years ago
Hi all of a sudden my rotating objects/brushes/models/etc will no longer rotate. I dont know what I did to turn rotation off, but If anyone knows how to fix and or turn it back on, youll will save me!
8 years ago
Hi im trying to make zombies mantle over a wall without having the window barrier prefab, if anyone can help me please hurry!
8 years ago
FIRST!

8 years ago
when i place a zombie head model in my map to pose it and try to compile my map it gives this error

C:\Program Files (86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe
q:\t7\pc\code\tools\cod2map\posedstaticmodel.cpp:266
8 years ago
This is a revive of my wip map Decay from W@W. Here are a few images, As well as a video covering day threes progress on spawn. Decay is a map set in Russia in the yes 2025 and the world has gone to shit. Gangs and bandits have vandalized the world around them and mother natures disease has caused a huge rapid growth in plantation which is extremely toxic....or did she? There are Easter eggs that will be added as well as a storyline that will carry on into future maps. I will post this map to the steam workshop for early wip gameplay when I feel like it is playable.

NEW Update 2/4/17
https://www.youtube.com/watch?v=8-4TYZOun7o&feature=youtu.be
Day 20 progress video!
https://www.youtube.com/watch?v=t16MNVFnnmE

Day 9 progress video!
https://www.youtube.com/watch?v=H6hYtdc4kyY&feature=youtu.be

Day 3 progress video!
https://youtu.be/Hm1AU_Afl0g

Day 5 update!
https://www.youtube.com/watch?v=x8HW8x25PHc

follow me on twitter: @Erthrock_HD to stay up to date

OLD









Double Post Merge: October 03, 2016, 04:35:42 am
This is nowhere near done as i have only spent two days on this map
8 years ago
Please someone respond I really need a flickering light asap!

Double Post Merge: October 04, 2016, 12:45:32 am
bump
8 years ago
Im trying to make a unique system but first i need to know how to make lights, fx, or anything else appear when the power is turned on
8 years ago
Hi i am trying to have a spark fx replay its self after a certain amount of time, if you can assist me Id be very greatful
8 years ago


As you can see in certain areas everything disapears, in other areas, only a few things appear. I dont understand what I changed that may have caused this, please if you know a fix please tell me!
8 years ago
ok im looking for some people to play bo3 zombies with because none of my friends have it. Also i dont want you friending me if you are not active and never talk to me, and flat out dont play.

I have season pass, if you are interested add me
Steam Username: Erthrock
(green pacman ghost)
8 years ago
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