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Topics - Sylvacre







Current features:
Custom Weapons including buildable Origins Staffs, G-Strike, Ziggs (LoL)
Custom HUD images made by me
Models straight from League of Legends
12 Perks including Flopper, Who's Who, etc
Gorod Krovi round sounds, PaP camo
Easter eggs
and much more!
7 years ago
So I've been working on a custom map that's a port of Summoner's Rift from League of Legends. I have most of the mapping done but recently my mod tools stopped working properly. What I'm looking for is someone that would be willing to help me zone the map and add some wallbuys, those really some of the last things that need to be done. Because I'm literally unable to do it myself, I would be willing to appropriately compensate anyone that can help me out. Let me know if you'd help or know someone that might!

Keep in mind, since the map is a port from a game that is played from a "birds eye view" the map is fairly 2-dimensional so the zoning might need to be a little precise, but I'm not going to be very particular about how good it is or how it's done if you want the creative freedom.

Thanks in advance to anyone that's willing to help me out!
7 years ago
SCHLOSS DER TOTEN V1.2
Manor of the Dead


  An old Nazi themed mansion littered with powerful custom weapons and perks from a range of Call of Duty games up to and including Black ops III to be discovered and unlocked. With hidden areas unlocked through objectives, custom images and videos, and an intense endgame, this map will cater to those that want the latest and greatest in their arsenal, while fighting through hordes of zombies in a map with a classic World at War inspired vibe.

For now, you may need to delete v1.0 or v1.1 if you have them before installing v1.2. If this doesn't work, download v1.1 lower in the thread. You can find the folder you need to delete (nz_sdt2) in:
C:\Users\YOUR USER\AppData\Local\Activision\CoDWaW\mods

v1.2:
Mega:
mega.nz

Mediafire:
www.mediafire.com

Screenshots







Changelog:
V1.2:
Spoiler: click to open...
Added Marshall 16 Dual-Wield
Re-added the Boomhilda (PaP'ed Mauser was missing, sorry RelaxingEnd)
Made the box start closer to spawn
Added text hints on spawn
Added more detail outside the windows in the second room
Price of door back to spawn reduced to 500
Moved the power chalk on wall
Brightened the entire map (popular demand)
Fixed dual wield muzzle flashes on the upgraded KAP40 and RK5
Fixed areas visible through windows

V1.1:
Spoiler: click to open...
V1 was too easy. Let's ramp it up a little.
Added sprinters back (all zombies were runners before)
Added the KRM262, which replaced the KSG from BO2
Replaced the HG-40 Wallbuy with the KRM-262 wallbuy (the HG40 was OP this close to spawn, it's still in the box)
Removed the PPSH Wallbuy (Once again, OP. Still in the box)
Fixed an area in the final room where the player could fall through the floor (Thank you Darkpoto45)
Fixed the RK5 knife damage

Features
Guns from MW2, BO1, BO2, BO3, Ghosts, AW
Unlockable Hell's Retriever and Redeemer
Soul chests, MOTD Wolves
Double Pack-a-Punch
Custom Loadscreens, menu images
FOV Slider
Custom textures, models, round chalk, hitmarker (BO2, CoD4, BO1)
Origins characters, PaP, Zombies
MOTD Round sounds, Mystery Boxes, Zombies
Brutus, no dog rounds
12 perks with Custom perk shaders (Including Banana Colada!)
Custom HUD
Buyable ending
Black ops style knifing
Zombie hugging mechanic removed (when they hit you)
and MORE!

Weapons:
Spoiler: click to open...
//BO3//
Marshall 16 Dual Wield
KRM262
Haymaker
RK5
Razorback
Peacekeeper Mk2
Zetsubou No Shima Shield
Dingo
Purifier
PPSH
HG40

//BO2//
AN94
Galil
Claymore
Kap40
Mauser
Raygun mk2
Five7
STG44
MG08

//BO1//
Thundergun
Scavenger
AUG

//MW2//
ACR
UMP45
SCAR-H
Famas
Intervention
Striker

//COD:AW//
ASM1
BAL27

//GHOSTS//
AK12
Honeybadger

//TOM_BMX//
Katana
Shovel

v1.2:
Mega:
mega.nz

Mediafire:
www.mediafire.com

How to add the Solo loadscreen (video)
(Note: it's quiet)
http://www.mediafire.com/download/9dw5quqdreo41y2/video.zip
Download the above link from Mediafire, then drag the "main" folder that's inside into your root WaW folder (C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War for steam version). Done!

Credits
Treyarch
NateSmithZombies
Harrybo21
Ricko0z
Whippytrout
Rorke
BaD BoY 17 Aka "Tim Smith"
DamianoTBM
DTZxPorter
dr.Squidbot
Oshawat750
SpiralModz
Scobalula
MakeCents
Steviewonder87
RDV
Tom_BMX
InFInIX
jei9363
MZslayer11, PROxFTW
Deadnaut
Shippuden
Dust
ReclusiveShade
adding more...PM me if I missed someone

Known Issues
Rock clipping for zombies
Hell's Retriever/Redeemer and double PaP insta-killing Brutus
Zombies sometimes disappear when they die
Brutus dies instantly in Co-op
Perk icons stay after dying in co-op
Mauser cannot be Pack-a-Punched (fixing ASAP)
8 years ago
Hey guys. I recently ran into a problem when I tried adding BluntStuffy's soul chests, as well as NateSmithZombies' Mob of the Dead wolves for the Hell's retriever. Basically, feeding a zombie to a wolf on the map also causes a random soul chest on the map to receive a "soul" and get filled without even being anywhere near the chest. My suspicion is that the scripts use the same variable name for a "soul", but I wasn't able to find such a consistency within the two .gsc's. Because they're both public releases (and Nate has given me permission for his regardless), I'll put the two (slightly modified) scripts at the bottom of this topic (Note: although the soul chest script is slightly modified, I tested and got the same issue with the original script). Thanks in advance for any help!



_soul_chest.gsc (SCRIPT IS ORIGINALLY BY BluntStuffy):
http://pastebin.com/7FsQbJTr

_motd_wolves_draft.gsc (SCRIPT IS ORIGINALLY BY NateSmithZombies):
http://pastebin.com/3wLh1GcA



Double Post Merge: August 10, 2016, 04:25:54 pm
I was able to temporarily fix this by having level.chests_enabled = false; by default, and only changing it to true when the last wolf is fed.
8 years ago
SCHLOSS DER TOTEN
Manor of The Dead

This will be my debut map, the first map I have ever made and my introduction into this community. The map is a Nazi themed house with a classic World at War feel, with a large outdoor area with many features to be discovered. Below are some screenshots and a feature list. I hope my first release will be a good one!








---------------------------------------------------------------------------------

Features:
  • BO1, BO2, MW2, Tom's melee weapons
  • 12 perks (including Banana Colada)
  • MOTD box, Origins PAP
  • Indoor and outdoor areas
  • Custom HUD (images made by me)
  • Hell's Retriever/Redeemer and wolves
  • Soul chest w/ custom reward
  • Custom PAP camos, round chalk
  • Denizens instead of dogs
  • more

-------------------------------------------------

Credits so far:
  • NateSmithZombies
  • Harrybo21
  • SpiralModz
  • Oshawat750
  • Jerri13
  • Rorke
  • TOM_BMX
  • MrDunlop
And possibly more! PM me if I missed you.
8 years ago
What's up guys, I'm Sylvacre. But, since that's a clusterfuck of missed pronunciation, feel free to call me Will. I first started getting into playing custom maps at least a couple years ago, and since I'm going to college for my Bachelor's in computer science, and being the gamer I am, I decided to try my hand at learning to make my own maps a week or two ago. So far I've gotten help from a few great minds in the community and that aspect of it has been pretty incredible so far, but I know better than to get my hopes up and assume everyone will be equally kind and helpful. Anyways, I look forward to possibly releasing the map I've been working on, and who knows, maybe one of you fine gents will roast the hell out of me. But hey, that's how you improve, right?
8 years ago
Hello, I'm a newer member to this community and I recently started trying to learn to make my own custom maps. Unfortunately, despite following exact instructions twice, no zombies spawn in and the rounds keep advancing when I load my simple map. I have the pathnodes, the spawner with correct kvps, and the zone with correct kvps. Here are a couple screenshots of the KVPs and the map itself. Thanks in advance for any help!

http://imgur.com/a/dTRnQ
8 years ago
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