The problem I have is, when I use the fast_restart command in my map some FX stop playing, this also happens sometimes inside Radiant after I open the map or after a light compile, does anyone know how to fix it? Before fast_restart
After fast_restart
A interesting observation is that when I use map_restart the FX play normally.
So I compiled and linked my map many times, and then I get this error (I only get it when Link is checked): IDK what's causing it or what it is really, if someone can help I appreciate it. Last well compiled .csv: https://pastebin.com/sdkkUa5j Csv.partial: https://pastebin.com/XZ6aMvkV
Ok, so inside Radiant I have a clip_water wich makes player swim when inside it, the problem is, the navmesh is generating on top of it instead of generating underwater, what can I do to fix this?
So my idea is to have a perk stuck somewhere in my map and when I shoot it, it falls down for instance, the problem is, the perks prefabs are composed of script_structs and lights, wich IDK how to move, I have tried this: None of the print statements in the foreach loops execute, neither does the perk move, any ideas?
Is there any way I can deactivate a riser/spawner? Or any way to make zombies spawn only in the zone players are? Im making a map that has a moving wall wich will start closing the map, so I need zombies to stop spawning on the closed areas. Thanks.
Is there any of unbugging the ladders? Everytime I try to climb up one the camera just starts getting buggy (even tough I can climb the ladder) Thanks in advance.
So, I want to make so my zombies have a bigger health, I tried messing around into my APE archetype, but, the health value simply doesn't does nothing, so, someone knows how to change the zombies health?
You might think that this is a joke, but, I really suck at scripting since I started it this week, and I need help so, after the loop is completed, he stops, thanks in advance! If you're wondering how my code is looking... here it is: https://pastebin.com/dJ45jkGa Double Post Merge: September 16, 2017, 10:54:21 pmMade it, you can see it in my pastebin.
So, I have a vehicle in my map, but, even though he is a moving platform (so it should generate navmesh), zombie can't enter it or even get near to it when the player is on it, so I would like to know if can set something like a interest point, that calls zombies to a place when they don't know where to go.
So, I need to make so when my vehicle reaches it's final node, he goes backwards till the start node and then goes to the final node in a loop, but, I don't really know how to code it, someone has any ideas? I made a script, but it doesn't work, if you want to check it... https://pastebin.com/jLxivaUp Thanks.
So, I was setting up some sounds and stuff for my map, gave a light compile and looking into some area it was fine, but, when I got onto some rooms of my map I got some really weird shading in walls, someone knows how to fix it? Images follow
but, in-game the vehicles is like, rotated and not really the position I put it in radiant, someone knows how to fix this? Or has any suggestions? Thanks in advance!
Is it already possible to remake? How complex would be the script? (Like, how much knowledge in C scripting I would need to have) I don't really think that anyone would do a script of the SoE cableway and share ir with everyone, but, I would like to know if it's possible already to do it.