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Topics - Corey

Hey guys, so i ended up downloading block ops 3 along with the mod tools. Thing is, im having trouble getting anything to open. 
At first I downloaded Black ops 3, ran it and it worked perfectly. Then I installed the mod tools and now nothing is opening. 

The tutorials I've seen online seem to make it look as simple as installing the mod tools/extra assets and then opening the desktop icon "Black ops 3 mod tools" 

This is not the case for me however. When I try to open that shortcut on the desktop nothing happens. Then I go into the steam folder>bin and try to open radiant or any of the other programs and still nothing. The only thing that opens is the launcher, but it seems that there is a bunch of stuff missing on it.

My hardware is up to par, im not sure if im missing anything here. Don't want my $80 to go to waste.

Thanks, Corey
5 years ago
Hey guys,

Quick question, which version of Black Ops 3 is the cheapest to download from steam to gain access to the Mod tools so that I can play and make custom maps?

I dabbled a bit a few years ago with WAW and custom map making and modding, however it was a lot easier back then. I'm hopiong I don't have to spend $79.99 on the full game. Any input is appreciated.

Thanks, Corey

Double Post Merge: September 08, 2019, 08:24:35 pm
Let me clairify a little bit.

There is an option on steam to purchase "The Giant Zombie Map" for $6.49.
If this is the only thing Black ops 3 related that I buy, will I still be able to have access to the BO3 mod tools?
5 years ago
I'm getting this error when I click the converter button in launcher.
Code Snippet
Plaintext
FAILED TO EXECUTE: converter -nopause
I had to restore my computer from factory setting, and now I'm attempting to set up my mod tools again, I've copied all from 1.0 - 1.4 and I've also copied over UGX Modtools Patch v1.0.6

Any ideas what's going on?

Double Post Merge: January 29, 2015, 01:48:49 pm
Oops, ran as admin, and it seems to be working fine now
9 years ago
DarkWoods

:Images:















Background
I have only made 1 map prior to this, and it was pretty lame. This one takes place deep in a forest, where the undead have risen up from the ground. Some say it's because of the witches and demons that lurk in the forest.
Progress through the map and unlock secret doors to gain access to new areas. (nothing too difficult)

Features

:9 perks:
4 Cod WaW
4 Black Ops
1 Black Ops 2

:Guns:
Most Cod WaW guns
Mp5
Stoner
Scorpion
CZ75
RPK

:Elements:
Eerie gameplay
Thick Fog
Cornfield (not a maze)
Unlockables
Buildable

:Other Features:
Buyable ending
Custom sounds
Custom PaP camo
Zombie Counter
No dogs
Easter egg leading to the ending
Unlock perk slots (start off with 4)

:Credits:
coddmodd: All the help he's given me with trouble shooting and tutorials
ZK: Youtube tutorials, buildables, shootable door
Mrhankey91: zombie counter
Bamskater: black ops perks, electric cherry
YaPh1l: Intro text, guidence help
RayxZombie: Black ops 2 weapon glow
DualVII: Round Sound template
FreeCodCinematics: Bridge prefab
gamer9294: Secret 3 button door
Pashan: Moving object script
Treminaor: Zone_fixer
TomBmx: Lime

Beta Testers:
Diego
xjonesy421
HitmanVere

If I forgot anyone in the credits, let me know and I'll add you.

Type in console "map nazi_zombie_darkwoods" to play

Sidenote: The map sort of broke on me when I was attempting to fix the gun sounds, so the BO guns don't have any reload sounds. But they do have their correct fire sounds.

10 years ago
Im getting an error when the map loads up in the top left saying that there is no selected speed for the origin, and that its defaulted to 1, I don't care so much for this error, and it defaulting to 1 is fine, in fact 1 is what i wanted it at. However I don't want it to display the error message. Is there a way to stop the error message from showing up when I start the map?
10 years ago
Hey guys, so I used the zone debugger to solve some zoning issues, and now that they're all fixed I removed the .iwd from my mods folder, but when I compile and build mod then run the map, I still have the debugger in the top left even though its not in the mod folder anymore. Any idea why this is happening?
10 years ago
I'm getting this error when trying to compile my map...

Code Snippet
Plaintext
Calculating light grid...
9.5% complete, 2 seconds done, 22 seconds remaining
10.9% complete, 3 seconds done, 23 seconds remaining
13.9% complete, 3 seconds done, 21 seconds remaining
17.3% complete, 4 seconds done, 19 seconds remaining
20.6% complete, 4 seconds done, 17 seconds remaining
23.6% complete, 5 seconds done, 16 seconds remaining
25.6% complete, 5 seconds done, 16 seconds remaining
28.1% complete, 6 seconds done, 15 seconds remaining
31.0% complete, 6 seconds done, 14 seconds remaining
34.3% complete, 7 seconds done, 13 seconds remaining
37.4% complete, 7 seconds done, 12 seconds remaining
40.1% complete, 8 seconds done, 12 seconds remaining
43.5% complete, 8 seconds done, 11 seconds remaining
45.7% complete, 10 seconds done, 11 seconds remaining
46.3% complete, 11 seconds done, 12 seconds remaining
47.2% complete, 11 seconds done, 12 seconds remaining




Small hunk ran out of memory attempting to alloc 32 bytes

I made my light grid as small as possible, not exceeding the outside of my map, and I've chopped the different pieces in halves, but I still get the error... It kinda sucks cause this is the final step for my map. Any idea whats going on?
10 years ago
Hey guys, so I've followed different tutorials to get the box to move, and I'm still having no luck...

The situation is...
I have 6 boxes in my map, from sniperbolts tutorial.
I have edited my mapname.gsc so it looks like
Code Snippet
Plaintext
// Magic Boxes -- The Script_Noteworthy Value Names On Purchase Trigger In Radiant
boxArray = [];
boxArray[ boxArray.size ] = "start_chest";
boxArray[ boxArray.size ] = "chest1";
boxArray[ boxArray.size ] = "chest2";
boxArray[ boxArray.size ] = "chest3";
boxArray[ boxArray.size ] = "chest4";
boxArray[ boxArray.size ] = "chest5";
level.DLC3.PandoraBoxes = boxArray;

and have
Code Snippet
Plaintext
level.box_moved = true;

in my _zombiemode_weapons.gsc

Anyone else have this issue and know how to fix it?
10 years ago
Hey guys, I've been stuck on this for about a week now, and tried many different solutions on different forums, but still I can't seem to get this right... I've been able to get zones working fine in my first map, but this time around... well...

So my problem is that my just just aren't working. When I buy the door to my first zone (from spawn) the game lags for a second, and then continues, but the zombies wont start spawning in this zone, only in the start zone. I've been told that the lagging is caused by a typo in the KVP's or in the script, but I've looked over both multiple times and cannot find anything... I've also made sure that the zones aren't touching each other, but are fairly close to one another.

Here are the KVP's for my starting zone.



The KVP's for the adjacent zone.



The KVP's for the door trigger going from the starting zone to the adjacent zone.



And my nazi_zombie_mapname.gsc


Any help is appreciated, this is the final step of my map, so its kind of frustrating seeing my map so close yet so far to being done...
10 years ago
Is there a tut on how to uninstall ugx mod? i cant get it to work, and its messing up all my maps, i couldnt find a tut anywhere? is it easy to revert changes?
10 years ago
So i seem to have fixed my previous problem with the compiling, i simply re-installed the modtools.

Now, however for some reason my console in the waw game itself doesnt seem to be working? any ideas as to why? i can bring it up using "~" and can type into it, but when i hit enter, nothing happen, the text gets cleared and i dont get any errors. Even tried developer 1, and nothing...
10 years ago
this is the error i get when compiling my map, any ideas?
Code Snippet
Plaintext
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
ERROR: surface 'chainlink_fence' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_gatt.map on entity 0 brush 18 at -2055 -135 257
ERROR: surface 'chainlink_fence' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_gatt.map on entity 0 brush 10 at -2052 -124 255
ERROR: surface 'chainlink_fence' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_gatt.map on entity 0 brush 10 at -1845 14 128
ERROR: surface 'chainlink_fence' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_gatt.map on entity 0 brush 10 at -2036 -311 289
ERROR: surface 'chainlink_fence' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_gatt.map on entity 0 brush 70 at -1880 6 128
ERROR: surface 'chainlink_fence' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_gatt.map on entity 0 brush 68 at -1901 -11 256
ERROR: surface 'chainlink_fence' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_gatt.map on entity 0 brush 18 at -1998 -260 280
ERROR: surface 'chainlink_fence' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_gatt.map on entity 0 brush 9 at -1960 -304 288
ERROR: surface 'chainlink_fence' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_gatt.map on entity 0 brush 72 at -1651 136 185
ERROR: surface 'chainlink_fence' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_gatt.map on entity 0 brush 72 at -1704 144 192
ERROR: surface 'chainlink_fence' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_gatt.map on entity 0 brush 73 at -1586 72 182
ERROR: surface 'chainlink_fence' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_gatt.map on entity 0 brush 74 at -1616 104 248
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...




building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 93 brush sides
elapsed time 0 seconds
Finished processing world entity




Writing C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_gatt.d3dbsp
   13 seconds elapsed
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/main
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main_shared
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/raw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/raw_shared
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/devraw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/devraw_shared
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw_shared
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw_shared
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw/english




File Handles:
----------------------
27018 files in iwd files




using default radiosityScale 1








using default contrastGain 0.3




deleted 26 duplicate polys from 166 poly mesh (null)
ERROR: xmodel 'zombie_treasure_box_lid' not found
failed to load misc_model 'zombie_treasure_box_lid'
ERROR: xmodel 'zombie_treasure_box' not found
failed to load misc_model 'zombie_treasure_box'
ERROR: xmodel 'zombie_treasure_box' not found
failed to load misc_model 'zombie_treasure_box'
ERROR: xmodel 'zombie_treasure_box_lid' not found
failed to load misc_model 'zombie_treasure_box_lid'
ERROR: xmodel 'zombie_treasure_box_lid' not found
failed to load misc_model 'zombie_treasure_box_lid'
ERROR: xmodel 'zombie_treasure_box' not found
failed to load misc_model 'zombie_treasure_box'
building collision data...
building collision took 0.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.                                                 
----------------------------------------
Getting radiosity color for each sample...
Finished in 1 seconds.                                                 
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.                                                 
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
37.4% complete, 4 seconds done, 6 seconds remaining               
45.0% complete, 4 seconds done, 5 seconds remaining               
45.6% complete, 5 seconds done, 6 seconds remaining               
56.2% complete, 6 seconds done, 4 seconds remaining               
79.0% complete, 6 seconds done, 2 seconds remaining               
83.9% complete, 7 seconds done, 1 seconds remaining               
90.3% complete, 7 seconds done, 1 seconds remaining               
Finished in 7 seconds.                                                 
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.                                                 
----------------------------------------
Seeding sky light...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 4...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 5...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 6...
Finished in 0 seconds.                                                 
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.                                                 
----------------------------------------
Building final lightmaps...
75.5% complete, 2 seconds done, 1 seconds remaining               
Finished in 2 seconds.                                                 
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.                                                 
Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_gatt.grid' not found.
Vis cache logfile 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_gatt.vclog' not found; using static model origins only.
Using 585 grid points from grid logfile 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_gatt.grid_auto'.
Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_gatt.grid_not' not found.
----------------------------------------
Calculating light grid...
Finished in 0 seconds.                                                 
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Encoding light grid...




Entire light compile finished in 17 seconds
deleted 6 duplicate polys from 256 poly mesh (null)
Copying  C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\HumorModTWO\humormodtwo.iwd
     to  C:\Users\corey\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
ERROR: Access to the path 'C:\Users\corey\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
Copying  C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\HumorModTWO\mod.arena
     to  C:\Users\corey\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
ERROR: Access to the path 'C:\Users\corey\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
Copying  C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
     to  C:\Users\corey\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
ERROR: Access to the path 'C:\Users\corey\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
Copying  C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\mp_HumorModTWO\mod.arena
     to  C:\Users\corey\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
ERROR: Access to the path 'C:\Users\corey\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
Copying  C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\usermaps\images.iwd
     to  C:\Users\corey\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
ERROR: Access to the path 'C:\Users\corey\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
10 years ago
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