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Topics - nabaro

For making a shader in APE, what should I set the material category and type to? I've tried several of the 2d options and they all look distorted or don't work.
7 years ago
Hey guys, I'm a bit new to working with HUD elements and I was wondering how to make HUD text elements have background colors like this picture.



Is it an attribute of HUD elements like .color and .alpha or do I have to make another HUD elements with a solid rectangle for the background?
7 years ago
Where are the effects of Speed Cola, Double Tap,  and other perks implemented? I found Juggernog code in _zm.gsc and presumably Quick Revive is done in _laststand.gsc as it was in WaW. Also, I've taken a small break from the mod tools; have they implemented the ability to change stock scripts yet? I tried looking it up but I couldn't find anything about it.
7 years ago
The GG machine prefab has been added as of the last mod tools update and works, but zm_bgb.gsc and zm_bgb_machine.gsc are still empty. Is there any way for us to edit GGs/the GG machine as of right now?
7 years ago
Hey guys, I keep getting this error when starting Radiant. Did any of you guys have the same problem, and if so, how did you fix it?
8 years ago
Lemon used to work fine for me, now every time I try to use it in BO2, I get an error message which says, "This game is supported, but the binary your using is not." Reinstalling BO2 and trying this on multiple computers all yielded the same error.  I looked to reinstall Lemon, but it appears that Tom has taken down the download. What happened?
8 years ago
Pretty much what the title says. I've been trying to use Lemon and a zombie model to port anims from BO2, but I haven't been able to do it at all. Are there any tutorials on how to do this?
8 years ago
Hi,

I was just wondering if there's a way to disable player movement while still allowing the player to look around and shoot (similar to what happens when you use a turret)?

Thanks in advance for your help!
9 years ago
Hey,

I follwed this tutorial by ConvictioNDR (http://ugx-mods.com/forum/index.php?topic=2943.msg29429#msg29429) to port custom zombie models and I appear to have screwed up. When I compile my map, the zombies are the default girl model. Where did I go wrong, and how do I fix this?

Thanks in advance for your help.

Double Post Merge: May 23, 2015, 10:46:06 pm
Here is my code if it helps: https://drive.google.com/drive/folders/0B4giY7YK5_l2fll4a3lvaGlkSFk1TTdEQ1BPU0l1T0pCWXFlQmMxN2xfX1hSSWtjTkpIRFk
9 years ago
Hey,

I'm trying to add an FOV slider to my map by adding this to the options_graphics_pc.menu (which I have saved under mapname\ui):
Code Snippet
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CHOICE_DVARSLIDER( 35, "Field of Vision", cg_fov, 65, 65, 80, ; )

However, it won't change anything in the settings when I check it. What am I doing wrong?
9 years ago
The modelscale KVP will only enlarge the model in Radiant for me, and not in game. Is there a way to fix this? Thanks in advance.
9 years ago
When testing my map in multiplayer, after a player dies out and spawns back in, he does not spawn in with a gun. I've tried looking through the scripts for respawning and I can't find the part where the gun is given back. If it helps, I have replaced the Colt with the Tac-45. Upon initial spawn in, all players are given the Tac-45 and everything functions normally until they bleed out and spawn back. Thanks in advance for your help!
9 years ago
Hi, I just wanted to know what the parameters would be for spawning a trigger_multiple. Something like this
Code Snippet
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radius = spawn("trigger_radius",origin,spawnflags,radius,height);
except for a trigger multiple. Thanks in advance for your help!
9 years ago
Is there a limit for the "z" parameter in
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SetVelocity(x, y, z);
? 1000, 2000, and 10,000 all seem to go the same distance in the air.

Thanks in advance for your help!
9 years ago
Hey,
I was going through the script reference, _utility, and _utility_code, and I noticed that there is only a reference to checking if certain buttons are pressed, like attack, and use, and the generic
Code Snippet
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buttonpressed();
only applies for host and appears to only apply for gamepads. Is there a way to check if any button is pressed, like forward, sprint, jump, etc.?
9 years ago
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