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Topics - jeffrey

Yooo, after so long I did return after all. I may finish up my Grabenkampfe WAW custom zombies map. It's been years since I was active and in the meantime I got my degree in CS so I'll be able to apply these skills for the future maps. I left the modding community in the past mainly due to the toxic community that demotivated me from going on. There was a lot of online targetted harassment from a bunch of popular users in the COD zombies modding community (I assume I cannot name them due to the rules) against me, all because they did not like my custom map idk maybe they were just bored instead of fixing their broken custom zombies map? It was unfortunate so I left the modding community ever since. But now I am back and I may finish up the map I was working on. I still preserved the source files of the map I believe so. If it works, I'll finish it up and release it to you guys!! :) Idk if I should say: "good to be back" considering what all happened but it's been a long time for sure!!
8 months ago
Is it possible to port over some world at war textures? I would like to get the "berlin_wall_wood_slats2". It's transparent so will this work out in black ops 3 or will it look too bad? I need a transparent wooden plank texture.
6 years ago
~=~ Der Flur ~=~

Steam link:
http://steamcommunity.com/sharedfiles/filedetails/?id=1193427528

A remaster of the world at war map: Der_Flur(hallway2)!

The true World at War experience but in bo3 :)

The original world war map: https://ugx-mods.com/forum/index.php/topic,13582.0.html

Pic:

Spoiler: click to open...

Features:

Spoiler: click to open...
• 12 Perks
• Kino style teleporter
• Solo quick revive
• All original WAW wall buys
• WAW box weapons including flamethrower
• No perk limit
• Soul boxes
• Double tap 2.0
• Buyable ending
• Main EE
• 3 music EEs
• Raygun mark 3
• Winter's howl
• Thundergun
• Wunderwaffle
• Classic WAW round sounds
• And more!

Do not read the spoiler!

Spoiler: click to open...
LOL I wasted your time!

Note:
- All songs from the music EEs are from Treyarch
- Most of the mega gobblegums are banned. Do not use them since they will ruin the experience or your game will end.
- I recommend playing this with 3 or 4 players for the best experience because it gets crazy if you do ;D
- Who's Who is a♥♥♥♥♥♥perk
- plz revive me i got raygun

This is the list of the banned gobblegums:

Spoiler: click to open...
• Aftertaste
• Cache back
• Dead of nuclear winter
• Ephemeral enhancement
• Immolation liquidation
• Kill joy
• Killing time
• On the house
• Perkaholic
• Phoenix up
• Unquenchable
• Wall power
• Whos keeping score
• Head drama
• Fear in headlights
• Secret shopper
• Crate power
• Disorderly combat
• Shopping free
• Bullet boost
• Mind blown
• Near death experience
• Profit sharing
• Round robbin
• Self medication
• Idle eyes
• Extra credit
• Soda fountain
• Reign drops
• Power vacuum

Updates:

Known bugs:

Spoiler: click to open...
- Teleporter does not teleport other players directly

LeaderBoard:

You can send me proof at round 35 or higher ^^

SOLO:

1. mgmwildcat - round 58
2. hfactor66 - round 45
3. GHXSTLEADER - round 42
4. DaWhiteFox - round 41
5.

CO-OP:

1.
2.
3.
4.
5.

Credits:

Scripts and stuff:

Spoiler: click to open...
Treyarch
harrybo21
NateSmith
MakeCents
ProRevenge
ZeRoY
Jia909
DTZxPorter

Testers:

Spoiler: click to open...
DavidPires7

If you feel like I'm missing someone then tell me!
6 years ago
I tried to add a weapon after someone used a trigger_use but it won't work for some reason. I have set the weapon to false in the dlc3_code file.

nazi_zombie_mapname.gsc:
Code Snippet
Plaintext
button()
{
button_Trigger = GetEnt("button", "targetname");
button_Trigger waittill("trigger");

button_Trigger delete();

thread maps\dlc3_code::include_weapons("zombie_thundergun", true);
}
7 years ago
I tried to create a custom pap weapon and everything worked except for the purple glow when you shoot. Does anyone know how to add this?
7 years ago
~=~ GrabenKampfe ~=~

Progress:

Completed
23%

Pictures:





Features:

Spoiler: click to open...
  • 10 Perks
  • Black ops 1 weapons
  • Solo quick revive
  • No perk limit
  • Double tap 2.0
  • Jug fix
  • Buyable ending
  • Music EE
  • Mech
  • Wunderwizz
  • And more!

Updates:

Update 1.1:


Known bugs:

  • Boxes, mountians and more have no clip
  • Zombie gets stuck at one of the start windows
  • Custom pap weapons sound

LeaderBoard:

You can send me proof at round 35 or higher ^^

SOLO:

1.
2.
3.
4.
5.

CO-OP:

1.
2.
3.
4.
5.

Notes:

1. Yes, you need t4m. It doesnt take that much effort xD. You can download that here: http://ugx-mods.com/forum/index.php?topic=8092.0

Credits:

Scripts and stuff:

Spoiler: click to open...
Treyarch
harrybo21
BluntStuffy
NateSmith
Aidan
MakeCents

Testers (0/3):

Spoiler: click to open...


If you feel like I'm missing someone then tell me!
7 years ago
Everything works but the zombies don't wanna jump at this part of the map and I have no idea why so does someone know how to fix this? I would really appreciate if you could help me! +1 respect ;D




Double Post Merge: April 10, 2017, 03:45:49 pm
Nvm I found the solution by setting the kvp script_string -> zombie_chaser
7 years ago
Is there a way to make a clip only work for one way so you can go through the clip  like if you walk south but you can't when you walk via the north?
7 years ago
~=~ Der Flur ~=~

MEGA Link (V1.4):

MediaFire Link (V1.2):
Removed

Pic:

Spoiler: click to open...

Features:

Spoiler: click to open...
  • 9 Perks
  • Kino style teleporter
  • Black ops 1 weapons
  • Solo quick revive
  • No perk limit
  • Soul boxes
  • Double tap 2.0
  • Jug fix
  • Buyable ending
  • Main EE
  • 3 music EEs
  • And more!

Updates:

Update 1.1:

  • Fixed Power ups not spawning in some areas
  • Fixed monkeys
  • Fixed visual bugs/changes
  • Added all the pap world models
  • Fixed hugging zombies (mostly)

Update 1.2:

  • Added more weapons
  • Buffed Blundergat
  • Removed zone text
  • Added text after completing the soul boxes
  • Soul box range slightly increased
  • Fixed bugs
  • Added MEGA link
  • Fixed name
  • Added kill achievements
  • Randomized perks
  • Raygun marks 2 rarity

Update 1.3:

  • Random characters
  • Fixed old crew
  • Fixed visual bugs
  • Buffed Blundergat
  • Fixed gun pick up icon
  • Improved teddy locations
  • Fixed CO-OP bug
  • Added buyable ending button

Update 1.4:

  • Fix Cobra reload time
  • Fix missing 1 pap weapon
  • Fix custom pap weapon fire sounds
  • Fix solo quick revive
  • Fix Raygun
  • Fix Blundergat
  • Fixed other small bugs
  • Traps
  • Main EE
  • Secret ;)

Known bugs:

  • None

LeaderBoard:

You can send me proof at round 35 or higher ^^

SOLO:

1. mgmwildcat - round 58
2. hfactor66 - round 45
3. GHXSTLEADER - round 42
4. DaWhiteFox - round 41
5.

CO-OP:

1.
2.
3.
4.
5.

Notes:
1. Yes, you need t4m. It doesnt take that much effort xD. You can download that here: http://ugx-mods.com/forum/index.php?topic=8092.0
2. You can only activate items for the music EE after the cooldown to prevent mutiple songs playing at one moment.
3. The map was actually being called hallway so that's why it says "nazi_zombie_hallway2" in the join list.
4. What does filling up chests do?
Spoiler: click to open...
Are you sure that you wanna see this? It will spoil stuff...
Spoiler: click to open...
Really...?
Spoiler: click to open...
Are you really really really sure?
Spoiler: click to open...
Really? OK fine I'll stop making new spoilers...
Spoiler: click to open...
Haha jk  :troll:
Spoiler: click to open...
Really? Now for real
Spoiler: click to open...
Opens up electric cherry, gives you a free power up and you can pick up a free wonder weapon somewhere in the map

Credits:

Scripts and stuff:

Spoiler: click to open...
Treyarch
harrybo21
BluntStuffy
NateSmith
Aidan
MakeCents

Testers:

Spoiler: click to open...
Dak the gamer
WheresRyu?
ItzKillermanYT

If you feel like I'm missing someone then tell me!

BTW I'm new here and this is my first map I have ever made so don't be too strict... please ::) and suggestions are always welcome ^^
8 years ago
Does anyone know how to create a zapper trap?
8 years ago
My name is Jeffrey and I come from the Netherlands as you can see at my profile. I play zombies since nacht der untoten all the way to revelations ^^. I create maps and I'm noob at scripting xD but it gets better by reading script of other people and I just started a study for application and media developer. So hello peeps \o/
8 years ago
hi,

Okay, I have added a bunch of custom weapons to my map, they all work. I tried to add pap versions of 2 custom weapons to test and after that the 2 non-pap weapons doesn't wanna show up in the mystery box. I have copied and pasted the weapon file and edited it and changed the name to: "WEAPONNAME_upgraded" and I added the lines in dlc3_code and _zombiemode_weapons.gsc. So does anyone have a solution for this  ;)?

Double Post Merge: October 17, 2016, 05:30:29 pm
In my dlc3_code I used this:

Code Snippet
Plaintext
	include_weapon( "bo1_galil" );
include_weapon( "bo1_galil_upgraded", false );
include_weapon( "bo1_commando" );
include_weapon( "bo1_commando_upgraded", false );

And in my _zombiemode_weapons I used this:
   
Code Snippet
Plaintext
add_zombie_weapon( "bo1_galil", 							&"ZOMBIE_WEAPON_TYPE100_1000", 				1000,	"",				0 );
add_zombie_weapon( "bo1_galil_upgraded", "ZOMBIE_WEAPON_TYPE100_1000", 1000, "", 0 );
add_zombie_weapon( "bo1_commando", &"ZOMBIE_WEAPON_TYPE100_1000", 1000, "", 0 );
add_zombie_weapon( "bo1_commando_upgraded", "ZOMBIE_WEAPON_TYPE100_1000", 1000, "", 0 );
8 years ago
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