UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - NINJAMAN829


 
 
A ruined hospital in the middle of a city. What was once a place of healing is now a death-trap... can you figure out what went wrong and put an end to the apocalypse?
 
I'm posting this here since Shattered doesnt have a UGX account and I did the mapping work on this map. I also took most of the steam description and put it here, hope you guys enjoy!
 
 
TRAILER:


 
 
 
FEATURES
- CW Custom Weapons
- 14 Perks
- Revelations PAP Camo
- Wunderfizz Machine
- Unique Easter Egg with ending
- Inferno Zombies AI
- Round Milestones (Gain a perk for every 5 rounds you complete after round 10!)
- Perk Limits (Start with 4 perk slots, gain a slot every 7 rounds up till round 21, then a slot for every 3 rounds)
- Custom HUD
- Victis Crew
- Craftable Power
- And much more!

IMAGES








 
 

EASTER EGG STEPS
Now for information on completing the Easter egg.
 
In order to begin the process for the Easter egg you must make it to round 20.
Once you've made it to round 20, zombies will begin dropping ingredients needed to craft a vaccine for the outbreak.
You can only get one part per round, so at minimum this step will take 3 rounds to complete.
After collecting the three ingredients necessary, head over to the first door, left of the receptionists' desk.
 
Craft the vaccine at the table and you (and your team) will be transported to the lab.
You have two options, if you select the glowing blue test tubes, you will spread the vaccine and end the game.
 
However, if you do not select anything, wait 30 seconds, you will be returned to the hospital with all perks.

Thank you to everyone who has helped me out in the last couple months with finishing this project.
I'd like to give a special thanks to the people responsible for making this map come together.
 
Known issues
- Sometimes, Easter egg item drops won't glow.
- Trap light doesn't indicate if it's inactive/active.
 
Planned changes
- Adding a music Easter egg as well
- Adding a hardcore mode after completing the main storyline Easter egg
- Possibly expanding the map to be larger
 
If not credited please PM me on discord so I can add you!
 
 
CREDITS
ninjamanny829
Shidouri
ItszEcstasy
WetEgg
D2K
Xela
Raptroes
Hubashuba
WillJones1989
alexbgt
NoobForLunch
Symbo
TheIronicTruth
JAMAKINBACONMAN
bbkid_h20
Sethnorris
Yen466
Lilrifa
Easyskanka
Erthrock
Will Luffey
ProRevenge
DTZxPorter
Zeroy
JBird632
StevieWonder87
BluntStuffy
RedSpace200
Frost Iceforge
thezombieproject
Smasher248
JiffyNoodles
MadGaz
MZSlayer
AndyWhelen
Collie
ProGamerzFTW
Scobalula
Azsry
GerardS0406
PCModder
IperBreach
Treyarch and Activision
AllModz
logical
Verk0
GCPienhardt
rex
nickPang
Derp
Eric Maynard
BetiroVal
Jakobie
J.G (AKA J or Venom97)
TheSkyeLord
Remark
Pixel
Wept
Crypto
TomBMX
Jari
Blak
Thomas Cat
.115 Cal
Ray1235
xSanchez78
lilrobot
jimbogies

2 years ago

    Ah. Hello again. It's me, that one guy who made that one map, back at it again with another one. This time it's gonna be yuge, so lets get started:

    Design:
    It's a map centered around the Redwoods Forest in Northern California in the late 2000's/early 2010's.
    The map will be during the late afternoon/early evening with clear skies. An unusual map style.
    The map will try and be pretty good at looking "real", like nature would.
    Has a river and streams.


    Features:
    Harry BO21's template whenever the release will be and most features that encompass it.
    Many ported weapons from a variety of games; (Bo1-WW2 and others I probably forgot).
    Some weapons I have ported myself.
    Good map design; (I hope).
    An overall enjoyable and nice looking experience.


    Pictures:
    Unfortunately as of now not much of the map has been done, and I prefer showing "completed" sections so there will be a lack of pictures and updates.
    There will be some pictures though, and if you want, I can post W.I.P shots; (Which will be subject to change or be removed completely in the final product).
    Here's the actual pictures/gifs:

     
    Spoiler: click to open...


    I think that's all I'm wanting to spoil for now. Tune in later for some more wink.png

    Credits:
    DTZxPorter and the rest of the Modme staff for the programs and encouragement.
    The Modme and black ops 3 modtools discords
    ProRevenge, Skyelord, Tom, Sp33dy, JDcobra and the rest of the people who have graciously given me weapons to use in my map.
    HarryBO21 for his template (When it releases), his weapons, and features.
    Collie and azsry for their conversion rigs.
    Psh for being a nub, and some advice/encouragement.
    Many others for their kind words and encouragement.
    Treyarch, Sledgehammer, Infinity Ward, and Raven for the cod games to rip from and the modtools.
    Discord for a wonderful platform to share my work and get help.



    I hope this map eventually gets to be released to all you wonderful people. Thanks for reading this and have a good day.[/list]
    6 years ago
    NOW IN V1.1 RE-DOWNLOAD IF YOU WANT COMPLETELY WORKING NO ERROR SOUNDS
     
    Since Treyarch never got around to fixing these sounds, I thought I'd provide them for you all to enjoy!
     
    This simple fix, provides all the missing sounds from the raygun mark 3 and the PPSH.
     
    All instructions included in download.
     
    Make sure you compile after installing. :)
     
    If you have any problems, let me know. :D
     
    Be sure to credit me and the other amazing people below if used. ;)
     
    CREDITS:
    Harry Bo21
    DTZxPorter
    Awesomeguy42

    Here's an example of the fixes I made in V1.1:
    Spoiler: click to open...
    Before fix:
     
    After fix:

    7 years ago
    LENINGRAD BO3
    Maybe for real this time

    Many years ago, during World War 2, a Russian City was laid under siege for many weeks. People starved and resorted to cannibalism. When most were dead, the Germans came, they found several secrets in this old Russian City...


    Heres a new pic of the map, since the original version was horrible.

    FEATURES
    Hidden Text
    Variety of weapons for mass zombie killing fun!
    Custom round music and ambiance.
    An actual singular time period.
    An actual release (maybe)!

    CREDITS
    Hidden Text
    Scobalula
    DTZxPorter
    Exofile
    Koan
    Psh
    JiffyNoodles
    Zeroy
    Wakka
    CraftDanimations
    JBird
    Treyarch
    IW
    Sledgehammer
    Raven

    7 years ago
    WAREHOUSE

    Warehouse BO3 Edition. A long awaited map cancelled. Till now.

    I figured since bo3 modtools came out, I could make the map into what Pro wanted it to be. With the new engine, its possible. Some features may not be present at the moment. (Certain guns, etc) but they might. I will make sure the map becomes what it was meant to be. ;)

    Pictures: (Some areas aren't fully finished yet lol)
    Spoiler: click to open...
    Waw

    BO3

    WAW

    BO3

    WAW

    BO3

    WAW

    BO3

    WAW

    BO3

    WAW

    BO3

    Notes:
    Spoiler: click to open...
    Back awhile ago, a friend of mine: ProRevenge, had a WIP for a map called Warehouse. He had planned for a nice quick release with a good portion of features like bo3 guns and perk shaders.

    Never saw a release though. Map had a bunch of lighting issues and stuff he didn't want to fix and he wanted to work on other things, so I took over the project. I couldn't fix the lighting stuff so I kinda left it abandoned. Till now.

    Credits:
    ProRevenge - For giving me this awesome map
    Treyarch - For generously giving us modtools
    Hitmanvere - BO3 tools help lol
    Natesmithzombies - Tutorials
    JBird632 - Bo3 modtools tutorials
    DTZxPorter - Wraith
    7 years ago
    I use the modtools alot, and a few days ago they just quit working. They gave me these errors when opening launcher and radiant

    Spoiler: click to open...



    Ive already tried verifying integrity of game cache, and a fresh modtools install doesnt work either, throws the same errors

    No idea whats wrong honestly, any ideas?
    7 years ago
    A map set in an abandoned, forgotten, German test facility underground. Recently discovered by tunnel workers under a road.

    Rambling:
    Spoiler: click to open...
    I originally had the idea a while ago and started it in world at war radiant. Mostly doing above ground stuff with a completely different idea. (Map remake) It was going well, but then BO3 radiant came out and wow. I ported the map over and converted all the textures, I didn't really like what I saw. So I scrapped that idea and worked off a thought I had. This is that.

    latest Images:
    Spoiler: click to open...






    Note: Some stuff is guaranteed to change, as I haven't fully got the hang of the lighting,  volume decals and stuff.

    Anyways thats about it.

    Make fun of the unoriginal name please. Ill change it later.

    Updates:
    Spoiler: click to open...
    Update 1:
    Spoiler: click to open...
    More mapping has been done. I added a gif.


    Update #2:
    Spoiler: click to open...
    New update!

    I have been getting alot more done with the map. Plus Treyarch dropped some assets on us and I thought I might show a few. :)

    Images:
    Spoiler: click to open...







    Now for some new stuff. ;)

    GOBBLEGUMS!! :D


    Now for sexy guns :3






    Other weapons not pictured include: Apothicon servant, mx grand, peacekeeper mk 2, thundergun, bootllegger, banshii, ppsh, raygun mk3 (gorod krovi WW). Add more. I probably forgot some and/or havent seen them. Seems like they added all weapons up to gorod krovi or revelations. Including black market guns.

    Credits:
    DTZxPorter - Soundalias fix, electric cherry/widows wine tutorial and model porting
    Exofile - Memelord
    Koan -  Just cuz
    BrutalMcLegend - #Rekt
    steviewonder87 - General help/advice
    8 years ago
                                 
                                                                                                                                                Image by ZK


    Welcome to Malibu Drive! Where man and superhero alike battle the undead horde to save humanity from extinction! Many members of the Avengers make their appearance in this one-of-a-kind map!

    Detail [7/10]

    What can I say? The map is huge! Every square foot, nook and cranny is detailed in this ever expanding map. Every building the player can enter has detail in it. Buildings include (but not limited to): A book store, Tony Starks house, an apartment complex and more. Sometimes the detail gets repetitive in areas like the apartment complex where every room has the same items, but that's what it would be like in real life. Even the streets were crowded with police barriers, broken cars and many hungry zombies. But alas, many buildings felt pointless and lackluster to what was happening.

    Custom Content [9/10]

    There is a bunch of features to find in the map. There are 4 stones, of 4 different colors, which can be found around the map and you have to do different tasks for each one. As in my earlier statement, there are 11 different Avengers to play is in this map, ranging from Tony Stark to even Spider-Man. Each character has their own unique weapon and can only hold one regular gun, but if you buy Mule Kick, (If I'm not mistaken is the only perk in the map), You can carry 2 regulars guns alone with the special weapon. A good portion of the Avengers have really overpowered punches to use against the zombie masses and every one has a unique ability as well. Spider man double jump, increased speed and his web slinger for example. Most Avengers also have a health boost to take more hits. There is just so much to do and play with. There is even an undiscovered Easter egg as of now.

    Fun Scale [6/10]

    The map map may be massive, but its pretty hard. (That's what she said, hue hue hue) Plenty of things block your way and the buildings can be very narrow and you can be trapped really easily. Often there will be invisible zombies or a napalm zombie, it might sound like a pain but the invisible ones have a dust cloud where they walk and the napalms are very slow. I prefer using Spider-Man as his web slinger is fun to use and his double jump saved my butt on more than one occasion. The average player can have a fun game if they use the equipment right.

    Replayability [4/10]

    More often then not I found myself running in the same area over and over again not using a majority of the map. I found I could get a few fun games in but after that it got pretty boring. The fact you can switch Avengers mid-game anytime you would like also made the replay value decrease as you can use everything in one go if you wanted. The again not many of the Avengers proved useful in the map. I felt like they were there just to add in more content. Along with most of the guns. I could survive just on Spider-Mans fists alone till round 20.

    Final Verdict:

    Detail: [7/10]
    Custom Content: [9/10]
    Fun Scale: [6/10]
    Replayability: [4/10]

    Overall: 26/40
    8 years ago
    Hey guys. Today after trying to work on Leningrad my radiant gives this error:



    I have no idea why. It was working fine yesterday.

    It crashed every time lantern_hang_on pops up if that helps. Otherwise I have no idea.

    Any ideas as to why?
    8 years ago
    Whenever I launch my map and go ingame all I get are rainbow colors when I should be getting normal spec maps.

    I placed 3 reflection probes down to cover different areas and I also have a light grid and caulk box.

    Here is my worldspawn settings


    I have tried to fix this but I can't. Any suggestions?
    8 years ago
                                   

                                                                                                                                  Map created by Chromastone10

    This map has you battling Satan's minions, literally. Inspired by the Zombie Army Trilogy and made in only 4, yes I repeat 4 days. This map is better than every other map out there made in this short amount of time. It's got decent selection of weaponry and has a decent assortment of perks.

    Detail [7/10]


    The map has pretty nice detail and most rooms have detail that fits the room. Some areas of the map were lackluster in what could have been put there, but other areas had exactly what they needed. Several different areas of the map were really nice to explore, even though it didn't take long. Attention to clipping and overall structural detail was on point as well. I found only 1 spot where I could get stuck and it wasn't in an area you would normally be training through.

    Custom Content [7/10]

    The map features varieties of weapons from Bo2 and none from the game WaW that we all love. :please: The map has all WaW perks, 1 Bo1 perk and 1 Bo2 perk, slightly lackluster in my opinion but they are good enough that they get the job done. The map features Double Tap 2.0 as well with proper Electric Cherry. The way to open PaP was a nice addition as well. Gave a quest feel to the map for the amount of time you had to find the parts. The addition of soul boxes were nice to have and the fact you couldn't buy perks until you filled the box confused me at first. I didn't realize and I thought I broke the map.

    Fun Scale [6/10]

    Like I said, the map had a really small time to be made and the overall size was hurt because of this. Around a third of the map is narrow corridors with spawners all around to you shouldn't mess with those during a round. The design of the map felt good and slaying all of those Satan's Minions felt good with the assortment of weaponry. One thing though is that there are 2 ways out of spawn but 1 way has 1 more room and that's it. I felt like there wasn't any point to this except to make the map bigger and to make sure some first time players got unlucky in their choice of door.

    Replayability [4/10]

    The map was good for trying to get everything done but after that there's nothing else to do. The small area meant you could go see the entire map after a few good point whoring rounds.There was really tight spaces and that meant there were very few areas which were good for holding off.

    Misc.


    Raygun Mk II was really nice and was much like the official.
    Gun textures were on point.
    Map captured the idea really well.
    I thought the map was good for its time span. If this would have been a full on project it could have been so much more.

    Level of detail [7/10]
    Custom Content [7/10]
    Fun Scale [6/10]
    Replayability [4/10]

    Overall: 24/40
    8 years ago
    ! No longer available

    I think it looks pretty good and that the Hijacked remake is sick. The zombies map looks really good. I enjoy the medieval look tbh. They are also introducing 4 new mega gobblegums for those zombies players like me.

    What are your guys' thoughts?
    8 years ago
    Finally decided to post this.

    Behold Leningrad. My favorite COD 2 MP map. Remade for zombies :D

    Idea: The MP map that was in COD 2 pretty much remade. Just with better textures/patches. Maybe some extra areas to add the the feel. Possibly some COD 2 guns for nostalgia. Will also feature some of the old style mapping for a little extra nostalgia :)

    We all know the city of Leningrad. The Germans blockaded the city and cut off all supply lines. Many citizens resorted to cannibalism and even ate their own children. The Germans knew what was going on but kept the people starving and dying anyways, but for what reason? They might have been scared, or trying to isolate an area that was perfect for their deep, dark desires...

    Features:
    Spoiler: click to open...
    Harrys BO2 perks V5.0.0
    BO1/BO2/MW2/MW1/MW3/AW/BO3
    Ending of some sorts. (Not sure yet)
    A decent replication, with some "extra" things ;)

    Pictures
    Spoiler: click to open...
    More Updates To Follow Really Soon





    BO2 CDC model. (With Nmls, Specs and Cosines :rainbow:


    This Area Is done.


    More detail later ;)


    Its detailed now :D


    The roof outside if the factory


    Alleyway out back


    New perk shaders. :D Credit: ProRevenge ;)


    Pap camo. Any thought? :)


    This. :)



    Update 2/10/2016
    Spoiler: click to open...



    Map currently

    Dont mind missing texture. It was accidentally deleted from map file. Ill probably replace it anyways.


    Who doesn't love weapons? :D





    Update 2-29-16
    Spoiler: click to open...





    Update 3-18-16:
    Spoiler: click to open...



    New toy from arceus. ;)

    Update 3-29-16
    Spoiler: click to open...






    Update 5-17-16
    Spoiler: click to open...





    Update 8-9-16
    Spoiler: click to open...
    Been a while. Been hard at work for a few weeks now finishing the alpha up. Hopefully later this week.

    Got some atmosphere changes. Here ya go

    Spoiler: click to open...
    As suggested by Psh, the map is now in night. I think it looks better honestly.









    Indoor areas are more dark, but it makes it more atmospheric imo.

    Newest pics:
    Spoiler: click to open...









    Credits:
    Big Thanks to Harry Bo21
    Madgaz Gaming - Electric Cherry Jingle
    Uk_ViiPeR - Debugger, help
    JiffyNoodles - Testing, bug input
    arceus - Gersch, help
    Scobalula - Guns
    JBird632 - Help, models
    Ricko0z - Weapons
    Psh - Testing, Help
    natesmithzombies - Vision file
    ProRevenge - Help, Perk emblems
    NGcaudle - Help
    pashan - Round counters
    HitmanVere - Help
    RDV - Black ops knifing
    steviewonder87 - Non sticking zombies
    cabcon - Round sounds
    CFGFactory
    Many others :)
    8 years ago
    Hey guys. Its me again with my 107th map topic in the WIP section. :please:

    I am bringing you a new map which I feel will be really fun and challenging once it's done. :)
    (And maybe I will finish it this time. :lol:)
    15%

    This map finds players amidst the source of the outbreak, a city in urban Ohio. Players will fight in buildings around and in an intersection in the heart of the city. There will be evidence of peoples and rescue groups attempts of survival around the various places of interest. This map will have multiple floor combat and quick escape routes from second floor buildings. Many items will be at your aid to help you along your journey to escape.

    More to come later.  ::)

    Pictures:
    Spoiler: click to open...

    New gun added for somebody. (You know who you are ;))

    Working on street and various building on the street.




    Dynamic Lights, thanks to RDV :)

    Features:
    Spoiler: click to open...
    Not finalized yet. More info later.
    Bo1/Bo2 perks
    Bo1/Bo2/MW2/MW1/Weapons from other games
    Zombie Shield (Buildable)
    Pack a Punch Buildable
    Buildable Power
    Buyable Ending (Pretty Cliche I know)

    Credits:
    Spoiler: click to open...
    Harry Bo21- His perks and craftables and much more :)
    HitmanVere- Help on Problems
    DUKIP- WaW modification (Not required for this map)
    TheRelaxing- General Support
    Rorke- Guns
    CFG factory- models
    Scobalula- MG08
    Makecents- Thundergun script
    ZK- Buyable ending script
    RDV- Dynamic Lights
    Treyarch for the tools
    Cod Ghosts for some textures
    Infinity Ward for the amazing engine and all its limits.  :alone:
    8 years ago
    If you haven't heard about what happened or even about Cyndago here is what happened.

    On the 15th of September, Daniel Kyre was found in his room in critical condition in an apparent attempted suicide. He was taken to the hospital where they said he had irreversible brain damage and would not survive, the plug on life support was pulled on September 18th and he died peacefully around his friends and family. They said he had struggled with depression but no one knows why he was depressed.

    This is also the end of Cyndago forever.

    What are your thoughts on this? I personally want to thank him for all the laughs he made me have in my bad times and how much he cheered me up. Also that suicide is never the answer. RIP Daniel you will be missed by millions.  :'(
    9 years ago
    Loading ...