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Topics - smasher248

This is a patch for PS3 Der Riese.

Patch Changes:
 
Weapon view bob
Double damage with Double Tap
Wonder Waffe health fix
Adds some Verruckt sprinters in later rounds
Bleedout time increased to 50 seconds
BO1 knife fix
Zombie Grabbing (fix applied but doesnt seem to work)
FOV 72

drive.google.com

 
To apply this mod, you will need a jailbroken PS3 and the file will need FTP'd to DLC3 location in HDD0/game/[game id]/dlc3/english
5 months ago
How do i apply screen shake to players.

How do I rotate the vehicle in a large circle on death.

Why is this deathmodel not applying on vehicle death.

Code: cs
#include maps\_vehicle;
#include maps\_vehicle_aianim;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "blackhawk", model, type );
build_localinit( ::init_local );

//build_deathmodel( "vehicle_blackhawk" );
build_deathmodel( "little_bird_model", "little_bird_bench" ); //THIS LINE
//build_deathmodel( "vehicle_blackhawk_low" );
//build_deathmodel( "vehicle_blackhawk_low_thermal" );
//build_deathmodel( "vehicle_blackhawk_hero_sas_night" );
//build_deathmodel( "vehicle_blackhawk_hero" );

build_drive( %little_bird_rotor_anim, undefined, 0 );

blackhawk_death_fx = [];
blackhawk_death_fx[ "little_bird_model" ] = "maps/zombie/fx_zombie_flashback_american";


build_deathfx( "maps/zombie/fx_zombie_flashback_american", "tag_engine", "littlebird_helicopter_secondary_exp", undefined, undefined, undefined, 0.0, true );
build_deathfx( "fire/fire_smoke_trail_L", "tag_engine", "littlebird_helicopter_dying_loop", true, 0.05, true, 0.5, true );
build_deathfx( "explosions/helicopter_explosion_secondary_small", "tag_engine", "littlebird_helicopter_secondary_exp", undefined, undefined, undefined, 2.5, true );
build_deathfx( "explosions/helicopter_explosion_little_bird", undefined, "littlebird_helicopter_crash", undefined, undefined, undefined, - 1, undefined, "stop_crash_loop_sound" );
build_mainturret();
build_treadfx();
build_deathquake( 1.3, 2, 500 );
build_life( 100 );
4 years ago
Figured i would reintroduce myself again after getting unbanned, I know these are brong so i will keep it shooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooort.

Hi
4 years ago
i want to get hte shadows of evil mapfile into radiant, how?
5 years ago
when i create a test zombie map, and run it it, i just a blank screen, thats says usermaps in top right hand corner, i have verified game integrity
6 years ago
Kino something(name pending)



so this is my second kino remake following the revelations theme
6 years ago


looks like kino is remastered for dlc 4 :( well that is 2 weeks wasted
6 years ago
Welcome to Recontamination, this is a remaster of my old map Decontamination, its been revamped with some new layout map detail, new weaponry and features, hope you enjoy

Due to there only being a few months before bo3 beta release i am not working on a new map but rather polishing up old ones an re releasing, next will be Asylum v2 but it will take quite a lot longer than decontamination

Google Drive:

Mega:











Credits:

Harry bo21
Bluntstuffy
arceus
HitmanVere
TheScotchGuy
bwc66930
jzob123
steviewonder87
WARDOGSK93
DeathBringerZen
elfenliedtopfan5
NGcaudle
sammycustom
Redspace200
rorke
RadimaX
thezombieproject
DuaLVII
Rollonmath42
GTTClan
shippuden1592
YaPh1

Features:
Spoiler: click to open...
Lots of fun guns to use
Buyable Ending that must be built
Armory that must be oppened to access top tear guns
gersch devices
custom zombie models
and lots more

Weapons:
Spoiler: click to open...
ar:

m4a1 - Mystifier 1
scar h - Agarthan Reaper 2
acr - Abdominal Cauterizing Rifle 3
m16 - Skullcrusher 4
ak12 - Reznov's Revenge 5
arx - The ARXtraD34D  6
mr28 - M0nst3r R4nch3r 7
cm901 - Painz Dispenser 8
fal - EPC WN 9
commando - Predator 10
famas - G16-GL35 11

smg:

asm1 - Abnormal Sequencer 1
mp7 - The Mulcher 1
kf5 - KF-Zillion
mp9 - Intestinal Blender 2
ripper - The Eviscerator 4
ump45 - ComeNGetMe 5
vector - The Dissasembler 6
fmg9 - Goblin 7
mp5k - MP115 Kollider 8

pistol:

m9a1 - Stress Reliever 1
deserteagle - Dreadnaught 2
remington new model army - Sassafras 3
44 magnum - Dirty Harry 4

lmg:

lsat - FSIRT 2
mk46 - The BoneSaw 3

sniper:

intervention - Wrath of Hell 1

special:

raygun - Porter's X2 Ray Gun 1
thundergun - Zeus Cannon 2
cel3 - Cel3stial Incinerator 3
sliquifier 4
zap gun - 5


shotgun:

model 1887 - Str1ctly Bus1n3ss 1
ranger - Reaver 2
s12 - Synthetic Dozen 6
6 years ago
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