UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: whippytrout on January 18, 2016, 01:27:45 am

Title: Wayne Manor
Post by: whippytrout on January 18, 2016, 01:27:45 am
Wayne Manor
(https://www.mediafire.com/convkey/ecec/a6icyya4xu7m5wb4g.jpg)

Message from WhippyTrout:
This is the final version of Wayne Manor updated and moved from the contest boards to here. This is my largest and most exciting map to date. I chose Wayne Manor as my ideal place to go during the zombie apocalypse because I figured I would have everything I needed to survive. I mean you'd be under the same roof of the worlds greatest detective and crimefighter, and oh yea there's the BATCAVE!  ;D Little did I know that Batman was away searching for Robin who had gone missing and that the Joker had taken over Wayne Manor. So now Joker has me and Robin and is holding us hostage.

Story:
Two years ago Joker escaped Arkham Asylum along with several of Gotham's other notorious criminals. What was expected to be mass chaos in Gotham turned out to be the complete opposite. Following the escape there were no sightings or crimes regarding Joker, it was as if he had disappeared. Dick Greyson (Nightwing) left to establish himself in another city (Bludhaven) and Batman began training Jason Todd to be the new Robin. One night Jason went on a solo run but never returned. Night after night Batman scoured the city, running down every lead, pressing every underworld connection, but no one had seen any sign of Robin. He expanded his search on into Bludhaven with the assistance of Nightwing. One night while returning home from Bludhaven after months of  searching Batman noticed he had a missed call and a voice message...

Voicemail machine: "You have one missed call"

Joker: "Ring Ring! So how do you keep a secret from the world's greatest detective? Well do you know? It's easy, you stick it right in front of him. Right under his long pointy nose, and wait Ha Ha"

Voicemail machine: "End of new messages"


Official Trailer:
!Wayne Manor Trailer (http://www.youtube.com/watch?v=APqinqLMatE#)

Images:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.mediafire.com%2Fconvkey%2Faf3d%2Fox0wid50v9id84z4g.jpg&hash=1cc7e19d54d0071b1e8422dc9ff5f4980b3822df) (http://www.mediafire.com/view/ox0wid50v9id84z/2015-10-16_00001.jpg)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.mediafire.com%2Fconvkey%2F5bea%2F7f172omd6zaolw74g.jpg&hash=e1fb5463d5af8b22df9081c2fe1bac74f07e8424) (http://www.mediafire.com/view/7f172omd6zaolw7/2015-11-03_00004.jpg)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.mediafire.com%2Fconvkey%2F9ecf%2F468r8hhmj54gswc4g.jpg&hash=bbb711046abaf71100f29e37d3e00ff3e2ab9d72) (http://www.mediafire.com/view/468r8hhmj54gswc/2015-11-03_00002.jpg)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.mediafire.com%2Fconvkey%2Fb1ed%2Ffc4kdsdzcxr41sb4g.jpg&hash=580843d25da665d7e1fc6ae6540b5fc2387fb8f5) (http://www.mediafire.com/view/fc4kdsdzcxr41sb/2015-11-03_00005.jpg)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.mediafire.com%2Fconvkey%2F1b4a%2Frxtk0ol9c98x9y44g.jpg&hash=7cc3270b7a66499f03585dc2182b434280fc54d6) (http://www.mediafire.com/view/rxtk0ol9c98x9y4/2015-10-16_00003.jpg)

Features:
Spoiler: click to open...
  • MW2 Bo1 weapons
  • Custom Batman Themed weapons
  • Batman playermodels
  • Mission oriented objectives to save Robin (Note the 10,000 point purchase is not the ending)
  • A never before seen in custom zombies massive boss battle
  • Randomized Batman villain bosses with sound effects
  • Randomized magic crate spawn at start
  • Secret access to batcave
  • easter egg song
  • Buried aristocrat undead zombies models risen from Wayne Family Cemetery
  • And much much more

Map Download:
(Note Map Name is now Wayne Manor and not batman)
www.mediafire.com
Mirror Download:
drive.google.com
Update Release Notes After Contest:
Spoiler: click to open...
  • Fixed the Hyenas (aka dogs) where they don't get lost
  • Increased the zombies mobility around the map to improve the intensity and difficulty
  • Decreased the price to "free robin"  ::)
  • added additional features to the ending
  • tweaked the boss zombies to randomize and spawn more frequently
  • fixed several clipping issues as well as other visual issues
  • adjusted the maps layout slightly in order to increase difficulty and player movement

Note you MUST download the .dll file below and put it in your Call of Duty WaW root directory in order to play this map. This is an engine mod that increases the limits of Call of duty WaW
The original post for this mod which has more details on what it does can be found here: http://ugx-mods.com/forum/index.php/topic,8092.0.html (http://ugx-mods.com/forum/index.php/topic,8092.0.html)

www.mediafire.com
Instructions:
To install the engine mod simply go to your steam library, right click Call of Duty WaW, Click properties, Click the Local Files Tab, Then click browse local files. Then drag the .dll into that window that opens.
If you don't have the Steam version of the game your game is probably in C/programfiles(86)/Activition/Call of Duty - World at War

(https://www.mediafire.com/convkey/8461/m3e2bez820e63ca4g.jpg) (http://www.mediafire.com/view/m3e2bez820e63ca/how_to_install.jpg)

If you have a disk version of Call of Duty WaW then you must download and use a lanfix.exe. A Google search for a Call of Duty WaW lanfix exe will take you to what you need. I personally don't have the disk version of the game but I've seen respected members of this community with disk versions of the game use a lanfix in order to play and they seemed to have no issues. If you have any issues please search the UGX site for details, there are several maps using T4M and this question has been answered quite often.

Credits:
Spoiler: click to open...
BluntStuffy - General help and a huge help creating the epic boss battle. It wouldn't of happened without him.  :D
DidUknowiPwn - Engine mod
elfenliedtopfan5 - easter egg song
OfficialMT22 - Custom shaders
scriptz - buildables
UGX - easy fx
UGX Rorke - MW2 weapons
TomBMX - Lime and Lemon
and if I left anyone out please let me know and i'll add you to the list, Thank you all for your support
Title: Re: Wayne Manor
Post by: tmaaan54 on January 18, 2016, 06:19:52 am
No features list? Clearly this map has literally nothing in it  :lol:
Title: Re: Wayne Manor
Post by: seanathan on January 18, 2016, 06:58:19 am
Please put features. I don't know if I should download this map or not yet. :-\
Title: Re: Wayne Manor
Post by: sampoltex on January 18, 2016, 10:38:02 am
Vanoss and the crew had a struggle when looking for the key to the grandfather clock   :lol:
Title: Re: Wayne Manor
Post by: thezombieproject on January 18, 2016, 01:12:23 pm
looks great , with how big this looks i think i might try and find a team of 4 for this one.
Title: Re: Wayne Manor
Post by: Xperience on January 18, 2016, 01:37:10 pm
The map itself I thought looked beautiful, and its a great idea! I know people have had trouble looking for the key so I haven't seen much of the map.
Title: Re: Wayne Manor
Post by: BluntStuffy on January 18, 2016, 05:54:13 pm
Please put features. I don't know if I should download this map or not yet. :-\

Yes you should, it's an epic map. The whole map just screams batman, and i can guarantee the boss-battle will blow you away!
This map should have been in the top 3 imo..
Title: Re: Wayne Manor
Post by: seanathan on January 18, 2016, 06:09:32 pm
Yes you should, it's an epic map. The whole map just screams batman, and i can guarantee the boss-battle will blow you away!
This map should have been in the top 3 imo..
Ok thanks :nyan:
Title: Re: Wayne Manor
Post by: DeadpoolsBFF on January 18, 2016, 07:07:28 pm
This looked pretty funny on that Vanoss video and hopefully it works a bit better ;D Will try it for sure
Title: Re: Wayne Manor
Post by: abritishguy2 on January 18, 2016, 08:51:47 pm
Didn't Vanoss, Daithi and Moo play this map and it glitched out on them? Are said problems fixed
Title: Re: Wayne Manor
Post by: whippytrout on January 18, 2016, 11:38:33 pm
The Bugs Vanoss experienced have all been fixed. The version of the map they played was during the contest last year. This is a brand new updated version of the map. I hope everyone has a great time playing it.  :)
Title: Re: Wayne Manor
Post by: Studly on January 19, 2016, 12:24:12 am
Look's interesting will give it a go...Thanks.
Title: Re: Wayne Manor
Post by: chasenichpor on January 19, 2016, 03:16:16 am
map sucks keeps crashing game maybe fix it more
Title: Re: Wayne Manor
Post by: fiveseven hd on January 19, 2016, 04:27:40 am
cool looking map..i really like the detail ...not very much fun to play solo..theres not a good flow to the map if you were trying to hide both keys you did a great job at that also.
Title: Re: Wayne Manor
Post by: Studly on January 19, 2016, 05:39:37 am
map sucks keeps crashing game maybe fix it more

Works fine for me in Co-Op and single player
Title: Re: Wayne Manor
Post by: isrevivingyou on January 19, 2016, 10:35:49 am
nice map
Title: Re: Wayne Manor
Post by: obscure on January 20, 2016, 03:01:39 am
Good map, coop does not work. :(
Title: Re: Wayne Manor
Post by: linkslag on January 21, 2016, 10:56:10 pm
I don't know if this map is broken or something, but every time I try to play solo my game crashes  :'( :'(
Title: Re: Wayne Manor
Post by: Harry Bo21 on January 22, 2016, 01:11:16 am
Quote
Note you MUST download the .dll file below and put it in your Call of Duty WaW root directory in order to play this map. This is an engine mod that increases the limits of Call of duty WaW
The original post for this mod which has more details on what it does can be found here: http://ugx-mods.com/forum/index.php/topic,8092.0.html (http://ugx-mods.com/forum/index.php/topic,8092.0.html)



This is literally all im gonna be doing from now on by the sounds of it - ANOTHER reason why im against mappers using T4M when they dont need to... 90% of new mappers dont even look at the OP to see its required....
Title: Re: Wayne Manor
Post by: whippytrout on January 22, 2016, 04:28:48 am
All I can say about users experiencing issues of the map not launching is for you to please read the instructions carefully. I put them in bold enlarged font in order to grab your attention. You have to install T4M, its all explained in the post. I tried to make the map without T4M but as my map got larger (and its pretty huge) it got to the point where I kept hitting various engine limits and I wasn't going to meet my deadline for completion.

So have fun everyone, I had a great time making this map and I look forward to completing my next map soon.  ;)

Title: Re: Wayne Manor
Post by: Harry Bo21 on January 22, 2016, 04:29:45 am
All I can say about users experiencing issues of the map not launching is for you to please read the instructions carefully. I put them in bold enlarged font in order to grab your attention. You have to install T4M, its all explained in the post. I tried to make the map without T4M but as my map got larger (and its pretty huge) it got to the point where I kept hitting various engine limits and I wasn't going to meet my deadline for completion.

So have fun everyone, I had a great time making this map and I look forward to completing my next map soon.  ;)
but what you "havent" done is added the steps for "Disc based" users to use T4M - youve only covered steam
Title: Re: Wayne Manor
Post by: whippytrout on January 22, 2016, 07:51:59 am
but what you "havent" done is added the steps for "Disc based" users to use T4M - youve only covered steam

Sorry, I added what I've read about disk versions of the game to the original post. From a simple Google search and a few minutes of reading posts on this site I believe what I posted will point people in the right direction on how to play using a disk.  :)

Title: Re: Wayne Manor
Post by: abritishguy2 on January 22, 2016, 08:23:08 pm
Hey the Mediafire link seems to be broken may want to remove it. But I'm not sure if it's just me
Title: Re: Wayne Manor
Post by: JoJoLarooda on January 23, 2016, 03:38:11 am
Me and my friend both did installed T4M but every time we load the map we get an "unhandled exception error."
Title: Re: Wayne Manor
Post by: whippytrout on January 23, 2016, 03:42:38 am
Hey the Mediafire link seems to be broken may want to remove it. But I'm not sure if it's just me

All links work fine for me, it must have been you like you said or a temporary issue with Mediafire. It's all working now so everyone enjoy.  :)
Title: Re: Wayne Manor
Post by: JoJoLarooda on January 23, 2016, 10:02:21 am
All links work fine for me, it must have been you like you said or a temporary issue with Mediafire. It's all working now so everyone enjoy.  :)
Map looks awesome and I wish I could play it but it's just not worth the trouble at this point. I'm just getting error after error. Maybe put some troubleshooting tips in the OP?
Title: Re: Wayne Manor
Post by: HitmanVere on January 23, 2016, 10:56:34 am
Map looks awesome and I wish I could play it but it's just not worth the trouble at this point. I'm just getting error after error. Maybe put some troubleshooting tips in the OP?

What kind of errors? Add more info and then we might know how to help you
Title: Re: Wayne Manor
Post by: Scobalula on January 23, 2016, 11:13:23 am
Map looks awesome and I wish I could play it but it's just not worth the trouble at this point. I'm just getting error after error. Maybe put some troubleshooting tips in the OP?

This map requires T4M, make sure you have it.
Title: Re: Wayne Manor
Post by: Harry Bo21 on January 23, 2016, 11:22:28 am
Map looks awesome and I wish I could play it but it's just not worth the trouble at this point. I'm just getting error after error. Maybe put some troubleshooting tips in the OP?

This map requires T4M, make sure you have it.

Which actually "is" in the OP and prob the most thorough instructions ive seen for it yet lol :D

Title: Re: Wayne Manor
Post by: JoJoLarooda on January 23, 2016, 07:01:46 pm
Which actually "is" in the OP and prob the most thorough instructions ive seen for it yet lol :D
I am installing T4M but I either get an unhandled exception error when I load the mod or if I don't get that error the map crashes when I load it and says server script error or something. I'll try again and read the instructions more carefully this time. Maybe my computer just doesn't have enoough RAM for this map.