UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Mods => Topic started by: natesmithzombies on January 17, 2016, 07:14:06 am

Title: NateSmithZombies BO2 Weapons Pack (Beta Access available v0.2)
Post by: natesmithzombies on January 17, 2016, 07:14:06 am
Figured I would add this here just because I would like to see what others have to say and Harrybo21 made a post too  :troll::

NateSmithZombies BO2 Weapons Pack


This mod is either going to compliment Harrybo21's recent post on WaW to BO2 assets or it will be released seperately. (depends on how fast I can get it done)
18 Planned Weapons

Spoiler: click to open...
---------------------------
SMG
---------------------------
Mp7
Vector
Peacekeeper
Uzi

---------------------------
Assault Rifles
---------------------------
AN94
M8A1
MTAR
SMR
SWAT-556

---------------------------
Shotguns
---------------------------
S12

---------------------------
LMG
---------------------------
LSAT
QBB LSW

---------------------------
Snipers
---------------------------
SVU-AS
XPR-50

---------------------------
Pistols
---------------------------
Tac-45
Executioner

---------------------------
Zombie Special Weapons
---------------------------
Remington New Model Army
Blundergat

Beta Download/Alternate Download:

mega.nz
drive.google.com

Images/Videos:

http://www.youtube.com/watch?v=pEXtU4dAbMU (http://www.youtube.com/watch?v=pEXtU4dAbMU)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZYSIkSl.jpg&hash=946c3a33f229e6830cb0c2006d166ca07d4be130)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5HUeBes.jpg&hash=01b856d245a3979494ee94a9b88c0f42c85c5bd8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdTbqc1l.jpg&hash=e5ae5fae43a9e0f4c819579ecc1a8fc25eab1a3a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FObiGGAc.jpg&hash=4ce8df1d6b014882e298b246fbd883fcfc81cfcd)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVXpe4LM.jpg&hash=26d335bf7fad1b399d8871f2b6a6e5c561b64d09)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhgebS8i.jpg&hash=e50569e4c0add1dc3728b39a3ae49dbeb36cfed1)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQ4eFGK5.jpg&hash=97d5f910369102e0c6201f252a196e0e533a52c3)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBkVSHOa.jpg&hash=7d8b9ae1919c9a6b7a3f3f96c92d87de28fa74b6)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3iJwYFZ.jpg&hash=94aac0a647f1351ecab55cef4b5c89df081dfa76)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHvO8b39.jpg&hash=dad171ebfc83d39fd7e08fb73a946ca27e63b3a5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLLvAh5K.jpg&hash=c93346a2ec6bcd00a6cfb2a3fb7f4de8c7d31872)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYoXaGtl.jpg&hash=9a2d38771551f6e9413dc051f0953b295a0bf97c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmdoDuSY.jpg&hash=fd1c293f5029d268634f61b499580d492b6556e4)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBEnJWYq.jpg&hash=0357a1c8311cd9d06fff213f7a4d463b0a3a0239)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3LsZcoy.jpg&hash=316092af53baba1e6b9967969030b919041df783)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIXHxCxr.jpg&hash=c7eabb0054b5bef05f7e9444f5416f43b938cf2b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FElTFvXS.jpg&hash=9542dacd09cffe6baf1f4662efd24f2703f66ab2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbgRjGQf.jpg&hash=d3dc33c22d6a6fdd432754eaeb959feb21843ef8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6KH1mAQ.jpg&hash=79c5090f37c290f0a1544d9b116c99b0d4016cef)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFYIHgAK.jpg&hash=fa5ac1e199d1cbc260f398ef99563f0ed3d73d02)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAQkEmE9.jpg&hash=5d42b36d218ed56c3e704c81aa3078bc6b2db7ee)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FURQosl3.jpg&hash=0ac7960a53579227e15a44a2375edd0d21075292)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAOnVwPh.jpg&hash=81675f94640fa684a6d47bebd18fa1ff88f8a017)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgwZqAnv.jpg&hash=efb87511099ab58bf4950931c6132c82b67c648c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlN4eYZO.jpg&hash=4b1d7b419367ae5fdf2d6ae390521341db7c7b31)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fax7bdR3.jpg&hash=ade901b9c23b033a650cb9011b29bfa087eb4619)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FC61poe0.jpg&hash=6e1bb0b271f054c16d1c6438b2170c0ca5bdd4c5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2ualmKr.jpg&hash=fdbad2e8864b7c24b1564be53e456b01b3ae97d3)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FD0TZIQz.jpg&hash=8d62eace123e9d054d2fafbccba8b71c56af28ae)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGCLNddT.jpg&hash=a9c51a509b7640948eda99f18a9413d7c71679d8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqU83V5M.jpg&hash=033a7cf79f6ec023a7163dc47f85c8b80fb96667)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKclPVNz.jpg&hash=83d04aa5824536fff762d43be8be2da1712bb965)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDywsbaE.jpg&hash=c8e5f63d32f2a50489750509c719030da2fed891)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHnOfVv3.jpg&hash=48c04dd5c3ff107e2832daddfb5064988a40165d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ffbo39C2.jpg&hash=1c35a2fc04adceb5df77bd7fa3a801548b397f7d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdYeii7W.jpg&hash=10a61cbf3c18191244f80be517733ec51d9eaa77)
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: JiffyNoodles on January 17, 2016, 10:37:28 pm
I'm keen
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: XEcW22 on January 18, 2016, 03:01:52 am
looks good man, especially for new map makers who have little to none weapon porting and adding experience.  Even though Harrybo21 is making something like this this looks cool too, keep up the good work  :D
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: JiffyNoodles on January 18, 2016, 10:54:15 am
Me and harry are working together. We plan to package our weapons together. I just need to finish them in time for him
Not sure, but the Scope on the XPR-50 looks a little odd. As if it's a little too close to the person
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: Scobalula on January 18, 2016, 12:28:48 pm
Not sure, but the Scope on the XPR-50 looks a little odd. As if it's a little too close to the person


Yes.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fvignette3.wikia.nocookie.net%2Fcallofduty%2Fimages%2F3%2F3a%2FXPR-50_BOII.png&hash=f8b831ff581c476c34467c08415edeb25f7c8afd)
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: JiffyNoodles on January 18, 2016, 12:35:07 pm
Yes.

(http://vignette3.wikia.nocookie.net/callofduty/images/3/3a/XPR-50_BOII.png)
thought so
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: Tim Smith on January 18, 2016, 08:32:12 pm
Nice .
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: HitmanVere on January 18, 2016, 08:38:28 pm
Fix le holes in S12, kthxbye
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: conn6orsuper117 on January 18, 2016, 08:51:45 pm
you gonna be adding every gun from BO2 or just the planned.
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: steviewonder87 on January 18, 2016, 08:57:22 pm
Executioner rear iron sights missing the glowing tritium parts.
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: steviewonder87 on January 25, 2016, 01:35:32 pm
I think the Executioner rear sights are green or white in BO2 rather than red, but that's not a big deal (Edit: also I think you have 2 front sights - long and short barrel - which I had for a while too :P). The MTAR appears to be missing the images for the strap (it's completely black in your pics), a few of the PAP guns seem to have parts sticking into the red dot sight (SMR, MP7, Peacekeeper) where you haven't hidden/deleted all the necessary tags/meshes, also (I may be wrong on this one) the red dot sight seems to be a bit too far back on a few of the guns. Also if your aim is to replicate the BO2 PAP versions then you might want to texture the main part of the red dot sight with the PAP camo material as that is how it is in BO2.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxvzvT0G.jpg&hash=b3874f4a829b122791eeebc20ba8b3590bbe3542)

Other than that looks good.


Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: DeletedUser on January 25, 2016, 04:42:36 pm
looks really good :D also are you going to add in the MP5 from zombies?
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: Harry Bo21 on January 26, 2016, 10:23:40 am
the only thing i couldnt fix was the type 95,

tag_sights_on
tag_sights_off

i tried hide tagging both of these, one of, neither, ticked the "hide all parts" in assman, still that sight shows

Quote
I am sure you have run into this issue before. Apparently tag_sights_on is related to random stuff on the weapon? Buggy WaW man a swear haha

This is the issue me and Lilfria found, you need to tick this in assman or "some" dont hide properly - most noteably, the Chicom

(https://i.gyazo.com/4dd540733b7d0dcbcf34e368bc0b41ac.png)
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: Harry Bo21 on January 26, 2016, 02:21:09 pm
What I ended up doing was moving the sights behind the player in Maya in the same way that the an94 has the extra clip behind the player. It's sloppy but nobody knows but you in the end . I see you're so close to being done as well. Are you gonna wait up for me?
im not rushing bro lol, theres gonna be more than one version of mine, as im sure people will report issues

plus there are still degenerate tris i need you to fix lol

btw the string on the skorpion is much better but still not right. The "knot" looks fine, but the dangley string is pulled "into" the gun
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: conn6orsuper117 on January 29, 2016, 10:51:02 pm
Correct me if Im wrong but didnt the SMileR have an ACOG Scope instead
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: steviewonder87 on January 30, 2016, 04:15:36 am
Correct me if Im wrong but didnt the SMileR have an ACOG Scope instead

No it had a Hybrid Optic sight, but I doubt anyone is going to use up an extra weapon file and put the effort in to make an alt weapon just for that on the SMR (which no-one in their right mind would PAP anyway) :please:
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: MAK911 on January 30, 2016, 05:49:30 am
No it had a Hybrid Optic sight, but I doubt anyone is going to use up an extra weapon file and put the effort in to make an alt weapon just for that on the SMR (which no-one in their right mind would PAP anyway) :please:
Odd thing is... a lot of Youtubers actually used that thing. When BO2 had its run of videos, I would see the SMR used pretty commonly. I guess it's good for point building, but I'll take my smexy FAL or M14 over that POS any day.
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: Sidzzz on January 30, 2016, 07:34:04 am
Interesting. I always hated that weapon haha

Update: Some of the chalks look weird because of the angle. They are not perfect but good enough.
(http://i.imgur.com/70NEPBf.jpg)

To be honest, the fact that you're actually bothering with chalks is prominent enough. Very few people bother with that sort of 'tedious' work.
Title: Re: NateSmithZombies BO2 Weapons Pack
Post by: Scobalula on January 30, 2016, 10:30:47 am
No it had a Hybrid Optic sight, but I doubt anyone is going to use up an extra weapon file and put the effort in to make an alt weapon just for that on the SMR (which no-one in their right mind would PAP anyway) :please:

WTF are you on about? The SMR was a great weapon, I loved being able to swap it for another weapon.
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available)
Post by: LegendHugo on January 30, 2016, 03:52:14 pm
Very nice one man,keep up  :rainbow: :rainbow:
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available)
Post by: Harry Bo21 on January 30, 2016, 03:56:03 pm
good work man
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available)
Post by: NINJAMAN829 on January 31, 2016, 02:49:06 am
Anyone test these out?  :alone: I thought for sure there would be at least one bug by the end of my shift

I got a few. Mostly fire rate issues.

There is a mesh glitch on the Pap blundergat. Only the pap version for some reason. When reloading the mesh doesnt disconnect from the gun and the mesh just stretches. Same thing happened with the Honeybadger in UGX Requiem beta.

The Executioner and pap version have no recoil. When you fire it doesnt make the gun go up. It just stays still.

The Last and Fsirt have a WAY too fast fire rate.

The Qbb and pap version have a WAY too slow fire rate. Make the fire rate on the Qbb faster by a good 100 Rpm and it would be the Lsats fire rate probably and vice versa for the lsats fire rate.

Same case with the Mp7 +Pap and Mtar + Pap Mp7 needs a faster fire rate and mtar needs slowed down.

The RNMA needs a faster fire rate and the Swat-556 needs an increase as well.

The Uzi looks fine but seems to fire a little too fast.

Lastly the Vector needs faster fire rate

EDIT: Upon inspection, the Peacekeeper has a grip but it doesn't look like its used in the animations. The easiest way is just change the model.

Overall Nice job on these. Look forward to the full release.

Might be more but that's generally all I found. Keep it up dude. :)
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available v0.2)
Post by: alaurenc9 on January 31, 2016, 06:08:37 am
You should take the numbers off the lsat where the ammo counter should be. I don't know how much you want the ammo counter to work in the release of the weapon pack but I could help. Just add me on steam or something.
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available)
Post by: NINJAMAN829 on January 31, 2016, 07:24:56 am
Every single thing you said was spot on. Excellent report! Idk how I messed up the fire rates as I was sure I had them right. Must have messed them up while scrolling through the gdt (I hate how Asset Manage does that).

As for the executioner not kicking. I had the anim set to bolt action which didnt allow a kick. Didnt know that was a thing but its fixed.

This however I dont fully understand. I watched the reload and it looks fine on my end. Maybe it got screwed up in the .ff? Could you elaborate more. It is possible that my eyes are not as good as yours.

V0.2 is available now with every issue addressed aside from the blundergat. Please test it out :)

I'll have an image from my game added later on. I don't know when though as I'm going on a small vacation for the next few days. I'll try the new version out asap! Thanks dude :)

So what the blundergat does more or less is when it reloaded, the brush kinda just stretched like it was attached to the gun. Might just be an error with my game or the download. Like you said.
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available)
Post by: Harry Bo21 on January 31, 2016, 11:12:01 am
I'll have an image from my game added later on. I don't know when though as I'm going on a small vacation for the next few days. I'll try the new version out asap! Thanks dude :)

So what the blundergat does more or less is when it reloaded, the brush kinda just stretched like it was attached to the gun. Might just be an error with my game or the download. Like you said.
sounds like a bind file problem, happens sometimes, just do that model again and it should be fine ;)
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available v0.2)
Post by: Tim Smith on January 31, 2016, 01:44:59 pm
Correct me if i'm wrong. But the community mapper badge should be given to the person who know radiant and released a non UGX/UGX mod map. Not just fixing holes or porting guns eh?
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available v0.2)
Post by: HitmanVere on January 31, 2016, 01:46:15 pm
Correct me if i'm wrong. But the community mapper badge should be given to the person who know radiant and released a non UGX/UGX mod map. Not just fixing holes or porting guns eh?

http://ugx-mods.com/forum/index.php/topic,9716.0.html (http://ugx-mods.com/forum/index.php/topic,9716.0.html)
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available v0.2)
Post by: Tim Smith on January 31, 2016, 01:53:01 pm
http://ugx-mods.com/forum/index.php/topic,9716.0.html (http://ugx-mods.com/forum/index.php/topic,9716.0.html)
:lol: PM!
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available v0.2)
Post by: Harry Bo21 on January 31, 2016, 02:53:13 pm
Correct me if i'm wrong. But the community mapper badge should be given to the person who know radiant and released a non UGX/UGX mod map. Not just fixing holes or porting guns eh?
"just" lol
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available v0.2)
Post by: Exofile on January 31, 2016, 03:21:18 pm
"just" lol

Think what he meant was that the term "Mapper", indicates doing mapping in Radiant, not work with guns. ;)

Congratulations though Nate! :)
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available v0.2)
Post by: GKID7891 on February 01, 2016, 11:48:16 am
Cool  :) What tools do you need to port a gun between the games? Thinking about porting WaW/Bo1/BO2 weapons into BO3 when the BO3 tools will be released.
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available v0.2)
Post by: Exofile on February 01, 2016, 12:29:37 pm
Cool  :) What tools do you need to port a gun between the games? Thinking about porting WaW/Bo1/BO2 weapons into BO3 when the BO3 tools will be released.

Maya, and depending on the game, a way of exporting the models and anims. CoD generally works with using Lime & Lemon to export assets.
Title: Re: NateSmithZombies BO2 Weapons Pack (Beta Access available v0.2)
Post by: GKID7891 on February 01, 2016, 12:34:06 pm
Okay gotta get me Maya then  :P