UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: Wild_LD on January 09, 2016, 07:22:32 pm

Title: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: Wild_LD on January 09, 2016, 07:22:32 pm
Der Riese Reimagined

     So for a while now I have wanted to make a reimagined Der Riese and I am finally working on it. I have the mainframe area of the map basically finished. I almost have the side of the map of the map finished where Mule Kick is on BO1 and the opposite side is part of the way finished. I want to finish both those sides before working on the back part of the map.

     This map isn't just a "re-skinned" version of the map kind of how The Giant on BO3 is. It has the same general layout but the rooms are different, just in the same spot. I wanted it to be Der Riese but still have a new feel to it. I currently have UGX 1.1 Beta installed on the map but when the official, non beta version of 1.1 is released I will update it to that.

Current map features:
-UGX 1.1 which includes:
          -Guns from many different games
          -Perks from other CoD games and a custom perk from the UGX team
          -Elemental Pack-a-Punch
          -Traps
          -Different way of buying wall guns
          -Different zombie models
          -Custom HUD and round change music from the UGX team
          -Hell's Retriever (Will be added via easter egg)
          -Many different gamemodes (Keep in mind, all of them might not work. I am making this specifically for classic but
           that doesn't mean others won't work. It just means not all of them might not be set up to work right)
          -Much more :)
-Der Riese styled teleport system to open Pack-a-Punch
-Der Riese based map layout but some areas are actually 100% different
-No boss round (Not sure if I will add one or not)
-More features to come in later development!


Features soon to be added:
-Easter egg for the Hell's Retriever
-Easter egg to get to the Elemental Pack-a-Punch
-Working bridge near power (If I can figure out how. Any help would be appreciated)
-Working doors that open on power like in the original map (Again, if I can figure out how. And help would be appreciated)
Because I have UGX 1.1 installed there are not really many other features I need to add besides just building the map.

Images of the map so far: (Enough to see, but not enough to give to much away ;))
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZefYXnb.jpg&hash=83b342be93326c19859ae6aef63dfb4cc75ae528)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fdyk61xQ.jpg&hash=bdb29990998d16deab57faf1a949a7e38cf3af6d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6h5qsE9.jpg&hash=73d92813141d58903b1f705d902bd4a9fd9176d9)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYwDRX3T.jpg&hash=ef3383a274f9944d6e63f3db3d9438d6c7b78dad)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKxUM4Hq.jpg&hash=57930c4a03213726a3bc70eefba71155dcbe0ab5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F65Jg9xl.jpg&hash=7c1fe306e223fbc4f693484baa09f11ebf2c5bf8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjOlTeyA.jpg&hash=ccfd0448258f48b88c218ae2e5bcf3a5caf40bc9)



I hope to have this finished within the next few weeks but I am not really sure. I am not rushing it.
Let me know what you guys think and if you have any suggestions then let me know ;)

Special thanks to:
-The UGX team for 1.1
-asus891110 for the Der Riese prefabs (Obviously I have modified them)
-pashan for some debris that I used around the map
More to come as more stuff is added!
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: Syntrax on January 09, 2016, 08:00:10 pm
Looking good so far! Keep it up and good luck on the project mate.
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: Wild_LD on January 09, 2016, 09:15:09 pm
Looking good so far! Keep it up and good luck on the project mate.

Thank you! Will do :)
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: MajorPwnege01 on January 09, 2016, 11:21:54 pm
And i already love it. Looking great so far man
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: Wild_LD on January 09, 2016, 11:59:33 pm
And i already love it. Looking great so far man

Thank you :)
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: timelordalex on January 13, 2016, 01:49:38 pm
Looks good but will you not using any custom textures? cause right now with stock textures it just looks the same as der riese
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: NGcaudle on January 13, 2016, 02:04:04 pm
how about u remove the vehicles, I don't remember them in der riese and they also don't fit. I don't believe any zombie map had a tank on it. except that origin thing they called a tank but that was also in the battle fields of WW1 which would make sense, Also how about you redo the building on the right (original jugg area) and add the windows like before
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: Tim Smith on January 13, 2016, 07:02:29 pm
how about u remove the vehicles, I don't remember them in der riese and they also don't fit. I don't believe any zombie map had a tank on it. except that origin thing they called a tank but that was also in the battle fields of WW1 which would make sense, Also how about you redo the building on the right (original jugg area) and add the windows like before
read the OP again ( reimagined ) not remapped lol he can build it as he wish ... Good work mate
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: Scobalula on January 13, 2016, 07:10:45 pm
read the OP again ( reimagined ) not remapped lol he can build it as he wish ... Good work mate

From what I gather, he is re-doing it. :please:
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: Wild_LD on January 13, 2016, 08:04:56 pm
Looks good but will you not using any custom textures? cause right now with stock textures it just looks the same as der riese

Yes I will be using custom textures. Right now I just have stock textures so I can see how it will look when as a finished build. After the map is finished I will use some custom textures like bricks and concrete and things like that.

For everyone else, the idea I am going for is to have a similar idea as der riess but still have a new experience at the same time. So it will have the general layout but each area will still be different so it's fresh and new. Sorry if it's confusing. You'll see exactly sometime in the future xD

Anyway thanks for the feedback guys! :D
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: killingerk on January 13, 2016, 08:47:03 pm
this map will be fun
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: NGcaudle on January 14, 2016, 12:53:52 am
read the OP again ( reimagined ) not remapped lol he can build it as he wish ... Good work mate

but so shitty
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: Tim Smith on January 14, 2016, 08:52:29 am
From what I gather, he is re-doing it. :please:
wow you're super smart :troll:.
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: JiffyNoodles on January 14, 2016, 10:11:49 am
but so shitty
coming from you... :poker:
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: smasher248 on January 14, 2016, 10:27:55 am
coming from you... :poker:

 :lol:

but really, as long as u add the custom textures this will look great and i will defiantly play it cause der riese is my favorite map, but please add custom weapons
Title: Re: Der Riese Reimagined (With UGX 1.1 Beta)
Post by: CODCZ115 on January 14, 2016, 10:03:28 pm
UGX 1.1 included, WINNING!

I look forward to this.